[Suggestion] Enemy type, "pawn"

[Suggestion] Enemy type, "pawn"

in Guild Wars 2 Discussion

Posted by: Kite.2510

Kite.2510

With a common complain about the downed state in pve being that it’s easier to keep attacking a random enemy to rally someone than actually revive him/her, i think that event enemies should have some clear rules about thems.

Trash mobs of overscaled events and generally enemies that have been summoned by normal enemies or are designed to attack in great numbers should be classified as “pawns”.

Pawn enemies rules:

  • Don’t grand Xp.
  • Don’t grand loot.
  • Don’t rally players when killed.
  • Have a distinct and easily identifiable icon.
  • “Wolfs hunt in pacts, Arisen!”
…and don’t be toxic!

[Suggestion] Enemy type, "pawn"

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

I kinda like that there’s a decision to be made whether you want to focus on res’ing someone, or take out a mob to let them rally instead. Going for the kill is more efficient, but risky if they’re already taking damage and low on health, and you have to determine if you can make the kill in time. Meanwhile, the downed player has to decide whether they try to heal, or go for the kill, and they have to figure out which enemy is more likely to go down in before they die.

This would all still be true if low-worry mobs didn’t res, but I think it would be less fun. Whether you survive or not would depend on someone helping you, or the main mob going down in time, while you just ignore the minor mobs and hope they leave you alone.

I just don’t see any meaningful benefit, and I think it would make gameplay less fun. People might be opting to go for the rally more often than a straight revive, but isn’t that just as fun or more so, even if it’s riskier?

~The Storyteller – Elementalist – Jade Quarry~

[Suggestion] Enemy type, "pawn"

in Guild Wars 2 Discussion

Posted by: Kite.2510

Kite.2510

I kinda like that there’s a decision to be made whether you want to focus on res’ing someone, or take out a mob to let them rally instead. Going for the kill is more efficient, but risky if they’re already taking damage and low on health, and you have to determine if you can make the kill in time. Meanwhile, the downed player has to decide whether they try to heal, or go for the kill, and they have to figure out which enemy is more likely to go down in before they die.

This would all still be true if low-worry mobs didn’t res, but I think it would be less fun. Whether you survive or not would depend on someone helping you, or the main mob going down in time, while you just ignore the minor mobs and hope they leave you alone.

I just don’t see any meaningful benefit, and I think it would make gameplay less fun. People might be opting to go for the rally more often than a straight revive, but isn’t that just as fun or more so, even if it’s riskier?

Not all event enemies should be pawns. Only those non-veterans that are supposed to be dieing in tens by big zergs. In thoes cases it appears that the system gets, unintentionally by the devs, cheesed…

Even in overscaled events there would always be vetetans and non-pawns that would grand a rally. What pawns would offer is the challenge of fighting large armies without having rallying opportunities passing twice per second.
It would be a good mechanic IMO integrade into the new upcomming raids.

…and don’t be toxic!