[Suggestion] Dungeon reward changes?

[Suggestion] Dungeon reward changes?

in Guild Wars 2 Discussion

Posted by: Relic.2136

Relic.2136

In keeping with the “no grind” philosophy I’d like to suggest changing the dungeon token system. I encourage all players to complete the story modes and each explorable path because the stories behind them are interesting and meaningful, in my opinion. However, the fact that you have to repeat the explorable paths so many times to unlock even a single piece of armor is – to my mind – the definition of grind.

What if we did an unlock system instead? Like if you complete all the dungeon paths, including story, you unlock the ability to purchase the armor/weapon skins with gold? You could replace the daily token rewards with something like transmutation charges, or even a random skin, to reward the players who enjoy the endless repetition of paths and encourage people to help friends/guildies/randoms complete them.

Relic
Henge of Denravi
Volks World [VW]

[Suggestion] Dungeon reward changes?

in Guild Wars 2 Discussion

Posted by: Khisanth.2948

Khisanth.2948

If they were really “interesting and meaningful” you wouldn’t need an extra carrot to lead people along.

Replacing the tokens with transmute charges would be a huge nerf for some people.

Never really had much issue with pugging the story modes. Most of them don’t even need a full party.

This sounds a lot like you need better friends/guild.

[Suggestion] Dungeon reward changes?

in Guild Wars 2 Discussion

Posted by: Relic.2136

Relic.2136

I think you need to just learn how to read, rather. ;-)

I get through the dungeons just fine. The suggestion is simply to make the unique skins available as an unlock for completion as opposed to endless repetition (read: grind).

Relic
Henge of Denravi
Volks World [VW]