After a character reaches level 80 give us horizontal progression and rewards aside from just gaining skill points using a system similar to AP progression and rewards:
- Each character could get their own progression pool
- Progression accumulates every time you level
- Different areas (ie. Maguuma or each different WvW map) could have their own progression pool with specific rewards relating to that area.
- Rewards could be specific to character professions and/or race.
- Give us the ability to pick a reward at certain intervals
- Make rewards account bound
Some of the rewards I can think of are:
- Weapon Skins
- Armor Skins
- Back item skins
- Dyes that are unique to end game progression
- Boosters
- Skin crafting recipes unique to end game progression
- Permanent increases to MF
Pros:
- There would be a sense of horizontal progression
- Gives incentive to log in and play
- Player feels rewarded even after reaching cap
- More rewards that are not RNG dependent
- Can play what is fun for you and still feel rewarded instead of having to grind for gold to get shinys
- Boost in player morale after having played a level 80 character for a long time
Cons:
- Development time and resources needed
- Might affect economy
- People would play how and where leveling is easiest
- Something similar to the negatives of the QD champ train in beginner areas where it might be easier to level up or areas where the rewards are perceived as better.
- I do not know anything about sPvP so I do not have any idea how this type of progression could work unless characters were allowed to level up while also gaining ranks. Of course the players would still be capped at 80 to make things fair but are given the chance to also level up their character to 80 for when they go PVE. Once they reach 80 they could also start gaining end game rewards.
I could go on with the bullets but I tried to keep it concise. What do you guys think? Any ideas on how to make it even better?