Edit: Looks like I have to add this disclaimer for the tl;dr people.
Any skill suggested should be altered in such a way that it is balanced for GW2 while preserving the original spirit of the skill. GW1 and GW2 are obviously different and skills must be balanced differently. That doesn’t mean we can’t bring them back. It just means they need to be rebalanced.
I’ve been playing GW1 lately to work on my GWAMM title, and I am amazed at how many people still play it. I never realized how much I missed it too. Anyway, I wanted to post this because there are tons of skills in GW1 I feel would be awesome in GW2. Many people have been asking for new classes, weapons, and skills to be added to GW2. Well I think many GW1 skills would fit right in with minor tweaks. Anyone please feel free to suggest your own favorite GW1 skills!
Necromancer:
- Jagged Bones
Utility skill. The next time one of your minions dies, it is replaced with a jagged horror. Cooldown 20 sec.
- Cultists Fervor
Utility Skill. Gain quickness for 8 seconds. You gain 1 stack of bleeding every time you use a skill while under this effect. (transfer the stacks, or eat them!)
- Grenth’s Balance
Elite Skill. If target foe has more Health than you, transfer half the difference from that foe to yourself and nearby allies (divided equally). Cooldown 210 sec.
- Verata’s Aura
Elite Skill. Sacrifice 33% of your max health. Take control of target foe’s minions. All of your minions die after 20 seconds. Cooldown 210 sec. (this would work on things like rock dog, elementals, and spirits, as well as necro minions)
Mark of Fury
- Weapon skill (for some new unnamed weapon). Deal X damage to enemies when triggered. Allies gain fury and might.
Cacophony
- Utility skill. Foes in target area take X damage when using a shout. Lasts 8 seconds. Cooldown 40 sec.
Vocal Minority
- Utility Skill. Enemies in target area cannot use shouts. Allies using shouts in the area gain might and protection. Lasts 5 sec. Cooldown 60 sec.
Atrophy
- Elite Skill. Target foe’s highest attribute is reduced by half for 10 seconds. Cooldown 180 sec.
I tried to list necro skills that might help improve their group utility
Mesmer:
- Signet of Humility
Elite skill. Target enemy’s elite skill is disabled for 20 seconds. Cast time 2 sec. Cooldown 180 sec.
- Arcane Mimicry
Elite skill. Copy target’s elite skill. Cooldown based on that skill.
- Fragility
Utility skill. Foes in target area take X damage every time they gain or lose a condition. Lasts 8 seconds. Cooldown 30 sec.
- Power Drain
Healing skill. Heal for X amount and daze target foe for 1 second. If you interrupted them, heal for an additional Y amount. Cooldown 20 sec.
Elementalist
- Master of Magic
Elite Skill. For 15 seconds your attunement swapping has no cooldown and your weapon skills recharge 20% faster. Cooldown 210 sec.
- Arcane Echo
Elite Skill. The next skill you use recharges instantly. Cooldown 90 sec.
- Mark of Rodgort
Weapon spell, Fire. Foes in target area are set on fire for 3 sec every 3 sec. Lasts 10 sec. Cooldown 40 sec.
- Rodgort’s Invocation
Weapon spell, Fire. Deal X damage to nearby foes and set them on fire for 3 sec. If they were already on fire, they take Y additional damage. Cooldown 50 sec.
- Sliver Armor
Weapon Spell, Earth. Gain 150 toughness and retaliation for 10 sec. Cooldown 30 sec.
That’s all I got for now.
(edited by Xenon.4537)