Suggestion - Difficult, Lore Driven Quests

Suggestion - Difficult, Lore Driven Quests

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

TL;DR – More difficult, memorable, lore driven quests.

I regret never playing the first GW after all the good things I’ve heard about it leading up to GW 2. The two things that most excited me for GW2 was how GW1 was very story driven and quite difficult to solo your story quests. These are just things I’ve heard from friends who have played the game, so by all means correct me if I’m inaccurate.

The point I’m trying to make here is that although I am enjoying GW2, my expectations have been shot a little with 2 years down the line with very little to do on a small scale in terms of difficulty. So here is my suggestion -

Quests for Legendary weapons. There legendary, after all. It bothers me that the only resource involved to get one is time in the game spent in any way you see fit. To craft one, the only piece that requires you to actually go out and do something other than farm events is the Gift of Mastery, and those gifts of exploration aren’t exactly terribly fun to go after a second time on an alt.

I would like to see a Tier 2 type legendary. Maybe no more powerful than the first version of the weapon, but offers a new skin, a cool title, and other tidbits of interest to the player. The requirements for Tier 2 would be similar to the first, but maybe only half the farm. This time in your Gift of Mastery, instead of exploring the world, you have to participate in a very difficult quest line.

To decrease the time it would take to implement such a system, it’s only necessary for the quests for each legendary to begin on separate branches similar to character stories, but slowly come together as the story progresses.

If this idea is completely unfeasible which most of my ideas are, I’d just like to see more difficult, lore driven quests in general. Not difficult achievements to get with typically easy quests to complete, but a difficult mission that’s memorable. I, for one, enjoy getting my butt kicked once in a while and it bothers me that I can go into the new story missions and complete them with relative ease on the first go around. In life, you have to fail to succeed, so why not in GW2?

Suggestion - Difficult, Lore Driven Quests

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

Difficult fights get complaints.

There will never be a perfect fight that will test your skill. Even in GW1, a lot of the hard fights were just cheese directed at you. Not as cheesy as auto-death attacks, but still cheesy.

Suggestion - Difficult, Lore Driven Quests

in Guild Wars 2 Discussion

Posted by: Xytor.1267

Xytor.1267

I don’t see the problem with auto death attacks in certain situations. If you don’t move out of the big red circle, it should kill you and not simply give you a slap on the wrist. I think fights should be scripted around the player using a very specific skill set to survive, and it’s the player’s role to figure out which skills are necessary and how/when to use them.

Suggestion - Difficult, Lore Driven Quests

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

Oh, I agree completely. But Anet went through an auto-death phase where everything and everyone had auto-death because they couldn’t figure out how to punish Zerk. It actually encouraged Zerk gear, though (kill or be killed). Go figures.