[Suggestion] Consumable Slots
Would be interesting and something i’d welcome.
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA
I would rather you have button that you assign to flip the current skill bar over to the consumable bar and also you have to hold the button in while activating the number on the bar. This way, if you are in WvW or sPvP type game play and you get attacked you just let go of the button you assigned and it goes back to being the skill bar and you go right back to being able to fight. The reason you need more than just two or three slots is the Siege Items you build in WvW would need a slot for each plus any food/utility/boosts you want to use, so 10 slots would greatly assist Commanders and help anyone else needing the extra spots.
Also add another button to assign to use for a /emote bar that operates in the same manner as listed for the consume bar. Make emoticons for all the /emotes and have it while you have your assigned button pressed a + sign will appear and you can add whichever emoticon you want in the bar. So you can always get to that emoticon fast as possible.
Also note my idea does not need more UI elements added so that would expedite the production.
This thread is a little old but I really think it’s needed as well. I just want some slots, I don’t care if it’s 1 or 3, that I control. I want to put in my magic carpet, or mini, or blueprints. All these things they sell us I don’t use because the bag/select/select again from new action bar system is clunky.
A mini and magic carpet isn’t a consumable. How is the current system clunky? Hit I double click the consumable and hit I again. Takes like 2 seconds. I rather like the minimal UI. In EQ2 I had like 8 hotbars up for my necro.
I understand the mini and carpet are not consumable. I’m arguing for a custom slot or 2, not exactly as the op suggested but better imo. I also enjoy the minimal ui, and I’m sure the developers are proud of it, it’s great. It needs 1 or 2 I can set up myself. I don’t want 3 more hotbars or any such thing. I think it’s important because they encourage us to have all these usable things in our bags, and they sell them for money. They are less enjoyable because [open bag, hunt for item, select, select from action bar] is much less enjoyable/spontaneous/user friendly than [click].