If you remembers Orr before they toned it down you know that place was dense with undead. I think the devs did that so that players would always feel the threat of being overwhelmed by enemies. This is an old zombie troupe. Alone zombies are weak but the threat multiplies exponentially the more zombies are around. Zhaitan is the zombie king dragon so thematically the threat of being overwhelmed by undead makes a whole lot of sense. However the devs eventually culled the number of undead roaming the zone (for good reason) and some of the magic that was old Orr diminished.
I think dragon minions are special and they look great visually but something more should be added to them to reinforce that these guys belong to the most powerful beings on the planet. With that in mind here are my meager suggestions :
Risen: Rework the risen so that when they die maggots or wraiths emerge from the corps. Big enemies like abominations will be filled with more maggots and more intelligent minions like wizards are more likely to be harboring wraiths. My objective here is two-fold 1) the threat of being overwhelmed if you are not careful becomes real again and 2) thematically I want to give the impression that you are fighting the seen and the unseen. Have you really re-deaded all undead or is there something about to jump out right behind you?
Mordrem: When mordrem die they should nourish their surviving allies. This plays off their plant based nature. Nothing truly dies it’s just recycled. Nourishment could come in the form of regeneration, condition clears etc. but the feel I’m looking for is almost the opposite of the risen. Where you get overwhelmed by lesser enemies with the risen the last mordrem standing has been seriously buffed by its fallen allies and is very dangerous. It should make you think about the order you kill them. Do you really want to save that elite for last?
Icebrood – Something a little different here. Players actually can get a damage buff for defeating Icebrood. The more and the faster you defeat them the more likely you are to get the buff let’s call it dragons rage. Dragon’s rage has one very importation side effect; your allies become targetable. So you have to be very careful not to burn down your allies as you are taking down the Icebrood. The meta here becomes about trust. Can you trust your allies? Can you trust yourself?
I have some ideas about the braded and destroyers but they aren’t any good yet. Can anyone help?
Edit:
Branded: The big concept about the branded is about transformation and resonance. So as you fight branded they adapt to your fighting style. So if you are criting often all of the other branded near them get a huge bonus to armor. If you do a lot of condition damage surrounding branded get resistance. So to counter this you need to bring diverse teams as a group full of zerks would not be optimal in this setting but hybrids would excel.
Destroyers- When destroyers die they turn into destructible statues for 30 seconds. The statues will crumble if the players don’t destroy them in that time. I don’t have a lore reason for this just think it would be really interesting way to add obstacles in the environment creating line of site issues and promoting moving around. Also could be very interesting tactically in tight areas.
(edited by nopoet.2960)