[Suggestion/Discussion] Anti-Stat mechanics

[Suggestion/Discussion] Anti-Stat mechanics

in Guild Wars 2 Discussion

Posted by: WEXXES.2378

WEXXES.2378

Like the player, the NPC need more active defenses and anti-stat attacks, things that are meant to be a hindrance to certain builds, and when I mean anti-stat attacks I don’t mean anti-stat enemies. Each enemy should these kinds of abilities that can deal with different players and not just one kind just like players can, such as:

- Abilities that ignore armor and deal modest amounts of health. Against squishy classes, this will feel like a normal hit as always, but against high toughness characters it will hurt a lot more relative to what you are used to taking.

- Abilities that deal % health will make high vitality characters feel the pain a lot more than those who have like 12,000 health.

- A new effect called Dampen that is not a condition that reduces outgoing healing by like 66%, so you are still able to heal yourself fine but not others, making it a hindrance to characters with builds focused on healing / supporting others.

- Attacks that are unavoidable, so you can’t block or dodge these. They wouldn’t do so much damage that it would kill players constantly but it would force the use of healing abilities if playing “perfectly”, especially for DPS focused players.

- Active defense such as dodging or blocking when the focus of too much damage done often (within every 10 seconds at least).

- Much more unpredictable ability use. Even things like the wyvern fight could greatly benefit from this to make it much more challenging and intuitive. If it could fly twice in a row, players would be forced to deal with the mechanics at least once (because as of right now its ridiculously easy to just save CC for it every time).

Not necessarily asking for this stuff specifically but these kinds of things needs to be paired with enemies that can behave similar to the dummies in the HotM. If every mob could be like that in HoT and in future content, PvE would be a lot more challenging in the long run.

What do you guys think that will make content more challenging but not favor certain builds all the time?

(edited by WEXXES.2378)

[Suggestion/Discussion] Anti-Stat mechanics

in Guild Wars 2 Discussion

Posted by: Tongku.5326

Tongku.5326

I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.

If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.

Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.

Heavy Deedz – COSA – SF

[Suggestion/Discussion] Anti-Stat mechanics

in Guild Wars 2 Discussion

Posted by: WEXXES.2378

WEXXES.2378

I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.

If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.

Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.

Sounds like to me you read half of it then posted.

I also don’t run zerker, far from it. Have you ever played in a party full of tanks? It’s the easiest, most uninteresting way to deal with anything that could have been difficult, and will probably hold true in the future if the content is truly challenging as they say.

“It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play”

It’s in my original post minus the bosses needing higher defense. Think it through: if you put higher defenses, it will make builds not focused purely on damage suffer even more, making it even more DPS focused.

Enemies need more active defenses than passive ones. There needs to be guaranteed attrition so its harder on squishies no matter what build you take, especially the ones that just put up block or mass evades all the time.

If you didn’t know, making things hit harder will just tip the scale the other way, and we run into the same problem again.

[Suggestion/Discussion] Anti-Stat mechanics

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.

If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.

Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.

You know where you can find harder hitting mobs in GW2? Surprisingly it is in sPvP …

[Suggestion/Discussion] Anti-Stat mechanics

in Guild Wars 2 Discussion

Posted by: WEXXES.2378

WEXXES.2378

I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.

If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.

Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.

You know where you can find harder hitting mobs in GW2? Surprisingly it is in sPvP …

Even the HotM has much more engaging enemies.

[Suggestion/Discussion] Anti-Stat mechanics

in Guild Wars 2 Discussion

Posted by: Tongku.5326

Tongku.5326

I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.

If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.

Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.

You know where you can find harder hitting mobs in GW2? Surprisingly it is in sPvP …

Heh, I recently started to SPVP upon my return to the game, and I find many players to be easier then SW mobs. Quite literally, across a variety of toons and playstyles.

Though at least that has a fair mix of different builds, team comps etc. at least before you hit the higher ranked stuff and the meta kicks in its quite enjoyable, once you hit the meta its just meh

Heavy Deedz – COSA – SF

[Suggestion/Discussion] Anti-Stat mechanics

in Guild Wars 2 Discussion

Posted by: Tongku.5326

Tongku.5326

Heres a thought for anti stat mechanics, why dont they just make new conditions that give -stats just like in other games ? they could also make it so these new conditions are unaffected by + and – condi duration items, only traits. It’d be interesting and both mobs in PVE could use them as well as players in SPVP or WVW.

It’d be a whole another layer of gameplay.

Heavy Deedz – COSA – SF