[Suggestion] Countering perma-stealth

[Suggestion] Countering perma-stealth

in Guild Wars 2 Discussion

Posted by: TheGaryTh.1649

TheGaryTh.1649

Been running around in WvW since the season started, and encountered my fair share of pesky hit-and-run thieves. Been thinking, what counters thieves and their stealth besides heavy condition builds(we all know the way to play the game is berserker warrior).

So instead of just having the Stealth Disruptor Trap that nobody ever uses, how about if spies thieves show up when they’re stealthed and on fire?

[Suggestion] Countering perma-stealth

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Posted by: epborden.7492

epborden.7492

Confusion. None of their stealth abilities can remove it. If you want to stop them, then you need to apply confusion. Honestly though, you’ll need to apply conditions in general. There is basically no way to attack them otherwise. However with confusion applied, any time they even try to stealth they get hit with a wallop of confusion damage. The other conditions are just there to annoy them and drain their health. Use that technique along with a few interrupts and they fall quickly. If you don’t have confusion, then you’re screwed.

[Suggestion] Countering perma-stealth

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

It would make us completely useless against guardians so no.

Just cc us and then we die, literally. And if the thief is able to evade all your cc anyways, then it doesn’t matter because they were going to beat you regardless. Also, this should be asked in the thief subforum.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

[Suggestion] Countering perma-stealth

in Guild Wars 2 Discussion

Posted by: TheGaryTh.1649

TheGaryTh.1649

Confusion: very few classes have access to this condition aside from mesmers and perplexity runes.

CC: thief has an astounding amount of teleport, stealth and endurance related traits, and allows them to be able to dodge more often than any other class.

This isn’t just about thieves, as mesmer and norns can be quite stealthy. I just happened to use thieves as an example and my amusement. Also it’s a suggestion to change gameplay mechanics and not balance a specific class.

Edit: Wouldn’t be totally useless vs guardians, F1 procs every 3-4 attacks for 1 second of burning and without condition duration the longest single burning duration is 5 seconds. Hide in Shadows, probably the most used pvp thief healing skill already removes burning and other conditions,

(edited by TheGaryTh.1649)