(edited by Account.9832)
Suggestion: Dodge roll to reduce falling damage
I’m all for it, I hate the fact that there is fall damage in the first place. In any game. One thing I loved in WoW on my rogue was a passive talent that basically reduced any fall damage to zero unless you were jumping from insanely high distances. Should be like this any character imo.
I’ve actually done this in game instinctively hoping it would work.
Love the suggestion, and think it’s a very skillful mechanic.
if you fall, your fate is kind of sealed; all you can do is wait to see if your survive or not.
Not true in fact.
While falling, move your cursor quick onto the mini-map and teleport to a waypoint immediately and you can avoid death.
Imo, falling to death is absolutely acceptable while I think it’s handy but not necessary to implement the suggestion.
Hi there, I am from Hong Kong and please forgive my poor English. :D
I hate the fact that there is fall damage in the first place.
Falling damage makes sense (and in fact is almost necessary) in a game where players can push others off ledges, etc.. Which BTW reminds me of a pretty annoying detail, which is the fact that monsters can push players off ledges but players can’t push monsters off ledges. They just hit an invisible “safety net”. Weapons like the 2H hammer become a lot less fun when you can’t actually throw that pesky ettin to his death by launching him over the edge of the cliff.
But anyway, that’s a different issue.
Falling damage “makes sense” but so does rolling to reduce it.
While falling, move your cursor quick onto the mini-map and teleport to a waypoint immediately and you can avoid death.
Which is so realistic, eh? Anyway, I suspect that’s a bug / exploit that Arena Net will eventually fix, and it doesn’t work if you’re in combat.
Imo, falling to death is absolutely acceptable
I never said anything about becoming invulnerable. And I rarely die from falling; it just annoys me that there’s no way to actively reduce the damage (ex., lose 25% of my HP, instead of 50%), when the game already has the “logical” mechanism for that (dodge rolling).
(edited by Account.9832)
While falling, move your cursor quick onto the mini-map and teleport to a waypoint immediately and you can avoid death.
Which is so realistic, eh? Anyway, I suspect that’s a bug / exploit that Arena Net will eventually fix, and it doesn’t work if you’re in combat.
Imo, falling to death is absolutely acceptable
I never said anything about becoming invulnerable. And I rarely die from falling; it just annoys me that there’s no way to actively reduce the damage (ex., lose 25% of my HP, instead of 50%), when the game already has the “logical” mechanism for that (dodge rolling).
Ok maybe that’s a bug and hope that I won’t get banned.
What I mean is, imo, I can’t see the necessity to implement the suggestion besides to “lower the game difficulty”.
Instead, or in addition, I would say remove the invisible wall that protect mobs from falling off even a little cliff so that I am not the only one who get hurt from falling.
Hi there, I am from Hong Kong and please forgive my poor English. :D
European Community Manager
Thank you for your suggestion, please feel free to add it to the following thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Game-Improvement-Suggestions