Just an idea: have it so that, upon reaching 25 stacks of something such as bleeding, the 26th or impossible stack immediately deals the full damage of that bleed instead of over an instance of time and refreshes the duration as if a 26th bleed was applied. It’s like a reward for reaching maximum stackage. This could work for a number of other conditions, such as confusion, too.
An alternative (or an addition) to my idea would be implementing purge abilities across all the classes that devour/consume/wipe an entire stack of X in order to deal a variable amount of damage that would be higher than if the stack had actively run its course. This would work for burns and poisons, I think, better than the previous idea due to the manner they stack.
Thoughts, concerns, suggestions?
Squeak.