[Suggestion] Condition Burst
The idea is worth considering, but I think a simple single “burst” that would clear the stack damage all at once would be WAY OP. My thought has always been for the existing system to allow for an added packet of direct damage (based on stats already being kept up with by the stack code) when a stack becomes maxed and condition damage is “over applied”. Again, I’m sure the issue is limited computing resources that must be “managed” across an entire zone.
I think both players and Devs feel something needs to be done here, but I’m guessing the Devs have experimented with solutions and have come up empty handed on an acceptable solution.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Interesting concept, but I’m not fully aware of possible consequenses…
So, conditions will hit with “direct damage” on burst, based on applier’s condition dmg and condition duration, when that player adds X amount of stacks, to trigger the burst.
Should it prioritize conditions applied by players with high Condition DMG and Condition Dur. That high powered conditions are more likely to burst.
Should there be a threshold for burst, that prevents lower stat player’s conditions from bursting.
Should it keep the condition stacks still on the target, while weaker (As in, applier has below the trigger threshold cond dmg and cond dur) conditions will never trigger burst, but maintain the stack, and any additional condition with high cond dmg + dur will always burst over them, dealing “direct damage”.
I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
For PvP ? I don’t know. Conditions are fine here and should not be changed a lot.
For PvE ? Why not! I’d like to see how this turns out.