(edited by WEXXES.2378)
[Suggestion/Discussion] Anti-Stat mechanics
I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.
If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.
Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.
I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.
If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.
Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.
Sounds like to me you read half of it then posted.
I also don’t run zerker, far from it. Have you ever played in a party full of tanks? It’s the easiest, most uninteresting way to deal with anything that could have been difficult, and will probably hold true in the future if the content is truly challenging as they say.
“It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play”
It’s in my original post minus the bosses needing higher defense. Think it through: if you put higher defenses, it will make builds not focused purely on damage suffer even more, making it even more DPS focused.
Enemies need more active defenses than passive ones. There needs to be guaranteed attrition so its harder on squishies no matter what build you take, especially the ones that just put up block or mass evades all the time.
If you didn’t know, making things hit harder will just tip the scale the other way, and we run into the same problem again.
I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.
If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.
Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.
You know where you can find harder hitting mobs in GW2? Surprisingly it is in sPvP …
I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.
If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.
Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.
You know where you can find harder hitting mobs in GW2? Surprisingly it is in sPvP …
Even the HotM has much more engaging enemies.
I disagree with you 100%. Sounds to me like you were runing in zerker mode next to some people that werent and got owned as intended.
If they impliment any of this sort of stuff the game will become more DPS centric, instead of less DPS centric as it will become even more pointless to run any build other then DPS.
Stale DPS meta is part of the huge problems in this game and you want to make it worse ? It needs the opposite, it needs to hit squishies harder and bosses need higher defenses to outlive the bursts and some AI with some mechanics need to be at play, not just pop in for few secs = dead boss.
You know where you can find harder hitting mobs in GW2? Surprisingly it is in sPvP …
Heh, I recently started to SPVP upon my return to the game, and I find many players to be easier then SW mobs. Quite literally, across a variety of toons and playstyles.
Though at least that has a fair mix of different builds, team comps etc. at least before you hit the higher ranked stuff and the meta kicks in its quite enjoyable, once you hit the meta its just meh
Heres a thought for anti stat mechanics, why dont they just make new conditions that give -stats just like in other games ? they could also make it so these new conditions are unaffected by + and – condi duration items, only traits. It’d be interesting and both mobs in PVE could use them as well as players in SPVP or WVW.
It’d be a whole another layer of gameplay.