[Suggestion] Cultural elite specializations

[Suggestion] Cultural elite specializations

in Guild Wars 2 Discussion

Posted by: Phineas Drayke.6381

Phineas Drayke.6381

Hi.
So I’m posting this idea I had to expand a bit the lore of the races we got. I find the GW2 races actually very interesting. But after the first chapters, there’s not much left. Also, the “cultural” skills are not very interesting to use. I use them often in normal maps for fun purpose but they’re weak and do not last long enough.
For example I’d like to stay a bit longer in Bear form or Snow Leopard form as my norn. Same thing with the golems of my asura.
So I thought of something that could be added to expand the cultural identity of each race.

The idea:
With the new elite spec function, we could have for each race one “cultural elite spec” which could be PvE-only (raids/fractals excluded to prevent content-exclusion).
And to unlock those cultural specs, I thought of something along the lines of the “Bonus mission pack” for GW1. Instead to simply unlock them via the hero points, we could get some short missions expanding the lore of each culture and their elite specialization.
This could make for some nice combos and add variety among the classes.
There is no need to add a special weapon for those cultural specs. Instead, add Traits to make the existing utilities and elites more interesting, and perhaps add some special playstyle. And some utilities.
As an example I’ve already thought about what the human, norn, asura specs could be (the more obvious ones for me).

Human cultural elite spec: Dervish
Dervishes have the ability to evoke the power of the gods. F5 (I think this one isn’t used on any profession) changes your form to become the avatar of a god (the one equipped on the elite). This gives you some special effects on your normal attacks like burning for Balthazar and your elite becomes some kind of god-related finisher (also ending your transformation).
Utilities function as enchantments. One passive effect for a short duration, another effect when it ends. The utilities have an ascended form, when you’re transformed.
You keep your weapons when transformed, but your 1-5 skills apply an additional effect.

Norn cultural elite spec: Shaman
Same principle, but with the norn forms. And the utilities could be the summoning of some lesser spirits. Norns would lose their weapons but the equipped weapons stats transferred to your 1-5 beastly skills. The forms could make your character tankier (bear), faster (wolf), sneaky (snow leopard),…

I won’t explain them all but here some other ideas I have.
Asuran cultural elite spec: Golemancer
Charr : Mechanic (using vehicles or canons)
Sylvari : Herbalist (plant stuff…………)
Tengu (you never now and I can always hope^^): Witch doctor

I don’t know if something like this was already suggested, so forgive me if it is. And also sorry if some formulations aren’t correct. Not used to talk/write in English.