[Suggestion] - Bring back personality system
I don’t think it was actually done away with in the first place. Personality dialogue still exists and new characters still pick a personality trait on creation. But it would be nice to see an official statement on its removal from the hero screen, as well as more bearing in-game.
I don’t think it was actually done away with in the first place. Personality dialogue still exists and new characters still pick a personality trait on creation. But it would be nice to see an official statement on its removal from the hero screen, as well as more bearing in-game.
They did state previously that they decided to stop advancing it. The dialogue wasn’t removed, nor the selection at character creation, because it would take too much work.
When they changed Critical Damage to Ferocity they removed the personality from the Hero panel and stopped adding new personality-based dialogue.
I would be interested in seeing said ‘statement’. Have you a link?
I’ll see if I can find the thread where they spoke about it, but it happened in the large feature update in April.
Look at the bottom of this wiki page which pretty much says what I explained above: http://wiki.guildwars2.com/wiki/Personality
I’m finding it hard to track down the discussion. No wonder we get so many duplicate posts. The search function is rubbish!
I literally copied and pasted this – Game Update Notes – April 15, 2014 – into the search box on the main forum screen and it couldn’t even find it, yet it’s the topic title of that exact update thread…
You must be new. The Forum Search feature hasn’t worked in ages. Lol. I know when it was removed. When the Hero Panel was updated. I don’t remember the Devs addressing it, though.
They could do branching dialogue and player choices without tying it to the personality system. At this point, unless ANet has some big plans for it, I think it’s still better to hold it back for now. Since it was never really implemented into anything significant, and has now been hidden from the interface for a while, I’m sure there are a number of players who don’t even remember what their personality status was.
I used to hope Personal Story would make a comeback to progress the “main plot,” as it had a lot of good qualities to it: choosing a course of action that determines the next mission, joining an Order, branching dialogue, developing a custom narrative for your character. Since the Living Story is now the vehicle for advancing the plot, it would be nice if it found a way to integrate some version of these things.
You must be new. The Forum Search feature hasn’t worked in ages. Lol. I know when it was removed. When the Hero Panel was updated. I don’t remember the Devs addressing it, though.
No not new, I just don’t post on the forums very often.
They mentioned the reason they decided to do away with it was because it was hard to have branching personality elements in the living world when they were still trying to work out how they can fit the story around the player.
They also wanted to rename the critical damage trait and the only word they could come up with that felt right to them was Ferocity. As this was already in use by the personality system they decided to simply remove it from the UI and replace it with the new trait.
Ultimately the system added very little as it was never fully developed, but they could ease it back in and build on it over time now that the living world’s story is instanced and allows for slight branching in the storyline.
If I manage to find the post I’ll link it.
They could do branching dialogue and player choices without tying it to the personality system. At this point, unless ANet has some big plans for it, I think it’s still better to hold it back for now. Since it was never really implemented into anything significant, and has now been hidden from the interface for a while, I’m sure there are a number of players who don’t even remember what their personality status was.
I used to hope Personal Story would make a comeback to progress the “main plot,” as it had a lot of good qualities to it: choosing a course of action that determines the next mission, joining an Order, branching dialogue, developing a custom narrative for your character. Since the Living Story is now the vehicle for advancing the plot, it would be nice if it found a way to integrate some version of these things.
They already showed a glimpse of this in the last release where we were able to choose whether Rox or Braham accompanied us near Concordia.
I suspect we will be seeing more choices like this as they grow their confidence with it.