Henge of Denravi
Volks World [VW]
In keeping with the “no grind” philosophy I’d like to suggest changing the dungeon token system. I encourage all players to complete the story modes and each explorable path because the stories behind them are interesting and meaningful, in my opinion. However, the fact that you have to repeat the explorable paths so many times to unlock even a single piece of armor is – to my mind – the definition of grind.
What if we did an unlock system instead? Like if you complete all the dungeon paths, including story, you unlock the ability to purchase the armor/weapon skins with gold? You could replace the daily token rewards with something like transmutation charges, or even a random skin, to reward the players who enjoy the endless repetition of paths and encourage people to help friends/guildies/randoms complete them.
If they were really “interesting and meaningful” you wouldn’t need an extra carrot to lead people along.
Replacing the tokens with transmute charges would be a huge nerf for some people.
Never really had much issue with pugging the story modes. Most of them don’t even need a full party.
This sounds a lot like you need better friends/guild.
I think you need to just learn how to read, rather. ;-)
I get through the dungeons just fine. The suggestion is simply to make the unique skins available as an unlock for completion as opposed to endless repetition (read: grind).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.