Suggestion - Crafting failures
Why would anyone want either RNG crafting or crafting where the person crafting next to you can troll you?
ANet may give it to you.
I don’t have a problem with failures on the discovery tab just so long as the following conditions are met:
1. The discovery tab tells me my chances of failure. So that I can avoid these, I don’t want the chance to waste my items. You may like gambling, I don’t.
2. The only thing that happens is the item isn’t created. It can generate a junk, vendor trash item, but it can’t have any negative impact on me other than me losing the ingredients put in. So it can not teleport me anywhere or damage me in any way. And it wouldn’t be able to spawn enemies since crafting stations are in cities where there is no fighting except for special events.
I don’t even want to lose the ingredients. If you want risk of loss in your mats in return for a chance at something cool and worth more than what you put into it … there is a Mystic Forge for that urge.
One of the things I like about GW2 crafting is that it’s never random. You always get expected results (although sometimes they cost less).
I see no benefit to changing this, especially since it means the devs aren’t working on something else that would be more fun for more people more often.
Does GW2 really need more worthless crafting results?