[Suggestion] Bring back Skills from GW1

[Suggestion] Bring back Skills from GW1

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Posted by: Xenon.4537

Xenon.4537

Edit: Looks like I have to add this disclaimer for the tl;dr people.

Any skill suggested should be altered in such a way that it is balanced for GW2 while preserving the original spirit of the skill. GW1 and GW2 are obviously different and skills must be balanced differently. That doesn’t mean we can’t bring them back. It just means they need to be rebalanced.

I’ve been playing GW1 lately to work on my GWAMM title, and I am amazed at how many people still play it. I never realized how much I missed it too. Anyway, I wanted to post this because there are tons of skills in GW1 I feel would be awesome in GW2. Many people have been asking for new classes, weapons, and skills to be added to GW2. Well I think many GW1 skills would fit right in with minor tweaks. Anyone please feel free to suggest your own favorite GW1 skills!

Necromancer:
- Jagged Bones
Utility skill. The next time one of your minions dies, it is replaced with a jagged horror. Cooldown 20 sec.

- Cultists Fervor
Utility Skill. Gain quickness for 8 seconds. You gain 1 stack of bleeding every time you use a skill while under this effect. (transfer the stacks, or eat them!)

- Grenth’s Balance
Elite Skill. If target foe has more Health than you, transfer half the difference from that foe to yourself and nearby allies (divided equally). Cooldown 210 sec.

- Verata’s Aura
Elite Skill. Sacrifice 33% of your max health. Take control of target foe’s minions. All of your minions die after 20 seconds. Cooldown 210 sec. (this would work on things like rock dog, elementals, and spirits, as well as necro minions)

Mark of Fury
- Weapon skill (for some new unnamed weapon). Deal X damage to enemies when triggered. Allies gain fury and might.

Cacophony
- Utility skill. Foes in target area take X damage when using a shout. Lasts 8 seconds. Cooldown 40 sec.

Vocal Minority
- Utility Skill. Enemies in target area cannot use shouts. Allies using shouts in the area gain might and protection. Lasts 5 sec. Cooldown 60 sec.

Atrophy
- Elite Skill. Target foe’s highest attribute is reduced by half for 10 seconds. Cooldown 180 sec.

I tried to list necro skills that might help improve their group utility

Mesmer:
- Signet of Humility
Elite skill. Target enemy’s elite skill is disabled for 20 seconds. Cast time 2 sec. Cooldown 180 sec.

- Arcane Mimicry
Elite skill. Copy target’s elite skill. Cooldown based on that skill.

- Fragility
Utility skill. Foes in target area take X damage every time they gain or lose a condition. Lasts 8 seconds. Cooldown 30 sec.

- Power Drain
Healing skill. Heal for X amount and daze target foe for 1 second. If you interrupted them, heal for an additional Y amount. Cooldown 20 sec.

Elementalist
- Master of Magic
Elite Skill. For 15 seconds your attunement swapping has no cooldown and your weapon skills recharge 20% faster. Cooldown 210 sec.

- Arcane Echo
Elite Skill. The next skill you use recharges instantly. Cooldown 90 sec.

- Mark of Rodgort
Weapon spell, Fire. Foes in target area are set on fire for 3 sec every 3 sec. Lasts 10 sec. Cooldown 40 sec.

- Rodgort’s Invocation
Weapon spell, Fire. Deal X damage to nearby foes and set them on fire for 3 sec. If they were already on fire, they take Y additional damage. Cooldown 50 sec.

- Sliver Armor
Weapon Spell, Earth. Gain 150 toughness and retaliation for 10 sec. Cooldown 30 sec.

That’s all I got for now.

(edited by Xenon.4537)

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Posted by: Galphar.3901

Galphar.3901

I’d just like to be able to choose the weapon skills I use instead of being stuck with the same 5.

(edited by Galphar.3901)

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Posted by: zenleto.6179

zenleto.6179

I’s just like to be able to choose the weapon skills I use instead of being stuck with the same 5.

Same.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: BrotherBelial.3094

BrotherBelial.3094

I had a quick read over what you said, the only problem I see are with these skills.

Mesmer:
- Signet of Humility
Elite skill. Target enemy’s elite skill is disabled for 20 seconds. Cast time 2 sec. Cooldown 180 sec.
- Arcane Mimicry
Elite skill. Copy target’s elite skill. Cooldown based on that skill.

Now from what I understand monsters in Guild Wars 2 don’t have elite skills like enamy’s did in Guild Wars. They have “monster skills”. Nor are they player eliete skills used by enemy’s as far as I’ve noticed. Not to mention mesmerism stacking these skills on world bosses. Could you imagin how easy teq would be is you just nulled his main attack? Or could stock the bone wall?

Great idea though.

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(edited by BrotherBelial.3094)

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Posted by: Aidan Savage.2078

Aidan Savage.2078

- Grenth’s Balance
Elite Skill. If target foe has more Health than you, transfer half the difference from that foe to yourself and nearby allies (divided equally). Cooldown 210 sec.

No. You honestly have no idea just how broken this skill is capable of being. I mean, REAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLY no idea. You ever go fight Tequatl, THW, or any of the other “mega” bosses? That’s the last thing we need, bunch of necros sitting on 1-5% health popping this skill on bosses and eating away millions or tens of millions of hp in a single skill.

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Posted by: Jekkt.6045

Jekkt.6045

- Grenth’s Balance
Elite Skill. If target foe has more Health than you, transfer half the difference from that foe to yourself and nearby allies (divided equally). Cooldown 210 sec.

No. You honestly have no idea just how broken this skill is capable of being. I mean, REAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLY no idea. You ever go fight Tequatl, THW, or any of the other “mega” bosses? That’s the last thing we need, bunch of necros sitting on 1-5% health popping this skill on bosses and eating away millions or tens of millions of hp in a single skill.

so hard to limit a skill… be creative pople. make the max hp it can steal the same as your max hitpoints.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: VodCom.6924

VodCom.6924

- Grenth’s Balance
Elite Skill. If target foe has more Health than you, transfer half the difference from that foe to yourself and nearby allies (divided equally). Cooldown 210 sec.

No. You honestly have no idea just how broken this skill is capable of being. I mean, REAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLY no idea. You ever go fight Tequatl, THW, or any of the other “mega” bosses? That’s the last thing we need, bunch of necros sitting on 1-5% health popping this skill on bosses and eating away millions or tens of millions of hp in a single skill.

QFT. The reason why we have few new skills or traits is because of external balancing and internal balancing are insanely difficult in this game.

Grenth’s balance is an example of broken external balance : since lots of monsters are hp bags, this skill will deal insane amounts of damage in PvE.

Fragility is broken internally : it is a much more reliable way of dealing damage in a hybrid build : all you have to do is spam short duration conditions that keep being applied and wear off. No need to shatter, no need to build for condition duration, you just have to launch chaos storm and auto-attack with the staff and you wreck somebody in pieces.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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Posted by: BrotherBelial.3094

BrotherBelial.3094

- Grenth’s Balance
Elite Skill. If target foe has more Health than you, transfer half the difference from that foe to yourself and nearby allies (divided equally). Cooldown 210 sec.

No. You honestly have no idea just how broken this skill is capable of being. I mean, REAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLY no idea. You ever go fight Tequatl, THW, or any of the other “mega” bosses? That’s the last thing we need, bunch of necros sitting on 1-5% health popping this skill on bosses and eating away millions or tens of millions of hp in a single skill.

Easy fix. Max health stollen is 50% of your base health. There all better now.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
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Posted by: Orpheal.8263

Orpheal.8263

Must not be new Skilsl, but could be also implemented as new Traits.
GW2 has currently in all the playable Classes alot of more or less weak/useless Traits, would would be alot better/useful, if they would get merged with other existing Traits to create space for some new good traits, which could be then also some old GW1 Skills reintroduced as GW2 traits perhaps.

But in general I agree, I’d love to see alot of the GW1 Skills back in GW2 too, to name a few:

Elementalist

  • Lightning Orb
  • Liquid Flame
  • Mirror of Ice
  • Searing Heat/Flames
  • Shell Shock
  • Whirlwind
  • Inferno
  • Crystal Wave
  • Ash Blast

Thes would make up easily for secondary weapon skill sets, if anet should make this ever that we could switsch out our weapon skills for a different set of weapon skills without having to change actually our weapon for that.

Ranger

  • Disrupting Accuracy > would be a great new trait
  • Disrupting Shot
  • Determined Shot
  • Edge of Extinction > would be a great new trait
  • Frozen Soil > would be a great new trait
  • Glass Arrows (still think it would be great if Rangers would be able to equip different Arrow types to let them have Effects on their Weapon Skills when usign Short/Longbows, in Ragnarok Online you also equipped seperate Arrows as Part of your Bow and they had extra effects on your shots based on which arrows you used)

Mesmer

  • Aneurism
  • Blackout
  • Calculated Risk
  • Elemental Resitance
  • Physical Resistance
  • Ethereal Burden
  • Fevered Dreams
  • Guilt
  • Hypochondria
  • Ignorance
  • Illusionary Weaponry
  • Mantra of Earth, Frost, Flame, Lightning
  • Migraine
  • Phantom Pain
    and and and, the Mesmer realyl has tons of Skilsl that would fit very well into the GW2 gameplay as new skilsl or traits

Take Phantom Pain as example, a Trait, which could let you deal Torment to a Foe, if that foe kills your Phantoms, so extreme simple …
Also Elemental/Physical resistance would be great Traits or utility Skills

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Grenth’s balance is an example of broken external balance : since lots of monsters are hp bags, this skill will deal insane amounts of damage in PvE.

Actually no, Grenth’s Balance is an example of a balanced counter skill. It was the equalizer in GW1. Whenever monsters had an unfair amount of health, it was skills like Pain Inverter and Grenth’s Balance that leveled the playing field. By changing your own health, you could change the damage done to the boss.

And obviously in it’s original form it would break boss battles such as Tequatl. That’s because a lot of boss battles in GW2 are designed to negate any concept of balance (due to the many players that can join in). In GW1 however, the party size was usually limited to 8, and bosses adhered to the same rules as the players, and used the same skills. With later campaigns though, that balance became more and more shaky, as more monster only skills got introduced. Eventually we saw boss battles where a boss would have a full skill bar full of monster-only skills. But originally there was a lot more balance, which is why skills like Grenth’s Balance worked.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: ammayhem.5962

ammayhem.5962

Love a lot of the ideas, of course they’d all need balancing. Would be nice to see more skills/traits work their way in in general.

Of course, it would be nice to have a lot of the bugs on current stuff fixed too. Time will tell.

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: Nerelith.7360

Nerelith.7360

- Grenth’s Balance
Elite Skill. If target foe has more Health than you, transfer half the difference from that foe to yourself and nearby allies (divided equally). Cooldown 210 sec.

No. You honestly have no idea just how broken this skill is capable of being. I mean, REAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLY no idea. You ever go fight Tequatl, THW, or any of the other “mega” bosses? That’s the last thing we need, bunch of necros sitting on 1-5% health popping this skill on bosses and eating away millions or tens of millions of hp in a single skill.

Sign me up…this would get me Playing My necro more :-)

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Zaoda.1653

Zaoda.1653

Anet needs to bring back Ray of Judgment. Would suit ele I reckon. Or Guardian.

Forever a supporter of more male skimpy armor

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Posted by: Rym.1469

Rym.1469

Ray of Judgement is already in game, on Guardian’s Focus #4. It looks like a flashlight

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’d love to see the skill Spiteful Spirit back, and have it work exactly as in GW1. Maybe then we would be asked into dungeons. In fact, just reintroduce hexes into the game. That way we can ignore conditions completely, since they are so underpowered in PVE, with all the enemies having immunities and resistances to them and all.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Nick.6972

Nick.6972

Before that I want them to fix my Spirit Weapons for Guardian, if not that, give me changeable weapon skills.

And if not that, just give Shadow Form to Thieves and make the PvP/WvW unplayable.

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

Avatar elites.

AVATAR ELITES.

NSP’s resident crazy-eyed sylvari

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Posted by: Ashen.2907

Ashen.2907

Arcane Echo was a Mesmer skill in GW1. Is there a reason why you desire it to be implemented for Eles in GW2 ?

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I would like to see elite skill Panic return for my mesmer, I asked for it way back when, probably well over a years ago now and still remain hopeful lol.

There are many others i would like to see on different classes, as I really think most elite skills in gw2 kinda suck compared to gw1 tbh.

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Posted by: PSX.9250

PSX.9250

Allow Rangers to use Preparations instead of a Pet!

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Posted by: Harper.4173

Harper.4173

Bring back skins from Guild Wars 1.

Oh wait.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Domino.1359

Domino.1359

Signet of Capture!!
How the heck am I getting skills in GW2 from just killing some baddies?
Last time I remember, some NPC gave me a signet to copy that baddies skills.
boom.
game fixed.

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Posted by: Elric.6971

Elric.6971

I’d just like to be able to choose the weapon skills I use instead of being stuck with the same 5.

I would love them to expand weapon skills, for example, single handed mainhand weapons give a full 5 skill bar.

In addition, each weapon can be “further leveled” so you unlock new skills for each skill slot that you can switch around. In my ideal, la-la-land, each skill slot for every weapon would have five alternate weapon skills you can use.

Also, something I’d want brought back from GW1: Interrupts. Pure interrupts that halt a skill and put it on its default cool down as though it actually got used. Not knockdowns, knock backs, knock-tos, petification, or any other control function, it just completely shuts out a skill.

Bring back interrupts!

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Posted by: Alex.9567

Alex.9567

the devs are to scared to open this ‘pandoras box’ because the community outsmarts them everytime, its like a dozen brains vs. 10000, they stand no chance, thats why they keep the leash tight, they’re are literally incapable of fully comprehending how the community might implement those skills and then it becomes their balancing problem, bit of a catch 22, ftfw.

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Posted by: Xenon.4537

Xenon.4537

Grenth’s balance is an example of broken external balance : since lots of monsters are hp bags, this skill will deal insane amounts of damage in PvE.

I realize Grenth’s balance would be broken in its original form on bosses like Tequatl. I couldn’t think of a good way to preserve the intent of the skill while making it balanced in GW2. Obviously the devs would have to rework the mechanics a bit. As someone else said, putting a cap to the health swap based on the player’s max health would probably do the trick.

On a related note, I found it very difficult to find good suggestions for necromancer because many of it’s original skills were hexes or special effect spells which just don’t fit in GW2’s system of direct damage and conditions.

Fragility is broken internally : it is a much more reliable way of dealing damage in a hybrid build : all you have to do is spam short duration conditions that keep being applied and wear off. No need to shatter, no need to build for condition duration, you just have to launch chaos storm and auto-attack with the staff and you wreck somebody in pieces.

The main reason I suggested Fragility is to make condi mesmer more viable. Right now they are useless in PvE and passively annoying at best in PvP. You bring up a good point, but that could easily be countered by a 1 sec internal cooldown, just like chaos armor, etc.

In summary, nothing is impossible. They just have to figure out the nuances of balancing.

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Posted by: Xenon.4537

Xenon.4537

Ray of Judgement is already in game, on Guardian’s Focus #4. It looks like a flashlight

When I tried guardian for the first time in the beta, the thing that turned me off immediately was what they did to Ray of Judgement. I was originally on the fence between choosing ele, guardian, or mesmer as my main. When I saw how RoJ went from the glorious heavenly energy blast… to this… insignificant, laughable, bouncy blue thing that you barely notice… I just instantly deleted my guardian and never went back. What a kitten shame. How on earth did the design meeting go for that skill? How could they possibly think that Ray of Judgement should be treated in such a way? They took one of the single most iconic and powerful offensive skills of GW1, and turned it into one of the most grossly underwhelming, almost useless and completely forgettable skills in GW2. It is literally not even close to the same skill and should not be named as such. I want them to rename it and bring back the original Ray of Judgement in a form which actually preserves the original spirit and intent of the skill.

And don’t even get me started on Spiteful Spirit… This is not even remotely close to this, Anet. Please try again.

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Posted by: Xillllix.3485

Xillllix.3485

Elementalist
- Master of Magic
Elite Skill. For 15 seconds your attunement swapping has no cooldown and your weapon skills recharge 20% faster. Cooldown 210 sec.

- Arcane Echo
Elite Skill. The next skill you use recharges instantly. Cooldown 90 sec.

Forgot about those, these 2 elites are so much better than GW2 elites.

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Posted by: Dusty Moon.4382

Dusty Moon.4382

No – I would like skills similar to GW1 but not the EXACT GW1 skills. Why is that? GW1 was a very out of balance game and many of the skills suggested were OP in that game.

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Posted by: calyx.9086

calyx.9086

Ray of Judgement is already in game, on Guardian’s Focus #4. It looks like a flashlight

When I tried guardian for the first time in the beta, the thing that turned me off immediately was what they did to Ray of Judgement. I was originally on the fence between choosing ele, guardian, or mesmer as my main. When I saw how RoJ went from the glorious heavenly energy blast… to this… insignificant, laughable, bouncy blue thing that you barely notice… I just instantly deleted my guardian and never went back. What a kitten shame. How on earth did the design meeting go for that skill? How could they possibly think that Ray of Judgement should be treated in such a way? They took one of the single most iconic and powerful offensive skills of GW1, and turned it into one of the most grossly underwhelming, almost useless and completely forgettable skills in GW2. .

This just shows how little you understand about GW2 combat roles and how stuck you are in the past.

Ray of Judgement is one of the most useful skills a guardian has in PVE and is a blind that allows for active mitigation of of damage from enemies.

Maybe it doesn’t measure up to it’s namesake in GW1, but that doesn’t negate the fact that it is a heavily used, extremely useful skill.

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Posted by: Xenon.4537

Xenon.4537

Ray of Judgement is already in game, on Guardian’s Focus #4. It looks like a flashlight

When I tried guardian for the first time in the beta, the thing that turned me off immediately was what they did to Ray of Judgement. I was originally on the fence between choosing ele, guardian, or mesmer as my main. When I saw how RoJ went from the glorious heavenly energy blast… to this… insignificant, laughable, bouncy blue thing that you barely notice… I just instantly deleted my guardian and never went back. What a kitten shame. How on earth did the design meeting go for that skill? How could they possibly think that Ray of Judgement should be treated in such a way? They took one of the single most iconic and powerful offensive skills of GW1, and turned it into one of the most grossly underwhelming, almost useless and completely forgettable skills in GW2. .

This just shows how little you understand about GW2 combat roles and how stuck you are in the past.

Ray of Judgement is one of the most useful skills a guardian has in PVE and is a blind that allows for active mitigation of of damage from enemies.

Maybe it doesn’t measure up to it’s namesake in GW1, but that doesn’t negate the fact that it is a heavily used, extremely useful skill.

Okay, maybe I’m not an expert on guardians. As I said I deleted my guardian in beta and never played one again. Maybe the skill is useful, but that’s not really the point. Using RoJ in GW1 felt like using a BLU 109 Bunker Buster. Just the name of it sounds impressive, and the results were devastating. Using RoJ in GW2 feels like when you whip out a pocket knife to open a beer or trim a fingernail. Comparing the two is just silly. The GW2 skill doesn’t deserve the name “Ray of Judgement”. More like “Pinch of Pixie Dust”. Would suit the actual effect of the skill better.

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Posted by: Galphar.3901

Galphar.3901

I’d just like to be able to choose the weapon skills I use instead of being stuck with the same 5.

I would love them to expand weapon skills, for example, single handed mainhand weapons give a full 5 skill bar.

In addition, each weapon can be “further leveled” so you unlock new skills for each skill slot that you can switch around. In my ideal, la-la-land, each skill slot for every weapon would have five alternate weapon skills you can use.

Also, something I’d want brought back from GW1: Interrupts. Pure interrupts that halt a skill and put it on its default cool down as though it actually got used. Not knockdowns, knock backs, knock-tos, petification, or any other control function, it just completely shuts out a skill.

Bring back interrupts!

In reference to the bolded section, I’d like to see them take the current trait system and use it to unlock new weapon skills. Do certain Achievements or unlock through a Goldsink. Then they could revert the trait system back to how it was and people would start making Alts again.

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Posted by: Shen Slayer.3058

Shen Slayer.3058

I just want to choose my own skills like GW1, not have preset skills force upon us by our weapons. This is why GW2 will never be as fun as GW1.

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Posted by: Sleazebag.9427

Sleazebag.9427

i want illusionary weaponry back for mesmers – for the duration you would ignore evades and blocks but you’d get the damage cap or just a percentage based reduction on all your abilities, maybe remove debuffs and other additional effects from them for the duration too i guess.

maybe splinter weapon too to add a temporary cleave to non-cleave single target attacks. much higher cooldown than in gw1 of course

all of the more unique necro and mesmer debuffs would be welcome too, especially the necro ones

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Posted by: Ryan.9387

Ryan.9387

Knowing anet:

“Smiter’s Boon”

Ranger | Elementalist

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Posted by: Fatburt.6518

Fatburt.6518

I’d love the inclusion of arrow types, in a similar vein to Elementalists, Earth/Fire etc…

Glass Arrows, Fire Arrows, Broadhead Arrows, Piercing Arrows as the four options with each giving four specific skills over and above your usual base skill one which doesn’t really need to change.

I would also second the option to replace the Pet with a preparation as in some situations the pet is more of a hindrance than a help but a decent prep could buff a whole team

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Posted by: Zenakou.7853

Zenakou.7853

Give thieves shadow form, make it a utility that grants blindness to attackers and reduces damage by 10-20% throw it in the deception line and give it a cool-down of 40 secs untraited. It’s graphical form would look something like Liadri’s shadow form. Give thieves shadow shroud as well and make it look like a black curtain is thrown on to the enemy. It blinds the enemy for 5 seconds and has a 20 sec cd. Dark prison would be another good one, summon dark/black chains around your foe and immob them for 3 secs 30 sec cd. Entangling asp could be in the trap line and would cause multiple foes to be immob and poisoned. Thieves need their traps to hit aoe instead of one target.

Bring back the rangers infuriating heat, call it the spirit of fire and make it periodically grant players might and/or fury while attacking then when it dies it creates a heat blast around its area for x amount of damage. Energizing wind could be another spirit that grants vigor to allies every so often and then upon death it knocks back foes in its area. Melandru’s shot can be brought back as a longbow weap skill that inflicts 3-5 stacks of bleeding for x amount of seconds. Ignite arrows could be a utility that makes your next 5 shots cause burning for 2 seconds.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Ignite arrows could be a utility that makes your next 5 shots cause burning for 2 seconds.

Aoe explosion + burning. (Rangers could use a touch more aoe options)

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Dezert Stormz.7248

Dezert Stormz.7248

Allow Rangers to use Preparations instead of a Pet!

^^^^^^^^^^^^^THIS, kitten pets, i want my exploding arrows back or poison arrows.

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Posted by: FrostSpectre.4198

FrostSpectre.4198

I’d just like to be able to choose the weapon skills I use instead of being stuck with the same 5.

The current build of GW2 is because: there would be skills that do same thing and skills that are superior than other, so the least useful skills are forgotten and never used

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

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Posted by: Xenon.4537

Xenon.4537

i want illusionary weaponry back for mesmers – for the duration you would ignore evades and blocks but you’d get the damage cap or just a percentage based reduction on all your abilities, maybe remove debuffs and other additional effects from them for the duration too i guess.

maybe splinter weapon too to add a temporary cleave to non-cleave single target attacks. much higher cooldown than in gw1 of course

all of the more unique necro and mesmer debuffs would be welcome too, especially the necro ones

I like these ideas.

Illusionary Weaponry:
Elite skill. Duration 10-20 sec. Your attacks deal exactly X damage per hit and ignore evade, block, and other forms of mitigation. Does not affect your phantasms. Cooldown 180 sec.

But the weapon spells for necro is my favorite!

Splinter Weapon:
Utility skill (necro). Grant yourself and nearby allies a Splinter Weapon. The next X hits also hit enemies within 120. Cooldown 40 sec. You may only be affected by 1 weapon spell at a time.

Wailing Weapon:
Utility skill. Grant yourself and nearby allies a Wailing Weapon. The next attack interrupts your foe. Cooldown 30 sec. You may only be affected by 1 weapon spell at a time.

Spirit Light Weapon:
Healing skill. Grant yourself and nearby allies Spirit Light Weapon. You heal for X amount per second for 10 seconds. Cooldown 30 sec. You may only be affected by 1 weapon spell at a time.

Resilient Weapon:
Utility skill. Grant yourself and nearby allies a Resilient weapon. You have +X vitality and +Y toughness for 10 seconds. Cooldown 50 sec. You may only be affected by 1 weapon spell at a time.

Weapon of Aggression:
Utility skill. Grant yourself and nearby allies a Weapon of Aggression. You gain quickness for 5 seconds. Cooldown 60 sec. You may only be affected by 1 weapon spell at a time.

Xinrae’s Weapon:
Elite Skill. Grant yourself and nearby allies Xinrae’s weapon. You block the next attack and steal X life from your attacker. Cooldown 90 sec. You may only be affected by 1 weapon spell at a time.

Weapon of Fury:
Elite Skill. Grant yourself and nearby allies a Weapon of Fury. You gain +X precision and +Y ferocity for 10 seconds. Cooldown 180 sec. You may only be affected by 1 weapon spell at a time.

New weapon spell traits too!

Wielder’s Remedy:
Weapon spells grant regeneration and remove 1 condition.

Renewing Memories:
Weapon spells recharge 20% faster.

Spirit’s Strength:
Weapon spells grant X stacks of might.

Wielder’s Boon:
Weapon spells last 20% longer.

Vampiric Weaponry:
Weapon spells steal health per hit while active.

I would love to see weapon spells added to necro as a whole new line of utility skills. They would drastically improve necro pve group usefulness. The only problem is that they don’t always fall neatly in to Anet’s little boon/condition system. That was the reason they originally got rid of hexes, they wanted to simplify things and thought that hexes were too complex and could be easily approximated with conditions. Unfortunately this has been extremely limiting and they have been forced to add new conditions and unique skills with special effects…

(edited by Xenon.4537)

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Posted by: SkiTz.4590

SkiTz.4590

This game serious does need a revamp in skills

I’ve been using the same freaking rotations as an ele for years.
Theres hardly any diversity in skill combos since the release of this game which is pretty sad. And it goes for a lot of classes. At least warriors have tons of different weapons so they get more opportunity to use a vast amount of skills but its still the same ole rotations for most classes…

Unfortunately, this balance team anet has does not have the resources to even make such a commitment to adding new skills. It struggling enough to keep balance in general. New skills would make it that much worse. Ofc I still hope they add new skills anyways… this has gotten stupidly boring seeing the exact same skill rotations for years

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Posted by: Mesket.5728

Mesket.5728

I WILL AVENGE YOU!

we warriors need an elite shout

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Xenon.4537

Xenon.4537

I WILL AVENGE YOU!

we warriors need an elite shout

Lol.

“I Will Avenge You!”
Elite shout. You scale up just like a world boss depending on the number of dead players within 1200.

Maybe that will fix the dead players issue! That would be hilarious for a day.

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Posted by: Khisanth.2948

Khisanth.2948

Grenth’s balance is an example of broken external balance : since lots of monsters are hp bags, this skill will deal insane amounts of damage in PvE.

I realize Grenth’s balance would be broken in its original form on bosses like Tequatl. I couldn’t think of a good way to preserve the intent of the skill while making it balanced in GW2. Obviously the devs would have to rework the mechanics a bit. As someone else said, putting a cap to the health swap based on the player’s max health would probably do the trick.

A cap on the maximum damage based on the player’s health is already part of the original form.

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Posted by: Nick.6972

Nick.6972

Elites for Guardian.

Word of Healing

Heal yourself and allies (range 600) for “X” Health.
Heal for an additional “Y” Health if ally is below 50% Health.


Restore Condition

Remove all conditions.
For each condition removed gain “X” Health.


Healer’s Boon

Gain 1000 Healing Power for 10 seconds.


Signet of Judgment

Knock down target for 3 seconds.


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Posted by: Xenon.4537

Xenon.4537

Unyielding Aura
Elite Skill. Allies in target area are revived and teleported to your location. Grant regeneration, protection, and vigor to yourself and affected allies for 15 seconds. Cooldown 210 sec.

Edit: Nvm forgot about the signet. Oh well.

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Posted by: sorudo.9054

sorudo.9054

Elementalist
- Master of Magic
Elite Skill. For 15 seconds your attunement swapping has no cooldown and your weapon skills recharge 20% faster. Cooldown 210 sec.

- Arcane Echo
Elite Skill. The next skill you use recharges instantly. Cooldown 90 sec.

Forgot about those, these 2 elites are so much better than GW2 elites.

arcane echo is a normal skill, not an elite.
i know, i have it on my necro for a double vanguard assassin support trick

anyway, there are two things i like to bring to GW2 from GW1.

  1. more skills on the weapons, i simply ignore some weapons because overall the weapon is just useless regarless of the profession ‘coughfocuscough’
  2. better minions, in GW1 the minions are ether to make a flesh wall or to have a controlled army, in GW2 they are small distractions at best.

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Posted by: Xenon.4537

Xenon.4537

“Go for the eyes!”
Utility skill (guardian or warrior). The next 5 attacks by you and nearby allies are guaranteed criticals. Cooldown 40 sec.

“Make your time!”
Elite Skill (warrior). Your next burst skill costs no adrenalin and instantly recharges. Cooldown 120 sec.

Aura of Thorns
Utility Skill (guardian). For 8 seconds, attackers that strike you take 1 stack of bleeding per hit. Cooldown 20 sec.

Avatar of Balthazar
Elite Skill (guardian). Your base power is tripled, and health and armor are doubled. You wield a holy great axe with unique skills. Lasts 30 sec. Cooldown 180 sec. (basically a melee version of Lich form for guardian)