Hello everyone,
1) Let’s try to be constructive.
2) It’s just a suggestion, so opinions are fine.
3) I hope that I’m doing this topic in the right discussion spot.
My suggestion is to make the condition(debuffs) & buffs relative; how?
In a fight (Player vs environment or Player vs Player):
I) If you get debuffed with (a condition), you can clean it with an opposite buff.
II) If you get buffed with (effect), you can lose it for a condition (debuff).
Weakness >< Might.
Poison & Bleeding & Burning >< Regeneration.
Blind & Confusion >< Fury.
Crippled & Immobile >< Swiftness.
Slow & Chilled >< Quickness.
Vulnerability >< Protection & Aegis.
Torment >< Vigor.
Burning >< Chilled: you can’t burn someone and freeze him at the same time.
So if an Elementalist put Burning condition on you and then he used Chilled or the opposite rotation, the second debuff remove the first one.
Stability >< Fear ( and undo stunes )
Remove: Retaliation (The reflected damage is really low !) and based on this suggestion: Resistance will also be removed!
Example: In a 1v1 (Warrior vs Guardian)
4)The guardian started the fight with a Blindness skill, the warrior can use a Fury skill that undo the debuff and gain the fury effect.
5) The Warrior buffed himself with Might, the guard debuff him using Weakness.
This suggestion may create a new gameplay for PvP and also for PVE, so players won’t be some buttons spammers, but the classes skills should be modified and be rebuild based on this idea!
Thanks for reading this topic and please respect 1/2).
I’m not a moderator don’t give me you logs ^^
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