Suggestion: Dodge roll to reduce falling damage

Suggestion: Dodge roll to reduce falling damage

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

The title say it all, really.

Allow players to press their “dodge” key while falling, causing the character to roll. If the character is rolling when it hits the ground, reduce falling damage by a percentage (ex., 25, 33 or 50%), stacking with fall-related traits. Should also work when sliding down hillsides (which GW2 sometimes interprets as a sequence of falls, even though the hill follows a smooth curve).

Naturally, this would consume energy, same as a normal roll.

If the player times the dodge incorrectly (i.e., character has already finished rolling when it hits the ground), then it should take the full damage.

I believe the animation for this is already in the game (one of the “diving goggles” skills).

Not only would this feel “natural” (after all, that’s how skydivers, etc., are taught to land), but it would reward players for an action in a situation where they currently can’t do anything (if you fall, your fate is kind of sealed; all you can do is wait to see if your survive or not).

- Al Zheimer

(edited by Account.9832)

Suggestion: Dodge roll to reduce falling damage

in Guild Wars 2 Discussion

Posted by: Rukia.4802

Rukia.4802

I’m all for it, I hate the fact that there is fall damage in the first place. In any game. One thing I loved in WoW on my rogue was a passive talent that basically reduced any fall damage to zero unless you were jumping from insanely high distances. Should be like this any character imo.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

Suggestion: Dodge roll to reduce falling damage

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Posted by: Redfeather.6401

Redfeather.6401

I’ve actually done this in game instinctively hoping it would work.
Love the suggestion, and think it’s a very skillful mechanic.

Suggestion: Dodge roll to reduce falling damage

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Posted by: Jason Yeung.2083

Jason Yeung.2083

if you fall, your fate is kind of sealed; all you can do is wait to see if your survive or not.

Not true in fact.
While falling, move your cursor quick onto the mini-map and teleport to a waypoint immediately and you can avoid death.

Imo, falling to death is absolutely acceptable while I think it’s handy but not necessary to implement the suggestion.

[Henge of Denravi]
Hi there, I am from Hong Kong and please forgive my poor English. :D

Suggestion: Dodge roll to reduce falling damage

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Posted by: Account.9832

Account.9832

I hate the fact that there is fall damage in the first place.

Falling damage makes sense (and in fact is almost necessary) in a game where players can push others off ledges, etc.. Which BTW reminds me of a pretty annoying detail, which is the fact that monsters can push players off ledges but players can’t push monsters off ledges. They just hit an invisible “safety net”. Weapons like the 2H hammer become a lot less fun when you can’t actually throw that pesky ettin to his death by launching him over the edge of the cliff.

But anyway, that’s a different issue.

Falling damage “makes sense” but so does rolling to reduce it.

- Al Zheimer

Suggestion: Dodge roll to reduce falling damage

in Guild Wars 2 Discussion

Posted by: Account.9832

Account.9832

While falling, move your cursor quick onto the mini-map and teleport to a waypoint immediately and you can avoid death.

Which is so realistic, eh? Anyway, I suspect that’s a bug / exploit that Arena Net will eventually fix, and it doesn’t work if you’re in combat.

Imo, falling to death is absolutely acceptable

I never said anything about becoming invulnerable. And I rarely die from falling; it just annoys me that there’s no way to actively reduce the damage (ex., lose 25% of my HP, instead of 50%), when the game already has the “logical” mechanism for that (dodge rolling).

- Al Zheimer

(edited by Account.9832)

Suggestion: Dodge roll to reduce falling damage

in Guild Wars 2 Discussion

Posted by: Jason Yeung.2083

Jason Yeung.2083

While falling, move your cursor quick onto the mini-map and teleport to a waypoint immediately and you can avoid death.

Which is so realistic, eh? Anyway, I suspect that’s a bug / exploit that Arena Net will eventually fix, and it doesn’t work if you’re in combat.

Imo, falling to death is absolutely acceptable

I never said anything about becoming invulnerable. And I rarely die from falling; it just annoys me that there’s no way to actively reduce the damage (ex., lose 25% of my HP, instead of 50%), when the game already has the “logical” mechanism for that (dodge rolling).

Ok maybe that’s a bug and hope that I won’t get banned.
What I mean is, imo, I can’t see the necessity to implement the suggestion besides to “lower the game difficulty”.
Instead, or in addition, I would say remove the invisible wall that protect mobs from falling off even a little cliff so that I am not the only one who get hurt from falling.

[Henge of Denravi]
Hi there, I am from Hong Kong and please forgive my poor English. :D

Suggestion: Dodge roll to reduce falling damage

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Posted by: AidanTaylor.3872

AidanTaylor.3872

European Community Manager

Thank you for your suggestion, please feel free to add it to the following thread:

https://forum-en.gw2archive.eu/forum/game/gw2/Game-Improvement-Suggestions