Suggestion: Combo field toggle
What about a trait that changes the Combo field types from one to another?
I personally like how it is now. It is really annoying in unorganized groups but anything that requires some level of coordination I think needs to stay in. Also you can get around this like 80% of the time. You just have to time your blast right so your fire field was the first one down or has been there the longest.
When your combo fields are overlapping, you’re suppose to say something and organize better.
If that guardian is still miss timing his light fields, then it means he’s a scrub.
Working with each other is the entire basis for ‘combo’ fields and finishers. I hate the idea of removing the skill cap from group play.
The game is way to easy as it is, it doesn’t need to be easier.
I get where the OP is coming from. It’s not reasonable to expect coordinated play from a bunch of randoms in large anyone-can-come events. One need only look at Point Blank Shot spam to see that. Unfortunately, while I see the problem, the system proposed would be unlikely to change the current state of affairs, because the players who would have to turn off their fields that are not wanted would be the ones who are currently using skills whenever they are off CD. How likely are these players to use a system that requires them to consider group effectiveness?
What about a trait that changes the Combo field types from one to another?
Ruins the flavour of the skill I think.
I wouldn’t mind an option to toggle on and off that allows my combo finishers to prioritise my combo fields over anyone else’s. That way if I want to stack might or swiftness I don’t end up stacking a load of retaliation.
It’s not reasonable to expect coordinated play from a bunch of randoms in large anyone-can-come events.
I’d prefer that ANet work on ways in which it would become reasonable to expect that the vast majority of players learn these mechanics. I still see people who have played for 3 years knocking foes out of melee range and/or aoe circles (and wasting 0 defiant stacks on bosses), not knowing they can rally off nearly-dead foes, and so on. I believe the game would be more fun for everyone if more people had access to these elements of GW2’s combat system.
OOOh, I’d like a system that prioritized your party’s fields over random fields. That way, when you’re out and about in open world, there’s still that sense of group play.
OOOh, I’d like a system that prioritized your party’s fields over random fields. That way, when you’re out and about in open world, there’s still that sense of group play.
This. It’s the perfect system that encourages group-play and prevents random people from spoiling your fun.