[Suggestion] Burning should be a PBAOE
There are already skills that are aoe and apply burning, if a burning target also procs aoe damage, an aoe skill that applies burning would then trigger bunch of aoe damage again from each target that got burned
There are already skills that are aoe and apply burning, if a burning target also procs aoe damage, an aoe skill that applies burning would then trigger bunch of aoe damage again from each target that got burned
I’m actually ok with that. Thematically thats the nature of fire; it spreads. Right now burning is just a glorified bleed. They have some balancing to do anyway. It could still work and the game would be better for it.
I’m… okay with this.
Let’s face it, as we’re now learning, stacking burning doing significantly more damage than bleed is kinda broken.
It used to do more damage because it was duration rather than intensity stacking.
Burning is now literally just a better bleed.
To balance burning, we’re either going to have to limit the stacks again somehow, which defeats the point of the change, unless we can make burning stacking duration PER PLAYER to multiple players can intensity stack burns but a single player can only maintain a single stack (on the old damage numbers) and extend it; or normalize it’s damage with other conditions.
If the latter is done, a new feature of burning should be added to give it more of a reason to exist alongside bleeds, like all the other conditions with side-effects. Damage spreading is a potential good one (and a way to discourage PvE stacking) but it does fight the design of Guild Wars 2 as a game, in that you could potentially have troll players or just really bad ones sticking to other players and putting burn damage AOEs on them. The game seems designed to mostly prevent things like that from happening.
A common suggestion I like is making it an inverse torment where it does more per tick against stationary targets.
I’m… okay with this. …
A common suggestion I like is making it an inverse torment where it does more per tick against stationary targets.
So glad someone gets it.
I’m not sure about the inverse torment thing because the game teaches you to move in combat from level one. Torment is effective because all of the sudden you are punished for doing the “right” thing.