…and don’t be toxic!
I’ve been spending a lot of time lately on Drytop.
I love the map! It has unique mechanics, unique currency, unique loot to get with that currency, and a fantastic meta. But the more I play, the more some flaws become more obvious.
First, the map is pretty much separated in 4 areas as are the parts in which they got revealed. As I like to call them, these are the Crash site area, the northern canyon area, the middle desert and the upper desert.
The event’s in middle and canyon tend to be a bit un-even. Most of the zergs for ether on the crash site, or sometimes in the upper area, while the others remain relatively empty, save for a few explorers and farmers. I think it has more to do with the “nearest event” compass that was added after the map’s release, that when you are in these unpopular areas, it tends to show events on nearby areas.
A good way to solve this is to add a couple of extra events on these areas, if the quest compass can’t be changed.
I would also suggest a slight change in the WP locations. The Restoration Refuge Waypoint should be a bit northern to provide faster access to the canyon area. The Repair Station Waypoint should be a bit southern, not just to provide better access to the map but mainly to be further than the Vine Bridge Waypoint in turn should go to the northern part of Azarr’s Arbor. And finally there should be a WP near Ley Line Hub, as that area tends to be to far away from everything.
Second, there are a couple of unpopular events that end up being time consuming and tedious. Namely:
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