[Suggestion] Building Refinement

[Suggestion] Building Refinement

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

I just had a random idea the other day, and thought I’d let you guys know. As always, this can look (and be) a total mess, but most of the times ideas spike OTHER ideas, so no harm at all, right?

It’s a concept called “Building Refinement” based on supply management to add more depth to how supplies are used in WvW as a counter for siege attacks. It can be tweaked in several ways.

Simply put: there would be different types of supply. The regular one, and others which are infused with magical energy/technology. At every X minutes (50min?) the Supply Camp would receive a 5min.-duration buff:

  • Refined Supply (5m): The supply camp has acquired advanced technology. For a short period supplies will be refined for stronger building.

During this period, Dolyaks would take a different type of supply that adds some effect to defending points (walls and doors). How supplies are managed is something to be thought out. The effects applied to the walls could be:

  • Damage Absorption: Absorbs 50% incoming damage from siege.
  • Damage Retaliation: Retaliates 20% incoming damage back to attacking siege.
  • Cursed Pestilence: Applies 15 stacks of bleeding (20s) and 8 stacks of torment (20s) to attacking siege operator and all nearby allies (radius: 240).
  • High Tech: Defending points have 20% chance of disabling attacking siege (4min. cd per siege).
  • Sharpened Steel: Guards receive boons periodically (30s of retaliation, protection, and fury [cooldown: 5min.]).
  • Last Resort: Upon reaching a critical stage, walls and doors activates a Reflection Shield for 2min. (cooldown: 20min.)
    • HP Threshold: 20%

Too overpower? Too meh? Well that’s a crude idea, if you guys have any thoughts, I’d love to read them.

Attempts at ele specs:
Shaman
Conjurer