Suggestion: Condition Damage QoL

Suggestion: Condition Damage QoL

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Posted by: Neltisen.6891

Neltisen.6891

Hello,
With new elite specialisations (mist of which are condition oriented) I wish to bring back the topic of Condition Damage stacks.

Currently there is a single stack per condition per target, regardless of how many people attack that target.

For solo play, if power build had same dps as condition build, they are equal and it is alright. For team/raid multiple condition damage builds disturb each other. If one person can keep full bleeding stacks, then other bleeding oriented builds do nothing at all, decreasing overall team effectiveness. Therefore teams usually consist of power builds, for certain situations (say raids, enemies condition vulnerability), where you could add 1 bleeding build and 1-2 burning build (so they do not disturb each other).

For open world it is even worse, if multiple people bring condition builds, then they disturb each other dps. The more condition there is, the less effective it is (and this possibility is quite likely with quite a few condition oriented new elite specialisations)

Suggestion: Split stacks. For example it there’s Final Fantasy XIV, where several people can cast Miasma and Bio on same target in addition to pets/summons and each of them deals damage. Every player have his own debuffs and each of them works separately (there are some ailments that are shared, like slow, cripple etc)

Just separating them would issue a bit too much power creep, especially for pvp, so here’s my solution:

Split damage dealing stacks for each character that deal them, while decreasing max stack count per character to 15~20 count per stack in PvE and 5~10 count per stack in PvP

TL;DR: read last paragraph

Suggestion: Condition Damage QoL

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Posted by: Linken.6345

Linken.6345

You do know it stacks way higher then 25 now days right?
So this post is a blast from the past OP

Suggestion: Condition Damage QoL

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Posted by: sevenDEADLY.5281

sevenDEADLY.5281

Condition stacks were increased to 1500 maximum stacks a long time ago. 1500 bleed stacks, 1500 burn stacks, 1500 poison stacks, etc. There’s no need to do what you’re asking. You have to be coming back from a LONG hiatus from the game to not know that.

Suggestion: Condition Damage QoL

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Posted by: lmaogg.7325

lmaogg.7325

what is this? Time travel? Am I real?

Suggestion: Condition Damage QoL

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Posted by: HitmanHaydon.1053

HitmanHaydon.1053

what is this? Time travel? Am I real?

Is this a camera? Is everything a camera?

Suggestion: Condition Damage QoL

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Posted by: Ariurotl.3718

Ariurotl.3718

Not to mention that it’s not QoL. When will people finally learn what QoL is?

Suggestion: Condition Damage QoL

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Posted by: Neltisen.6891

Neltisen.6891

Not to mention that it’s not QoL. When will people finally learn what QoL is?

QoL is Quality of Life, it’s every single stuff that make gameplay feel better, smoother, more intuitive etc

As for 1500 stack, it was 2 years ago? WTF, well, before HoT release I was not checking game too often, but after, I was playing every single living story (well, 2-3h each, just enough to complete map and most achis), but still did not notice