[Suggestion] Consequences for choices
as much as I love this concept, mmorpgs generally cant support that kind of content, which is why most of those hard core decision making games are single player rpg’s. We currently just don’t have the technology maybe in a few years though
Its my belief that we will eventually have games like this. Where every players actions and decisions ACTUALLY makes an impact on the “world”, large or small. Two of the main problems would be in creating such a game that could support it, which is by far the hardest, and in people letting go of their hardwired belief that they should be allowed access to everything and anything that every other player has or had access to. It would be a TRUE Living World.
Personally I would love a game like that…
But make no mistake – Guild Wars 2 will never be that game.
Though from my understanding the OP is suggesting that decisions made don’t actually make a difference because they will always end up at the same conclusion. Which means that there is only an illusion of choice… which is not a choice at all. I wouldn’t enjoy that as much.
Its my belief that we will eventually have games like this. Where every players actions and decisions ACTUALLY makes an impact on the “world”, large or small. Two of the main problems would be in creating such a game that could support it, which is by far the hardest, and in people letting go of their hardwired belief that they should be allowed access to everything and anything that every other player has or had access to. It would be a TRUE Living World.
Personally I would love a game like that…
But make no mistake – Guild Wars 2 will never be that game.
Though from my understanding the OP is suggesting that decisions made don’t actually make a difference because they will always end up at the same conclusion. Which means that there is only an illusion of choice… which is not a choice at all. I wouldn’t enjoy that as much.
They actually should do make a difference, the losing side from the clash between Caudecus and the queen will get some disadvantages like they are not allowed to buy/sell things in Divinitys Reach and getting randomly attacked by (NPC) followers of the other side from time to time.
And about the other example: your reputation will form your future path. Depending on how you decided people will make remarks and you will get different missions depending on how high/low your reputation is.
I can recall one moment in the game where players had a choice that made a serious effect; the vote between Ellen Kiel or Evon Gnashblade to become the next member of the Captain’s Council. This decided which fractal was going to be made, determined some in game benefits such as cheaper Black Lion Keys, or cheaper waypoint travel, and also made a change in the story line. Evon repeatedly talked about how things would have been different if he was on the Captain’s Council (Although I seriously doubt it would have gone down differently, but it does make you wonder what would have been different had he been on the council.)
Seeing more in game choices like that example would be a great benefit to the game in my opinion.
Once upon a time I played Divine Divinity (single player game). There you built up your reputation by your actions, good or bad, better reputation gave you lower prices at merchants, worse reputation gave you higher prices simply because they didn’t like you, but on the other hand, some merchants only sold stuff to you if you were a bad boy. This is a thing I miss.