[Suggestion] Conditions on constructs

[Suggestion] Conditions on constructs

in Guild Wars 2 Discussion

Posted by: DavyMcB.1603

DavyMcB.1603

Bleed -> Decay: Deals bleed damage
Poison -> Erosion: Deals poison damage
Burn -> Overheat: Deals burn damage
Confusion -> Atomic Disturbance: now deals normalized confusion damage
Chill -> Fragility: Deals a burst of power-based dmg per application
Vulnerability -> Disintegrate: Incoming dmg(condi and dps) increases by 1% per stack

Torment and Fear shouldn’t deal dmg to constructs as there are more for beings. The rest of condition doesn’t make sense on construct and/or are not needed anyway.

[Suggestion] Conditions on constructs

in Guild Wars 2 Discussion

Posted by: roachsrealm.9284

roachsrealm.9284

Personally, I don’t think burning needs to be changed. Everything burns at some point. Chill also makes sense, but I think it would be a “insta destroy object” once a certain duration threshold was reached. It gets cold enough and frozen enough and it just shatters.

The rest really don’t make any sense, and they need organs, a mind, or some kind of magical binding material to leech from. (Earth elementals and the like are constructs held together by magical force, so bleeding, poison, etc work because they drain the energy that binds them together; confusion because they have independent thought, torment because they move, etc..)

Objects are just fiddly. We should be able to crit them as well. Hit the right spot and you do more damage. That’s just physics.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)