I rarely do PvP or Hard PvE, unless it’s organized.
(edited by FrostSpectre.4198)
My suggestion, propably already suggested by other people.
Of course this does have it’s share of problems:
Should also note that there are individuals, so there is never a 100% similar persons among people.
Edited to have more notable stuff, since people are not reading the whole post…
(edited by FrostSpectre.4198)
The rewards are crap, only worth the effort if you plan to sell the path or burn through it in 3-15 minutes. Having to kill all the trash elites means an increase in time spent which would require an increase in the end reward.
“Zerker” is not and has never been a problem. Unless you’re going to give mobs 1200 range unblockable unblindable unreflectable undodgable aoe damage fields Berserker gear will always be best.
- Full completition of the path, so that you can’t get the full reward if you skip pieces of the dungeon path.
I’m not sure I agree with this unless you’re referring to actually exploiting a dungeon map (going somewhere you shouldn’t be able to get in order to skip a boss that is needed to be killed to unlock a door). Do you understand that some content was clearly designed to be skippable? Skipping some groups of mobs will never be an exploit. Take the big champ in CoE. You don’t even need to run to the left to skip that champ, if you have a thief you just stealth and run past. How is that not okay? You’re utilizing a profession’s skills.
Not everything in a dungeon is there to be killed, some are just for ambiance (take the rooms full of spider hatchlings in AC). Some mob groups were clearly put there to fool us. The risen grubs in CoE yield great loot, but to most they seem skippable and not worth the time. But we discovered actually they are worth killing.
I personally believe learning what to skip and what not to skip in a dungeon is all part of it. If I run past these, will they just follow me and ruin the next part? Or can I get away?
(edited by sazberryftw.3809)
I think it would actually be really nice if you got an added reward for doing a full clear. You can keep current rewards for the speedrunners, but if you did a full clear (i.e. every mob killed), you get double or even triple the reward. That would be quite awesome actually.
My only issue is killing everything =/= skill. You’re just sat around killing trash mobs like you do in open world. I don’t really see how this should be more rewarding. You’re essentially making it more time consuming for yourself.
I don’t believe they need to look over dungeon rewards when fractal rewards are in tatters. That is actual challenging content, yet at lvl 21 yields less base gold than a single path in AC? How much of a joke is that? This for me is a FAR bigger problem than dungeon path rewards. I don’t want dungeon path rewards to go down, taking that away from us is taking one of the last ways to make reasonable profit in this game, but fractal gold rewards need HEAVILY buffing.
Just a last point, instead of your proposed solution, I would much prefer a ‘hard mode’ of each dungeon path. This could be designed to involve less chances to skip content, but the content we’re being forced to do must feel worth it.
Skipping is not intended. If they were going to fix anything, it would be the skips themselves.
The rewards are crap, only worth the effort if you plan to sell the path or burn through it in 3-15 minutes. Having to kill all the trash elites means an increase in time spent which would require an increase in the end reward.
“Zerker” is not and has never been a problem. Unless you’re going to give mobs 1200 range unblockable unblindable unreflectable undodgable aoe damage fields Berserker gear will always be best.
- Update the content of dungeons, the “zerker feed” and “higher rank zerker feed” are just not the proper content for group cooperation requiring effort. More variety, less ranks.
Read whole post…
You’ve missed the point.
Should I crack a joke?
“You should never skip! Even reading posts before replying.”
(edited by FrostSpectre.4198)
They don’t need to tie reward to the amount of events completed in the dungeon, just give trash mobs loot tables that don’t suck. People kill the risen and destroyers in COE because they drop t6 and moldy bags. Make it so elite mobs either have a higher chance of t6 drops, or they drop 1 or 2 dragonite each. Or maybe just guaranteed t5 drop with a chance of t6.
I think it would actually be really nice if you got an added reward for doing a full clear. You can keep current rewards for the speedrunners, but if you did a full clear (i.e. every mob killed), you get double or even triple the reward. That would be quite awesome actually.
I actually suggested something like this in the form of vanquishing. It would be a new path type which has no bosses per-se. Instead, all of the paths are opened at the same time and the dungeon is full of monsters you have to clear.
But as with all my ideas, no one seems to like them.
And then they turn around and ask for exactly what I suggested…
And then I just go cry in a corner somewhere…
Skipping is not intended. If they were going to fix anything, it would be the skips themselves.
It actually is, especially in Arah. The most obvious case is the spider room in p2. There’s a suit out there, waiting for people to jump into it to push the spiders out of the way. It’s a whole mini-event that people can do, but those with skill don’t need to do it.
There are other examples, but I don’t feel like listing them.
As for the “rewards only for killing everything”, I’d only like to see it add to the rewards that are there.
Skipping is not intended. If they were going to fix anything, it would be the skips themselves.
It actually is, especially in Arah. The most obvious case is the spider room in p2. There’s a suit out there, waiting for people to jump into it to push the spiders out of the way. It’s a whole mini-event that people can do, but those with skill don’t need to do it.
There are other examples, but I don’t feel like listing them.
As for the “rewards only for killing everything”, I’d only like to see it add to the rewards that are there.
1 place that’s sort of like skipping and suddenly skipping is intended?
Another idea could be to add mini achievements or bonuses (not changing the existing rewards, simply adding more). For example at the end of the run you’d get a little screen with stats: revives, assisted revives, deaths, time it took to clear the dungeon, number of bosses killed etc sometimes I skip Kholer sometimes I don’t. Sometimes I do the other champs sometimes I don’t. Imagine at the end of the dungeon: No party member died – bonus of 50s for everyone.
Additional bonuses could be – reflect boss’s attack 5 times (idk which boss just an example) or stun etc. party rewards and individual rewards.
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