[Suggestion] Dungeon killrate bonuses

[Suggestion] Dungeon killrate bonuses

in Guild Wars 2 Discussion

Posted by: Sena.2761

Sena.2761

This isn’t meant to ‘solve’ whatever problems may or may not exist in dungeons, but rather just add a new dimension to them.

A bonus to the amount of gold/xp/karma you get at the end of the dungeon, based around what your killrate was for the (non-indefinitely spawning) enemies in said dungeon, in order to encourage exploring the dungeon and killing all enemies in it. Additionally, I was thinking that this could reintroduce the Vanquisher title track. Finishing the path of a dungeon with a 100% kill rate among that path would put a point towards ‘Legendary Vanquisher’ which you could get for having a 100% kill rate in all dungeons, on all path. Not an easy goal by far.

Things such as how MUCH gold you should get for this, how it would work, and the general details I haven’t thought of. I just wanted to get feedback on the idea in general.

[Suggestion] Dungeon killrate bonuses

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

This was suggested many times a while back and in principal, it sounds like a good idea. I am in favour of people being rewarded for doing a piece of content in full rather than skipping through it.

Whilst I dearly hope hard mode never ever sees light of day in GW2, the vanquisher way of thinking has merit inside instances

[Suggestion] Dungeon killrate bonuses

in Guild Wars 2 Discussion

Posted by: Sena.2761

Sena.2761

Well hopefully if it comes up enough ANet will give it a thought.