Suggestion, Defence Events

Suggestion, Defence Events

in Guild Wars 2 Discussion

Posted by: Ok I Did It.2854

Ok I Did It.2854

So in Orr ( and any other event that has a defence event ) I will use the Arah Event as the example in this post, anyone who has been in Orr will have seen the battle between people in map chat about defending Arah Vs letting it fail so they can retake it, 9/10 times it seems to go to the defending players,

So make it that each time an event is defended successfully the next defend event is harder, be it harder mobs, more champs, more elites, it doesn’t matter, but make it harder each time, until it gets to a point where you cannot defend it anymore and the enemies win, this forcing you to restart the event chain.

Suggestion, Defence Events

in Guild Wars 2 Discussion

Posted by: CureForLiving.5360

CureForLiving.5360

Not much of a suggestions (I assumed some interesting new mechanics). But yes this seems like a good enough idea. The only problem of course is that you’re giving the stick without the carrot in sight. This system is intended to only punish players for succeeding, without benefit to them. Usually you’d give them better rewards the more ‘levels’ they’re able to defend through.

Suggestion, Defence Events

in Guild Wars 2 Discussion

Posted by: Lucifirius.3196

Lucifirius.3196

Give a pretty nice chest after each wave, make it server only for contests, make it group/guild content with leaderboards…

“Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul”