[Suggestion] Daily Achievement "Heart" Style

[Suggestion] Daily Achievement "Heart" Style

in Guild Wars 2 Discussion

Posted by: Rouven.7409

Rouven.7409

Hearts – while not the core element of this game I liked the implementation. A subtle change from kill 10 rats or collect 10 rat tails by having a unified progress bar that does not tell me how many rats I have to kill and counts different activities towards the heart completion.

Daily/Monthly. What was/is the initial goal of this? An alternate form of progression, “rewarding” playing daily? Or to give us 10 rats to kill?

Here the simple idea, change the progression to a progress bar and make every category count. Don’t tell us to recycle 10 items or harvest 20 – let me progress by doing whatever I feel like doing – the infamous “play how you want” slogan.

What do people think?

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

[Suggestion] Daily Achievement "Heart" Style

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Posted by: gosferano.8614

gosferano.8614

Actually, this seems to be a really good suggestion. Hope dev’s will see this post and consider possible changes to the system.
+1

l80 Asuran Thief – Universal assassin l80 Charr (?!) Necro – Deadly melee ranger
l80 Human Engineer – Expert of explosions l80 Sylvari Mesmer – Phantasmal Assassin

[Suggestion] Daily Achievement "Heart" Style

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Posted by: Jaken.6801

Jaken.6801

this sounds kinda interesting and is not so much in your face.

However there is still the other reason for the “10 rats” thing, which is to get people do do something outside their comfort zone.

You might not like doing thing XYZ usually, however there is now a daily or archievment combined with it, you go out and do it.

While it feels restrictive sometimes, dailies like “complete events in region X” actually gets people in these areas.
Sure, most players just do the fastes thing there and are gone, however they still will be exposed to this part of the game and maybe stick around for more.

There is much more to the daily then just an alternate way to progress ingame.
It is also an insentive to delve into other parts of the game.

[Suggestion] Daily Achievement "Heart" Style

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Posted by: Rouven.7409

Rouven.7409

this sounds kinda interesting and is not so much in your face.

However there is still the other reason for the “10 rats” thing, which is to get people do do something outside their comfort zone.

You might not like doing thing XYZ usually, however there is now a daily or archievment combined with it, you go out and do it.

While it feels restrictive sometimes, dailies like “complete events in region X” actually gets people in these areas.
Sure, most players just do the fastes thing there and are gone, however they still will be exposed to this part of the game and maybe stick around for more.

There is much more to the daily then just an alternate way to progress ingame.
It is also an insentive to delve into other parts of the game.

I thought about that, but I wasn’t sure if there would still be a point to the map-part with the new megaserver technology.

Well, it never got me to PvP or participate more in WvW really, but it’s of course a fair point. Could we encourage that without making it feel mandatory (for a majority as no system will ever please everyone)?

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

[Suggestion] Daily Achievement "Heart" Style

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Posted by: Jaken.6801

Jaken.6801

There are ways to get people do do certain things.
However, as you have mentioned allready, you cannot please everybody.

There are certain things that are more popular then others and subsequently people will flock there, for various reasons.

If we want to populate a zone with more people, there has to be something that people want to do there.

Of course there is oversaturation. Each zone ingame right now has several events, puzzles and hidden areas. A lot of things that should be interesting for PvE players. The problem here is unfortunatly the ovrall loot system which is in place.

The game is about getting something shiny at the end and the most desireable things at the moment are rare skins and ascended items.

Then there are personal goals which have a high influx on how people play.
Like you said. You have no interest in WvW or PvP, hoever there are people who think completly different.
A friend of mine is mostly focused on WvW, going into other parts only to level up or get his skins.

You are right with your point that we have to encourage people to get into other parts of the game.

Some of these encouragements are allready ingame.
The Season 2 of WvW right now is one of them.
PvP Tournaments are another.

Populating areas in PvE is a bit tricky at the moment.
Aside from the archievments there is not really a lot to get people to do that.

Thinking back to Guild Wars 1, there was however a good system in place, that encouraged players to go out in the world into several areas.
It was called “Nicolas, the traveler”.
Nicolas would apear somwhere in the world and take random enemy drops and exchange them into RNG Boxes, which could harbour very rare items.
Some of them, you could only get there (hello, vampiric sword).

This caused players to go out, “farm” these items and get them back to a random spot in the world for a week.

A systme like that, could do the encouragement we are looking for, but with the current rudimentary lootsystem it would be hard to do so.

[Suggestion] Daily Achievement "Heart" Style

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Posted by: Morsus.5106

Morsus.5106

Except you are really just killing 10 rats, you just don’t see the counter. What should qualify? Crating ingots? Why don’t I just buy 150 ore and make money off of my monthlies then?

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Posted by: Lazuli.2098

Lazuli.2098

this sounds kinda interesting and is not so much in your face.

However there is still the other reason for the “10 rats” thing, which is to get people do do something outside their comfort zone.

You might not like doing thing XYZ usually, however there is now a daily or archievment combined with it, you go out and do it.

While it feels restrictive sometimes, dailies like “complete events in region X” actually gets people in these areas.
Sure, most players just do the fastes thing there and are gone, however they still will be exposed to this part of the game and maybe stick around for more.

There is much more to the daily then just an alternate way to progress ingame.
It is also an insentive to delve into other parts of the game.

I thought about that, but I wasn’t sure if there would still be a point to the map-part with the new megaserver technology.

Well, it never got me to PvP or participate more in WvW really, but it’s of course a fair point. Could we encourage that without making it feel mandatory (for a majority as no system will ever please everyone)?

Before the April update there were more choices for daily and for monthly too (I think) so it did not feel mandatory. Of course doing the daily achievement is not mandatory at all.

[Suggestion] Daily Achievement "Heart" Style

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Posted by: Rouven.7409

Rouven.7409

I don’t think the daily/monthly achievements (don’t really like to call it that btw) are meant (anymore) to entice trying out different things and I would see as Jaken said other mechanics as more important here (tournaments etc).

@Morsus – I know, but you don’t have to “count” anymore. I’m not sure if crafting or the mystic forge is still a part of that. I think they took it out? Some might argue that would be a great gold sink.

I don’t know why they limited the amount of choices, but that is basically what sort of got me thinking.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

[Suggestion] Daily Achievement "Heart" Style

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Posted by: Morsus.5106

Morsus.5106

@Rouven I think masterwork crafter is still there actually, so ingots wouldn’t work but some of the chef recipes would. EDIT: Some of the trays cost as little as 30 copper to make and then they are masterworks, so what’s to stop me from making a stack of trays, get my 50 silver from monthly, and then sell the trays (which are already a profit)? At 30 copper each, that’s 75 silver, but I also get laurels, luck, mystic coins, and then I get profit on the trays, so pretty much a free monthly for me.

(edited by Morsus.5106)