[Suggestion] Damage Cap skills
Only damage cap now in effect is Weakness.
Weakness denies crits and fumbles 50% from all hits having them do 50% dmg. Unrestricted.
Using weakness on enemies woould be usefull for obvious reasons, though (World) bosses are less vulnerable
Been There, Done That & Will do it again…except maybe world completion.
Only damage cap now in effect is Weakness.
Weakness denies crits and fumbles 50% from all hits having them do 50% dmg. Unrestricted.
Using weakness on enemies woould be usefull for obvious reasons, though (World) bosses are less vulnerable
Dealing 50% less damage isn’t the same as not being able to deal more than 10% of the target’kitten points. The first one can be ignored with high enough damage, same as healing or protection. The second one cannot be ignored at all, and requires either the removal of that “buff”, or adopting a completely different build, one that is not based on burst damage.
Only damage cap now in effect is Weakness.
Weakness denies crits and fumbles 50% from all hits having them do 50% dmg. Unrestricted.
Using weakness on enemies woould be usefull for obvious reasons, though (World) bosses are less vulnerable
Dealing 50% less damage isn’t the same as not being able to deal more than 10% of the target’kitten points. The first one can be ignored with high enough damage, same as healing or protection. The second one cannot be ignored at all, and requires either the removal of that “buff”, or adopting a completely different build, one that is not based on burst damage.
“hit points” – overzealous filter
highest hits ingame are ~7-8k dmg form normal skills and maybe 12-18k from exotic combo’s
under the effects of weakness when fumbled they’d be 1750-2k (3,4-5 without fumble) and 3-4.5k max. (6-9k without fumble) Which is a decent reduction IMHO
I agree a decent condition or mitigation should be introduced comparable to resilience. If you can ignore condi dmg by use of buffs, why shouldn’t we be able to ignore DPS completely?
Been There, Done That & Will do it again…except maybe world completion.