(Suggestion) Dwarfs

(Suggestion) Dwarfs

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Posted by: nassaya.7109

nassaya.7109

Just wanted to post this. Last couple of weeks me and some friends had a D&D 3.5 campaign. My char a dwarf with a Urgrosh (dwarf greataxe).
I could write a book about the campaign ^^

But today it make me think about reintoducing the Dwarf race back to GW2.
We all know they are forever stone but i had an idea about lifting this blessing yet still use it and introducing the great axe as weapon. I had a thread about scythe as a weapon https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Scythe-Weapon-2Handed/page/2#post4129955 And there was a person who wanted to see the gread axe return. So this is my idea for lifting the blessing of the great dwarf. and adding a bit of lore to the dwarfs.

We know the dwarfs are in the depth of Tyria. So this where their captital city will be founded. The story before the ressurection of their race starts with a story about a brave stone dwarf who is send to invertigate a increase of destroyer activity in the depths. Tremors in the depths are opening new places to go. This dwarf explored this place and found great graphite halls. This place is an old dwarf stronghold with a powerfull magical presence. As the brave dwarf explores these halls he is drawn to magical forge (No not the mystic toilet ^^) This brave Dwarf feels compelled to walk in. But to satisfy his urge he sticks his hand in, seeing that his hand turns back into flesh and blood.

So i don’t want to make it to long but these great halls can be used as their capital city.
So in a way this forge is in their city And then they use it they are turned back to flesh and blood. But the Blessing of the great Dwarfs stays with them in a way. racial elite skill same wat plague works but Blessing of the great dwarf they turn temporary into stone raising thougness and vitality.

This Brave dwarf is a warrior and wields a great axe so i will be working on a warrior great axe skills. Lore wise the name of this dwarf can be used to name this legendary Great axe.

This is just a quick draw up of my idea. The detailed story of this dwarf can be done in a book or on the web. And the establishment of the new city wil take place after the story.

Cheers,
Nassaya.

Nassaya Shadowheart lvl. 80 Necro
Nassaya Fireheart lvl. 80 Ele
Far Shiverpeaks – Guardians of the Dutch [GOTD]

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Posted by: Xenon.4537

Xenon.4537

I’m kind of lifting this idea from WP, but I always felt this way since the day I finished EotN. I think it would be narratively pleasing to end the whole GW2 story about elder dragons with Primordus as the final dragon. Considering he is the most traditional idea of dragon being based on fire. He is also the first elder dragon to have awoken and the first we ever dealt with or learned about. I think it would be most fitting for the story to begin and end with him, like a great big circle neatly closing itself. Also Primordus is the “eldest” or strongest of the dragons if I am not mistaken.

What I’m getting at with this is that I think it would be awesome if Primordus was the boss of the final GW2 “expansion” and that the dwarves be released as a new playable race with it. And I have no doubt Anet can think up some silly Asuran invention to reverse the stone effect and turn it into a racial ability. Either that or simply allow us to play as stone dwarves. There’s nothing truly wrong with that IMO. In fact it would make dwarves in GW2 unique from playable dwarves in other MMOs.

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Posted by: Vayne.8563

Vayne.8563

I just have such a problem with elves and dwarves. Sylvari as it is are very “elf-like” but at least they’re not actually elves. But dwarves…everyone has dwarves. It’s just too overdone. For the same reason I wouldn’t want vampires.

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Posted by: Anmida.4058

Anmida.4058

I am afraid we already have far too many races that require (and to be fair; Deserve. If anything I will give Guild Wars 2 setting writters is the fact they have made most races interesting to look into) development to bring one that is not only far too old schooled, but also very much made to be as humanly gone and unplayable as a race can be without total annihilation involved.

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Posted by: Xenon.4537

Xenon.4537

I get the idea that dwarves in general are overdone, but what exactly about dwarves being made stone makes it impossible for players to play as them? If anything I would think stone dwarves would make them unique enough to warrant implementation. If they lifted the stone effect I think it would actually ruin any chance of dwarves being a good playable race because then they would truly be a tired rehash of dwarves from every other game.

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Posted by: Anmida.4058

Anmida.4058

I get the idea that dwarves in general are overdone, but what exactly about dwarves being made stone makes it impossible for players to play as them? If anything I would think stone dwarves would make them unique enough to warrant implementation. If they lifted the stone effect I think it would actually ruin any chance of dwarves being a good playable race because then they would truly be a tired rehash of dwarves from every other game.

Well. First of all, it is strictly known that all dwarves look almost the same, almost by rule of lore assuming they keep that intact from the constant joking in GW1 about the subject. This already makes it a null point as a race.
Secondly, their numbers are nigh close to gone as stated by Oghden; there are certainly a bunch of them still fighting, but not enough to be a representative race of the setting. (Same reason we don’t get to play a kodan, per example.)

Finally, the dwarves’ mental state was heavily afflicted by the form changing. Most of them have literally no will other than to fight the destroyers, and while somehow Oghden is past this effect, the fact no other dwarf except him has made it to the surface is a likely indication that most of them are still in a similar zealot fighter state.

As a final thing, and that’s more on a realistic application than in a “is it possible?” way; I believe the Guild Wars 2 community would implode on itself and become a blackhole of rage if they implemented any sort of resources on Dwarves, when the community has been fawning over Tengu/Largos/already present minor races(Skritt and Quaggans namely) since pretty much the launch of the game.

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Posted by: Rouven.7409

Rouven.7409

(…) I believe the Guild Wars 2 community would implode on itself and become a blackhole of rage if they implemented any sort of resources on Dwarves, when the community has been fawning over Tengu/Largos/already present minor races(Skritt and Quaggans namely) since pretty much the launch of the game.

That’s perfect! We have 5 races currently, now we’re adding 5 more! Double the mega feature content super patch! That shall silence them all. Not just one race, no, all. of. them. Tengu, Largos, Skritt, Quaggans and Dwarves! Personally at that point I would need at least 10 more character slots and I’d have a hard time deciding between what to start with, like a kid in a candy shop.

The only thing I am curious about … since Anet doesn’t want to do the PS cinematics anymore … would they still do it for something like this? Overhaul the system for all races?

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Xenon.4537

Xenon.4537

I get the idea that dwarves in general are overdone, but what exactly about dwarves being made stone makes it impossible for players to play as them? If anything I would think stone dwarves would make them unique enough to warrant implementation. If they lifted the stone effect I think it would actually ruin any chance of dwarves being a good playable race because then they would truly be a tired rehash of dwarves from every other game.

Well. First of all, it is strictly known that all dwarves look almost the same, almost by rule of lore assuming they keep that intact from the constant joking in GW1 about the subject. This already makes it a null point as a race.
Secondly, their numbers are nigh close to gone as stated by Oghden; there are certainly a bunch of them still fighting, but not enough to be a representative race of the setting. (Same reason we don’t get to play a kodan, per example.)

Finally, the dwarves’ mental state was heavily afflicted by the form changing. Most of them have literally no will other than to fight the destroyers, and while somehow Oghden is past this effect, the fact no other dwarf except him has made it to the surface is a likely indication that most of them are still in a similar zealot fighter state.

Well this makes sense from a lore perspective, but lore can always be retconned, reinterpreted, twisted, and rewritten. So I don’t think lore alone can or will stop them from implementing dwarves. They have already sort of been retconning some of the lore to do with the blood stone (seemingly).

I’m not saying I’m in favor of retconning the lore to make dwarves work, I’m just saying it’s possible.

As a final thing, and that’s more on a realistic application than in a “is it possible?” way; I believe the Guild Wars 2 community would implode on itself and become a blackhole of rage if they implemented any sort of resources on Dwarves, when the community has been fawning over Tengu/Largos/already present minor races(Skritt and Quaggans namely) since pretty much the launch of the game.

Indeed, I would much rather have Tengu than any other race, but I would expect them to add Tengu along with Cantha. I think IF there were any new races added, Tengu would be first because they are so well established compared to all the other options. If they add Tengu, I think it will be within the next year or so. However no one knows what state the game will be in 5+ years from now. Maybe stone dwarves will make sense at that point.

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Posted by: Anmida.4058

Anmida.4058

They have already sort of been retconning some of the lore to do with the blood stone (seemingly).

Oh they have retconned much of the lore, and strictly speaking, that has been one of the biggest causes of major rage towards the developers since it was revealed. I doubt they would want to risk another wave of the initial reactions just for the sake of a race most people didn’t really like in Guild wars 1 to begin with. Half the time they spent their time killing the characters you enjoyed the most, half the other time you spent saving them from, well, themselves. And then the destroyers. Bit of an iffy ground, and I believe the general distate for them was the reason only Oghden was brought back, since to be fair, he was one of the few actually likeable dwarves.

Indeed, I would much rather have Tengu than any other race, but I would expect them to add Tengu along with Cantha. I think IF there were any new races added, Tengu would be first because they are so well established compared to all the other options. If they add Tengu, I think it will be within the next year or so. However no one knows what state the game will be in 5+ years from now. Maybe stone dwarves will make sense at that point.

Well, Cantha ain’t happenin’. Even if GW2 is out in China, they are still very “That’s racist!” about them having gone nuts and slaughtered everyone. So no Cantha. But we already have Tengu where we want them, and their capital city’s key location makes it obvious that they will be a racial choice at one point or another; Or that it was, at least, in the book to make them so. As we all know, Anet has a funny tendency for 180 turns in their schedules when it comes to writting the setting.

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Posted by: Jski.6180

Jski.6180

GW2 could be a cool twist on Dwarfs too by having them made of stone so each Dwarf would be made of a different type of stone. Hehe domain bling teeth Dwarfs.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Azhure.1857

Azhure.1857

To those saying “No” because dwarves are “overdone”.

Dragons are overdone.
Undead armies are overdone.
Humans are overdone.

Isle of Janthir Megaserver

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Posted by: Anmida.4058

Anmida.4058

To those saying “No” because dwarves are “overdone”.

Dragons are overdone.
Undead armies are overdone.
Humans are overdone.

Aaaand they are part of the most dull bits of Guild Wars 2’s setting, if you ask the average player.

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Posted by: Azhure.1857

Azhure.1857

I don’t disagree with you there, Anmida.
However it doesn’t by itself stop them from being in the game, does it? :/

Isle of Janthir Megaserver

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Posted by: Anmida.4058

Anmida.4058

Well, no, of course. And I agree, dwarves may return as part of the setting one way or another. (Specially if Primordius is tackled at all, then there is no avoiding it.)

But they are less needed or prevalent than the things you listed.
Dragons are the average fantasy writer and reader’s version of “erhmagerd it’s tailored for me!” magical creature. It is both the most commercial antagonist, and the less inspired one; but it works under most circumstances. Big, mean, commonly known and feared.
Same applies to undead. This one’s simpler; Western audiences dig zombies. That’s about it.
And the humans. As shown by charts, most people play something they can relate to, or can realistically be attracted to visually.

While dwarves still fall on the average fantasy “it’s like my favourite books!” syndrome, they are less prevalent and therefore less likely to be seen in the big picture until Primordius-relevant. Unless, ya know. Anet randomness. But you get my drift.

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Posted by: Rouven.7409

Rouven.7409

To those saying “No” because dwarves are “overdone”.

Dragons are overdone.
Undead armies are overdone.
Humans are overdone.

Aaaand they are part of the most dull bits of Guild Wars 2’s setting, if you ask the average player.

I disagree. Dragons have been asked for many times in particular with the LS. According to older numbers humans are the most played race. So I would argue that the “average” player very much likes these dull and boring traditional fantasy elements.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Anmida.4058

Anmida.4058

To those saying “No” because dwarves are “overdone”.

Dragons are overdone.
Undead armies are overdone.
Humans are overdone.

Aaaand they are part of the most dull bits of Guild Wars 2’s setting, if you ask the average player.

I disagree. Dragons have been asked for many times in particular with the LS. According to older numbers humans are the most played race. So I would argue that the “average” player very much likes these dull and boring traditional fantasy elements.

I literally stated the same thing right above your post. But barring that.
If you ask the general player what speaks them the most about Guild Wars 2, it is not going to be “Wow I love seeing humans!” or “Dragons are such an innovative and immersive thing that in no way could have been done in so many other ways!”

They are commercial/adaptability things applied to make the setting appeal to a wide, and basic in the case of playable humans, spectrum. But they are not the memorable aspects of the setting.

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Posted by: Rouven.7409

Rouven.7409

Maybe I’m odd, but my characters are among the most memorable thing for me in games. Anyways, didn’t see the other comment before, browsing on phone here. Not going to argue if people would in general like dwarves, but it does come up and I would love it, especially if they stay “different” (stone). However I agree that it will make more sense for one of the other races as mentioned earlier to come first.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”