Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Everyone know, that there is boss-kill trains. But seems like at some level scaling is not working properly.
It’s enough to look at time to kill:
Shadow Behemoth - dies in 2 min
Jungle Wurm, Fire Elemental, Golem MKII - 1 min!
Some random champs (especially in low lvl locations) - dies in 20-30 sec if huge train arrives to complete their daily!
Please, increase their base HP in 5 or even more times! Or rework scaling in some way to make it longer a bit. Because, there is no any fun now...
Devs try to scale those things from time to time.
Like, the World Bosses you mentioned used to die in literally 5~10 seconds, many times I was there when the Jungle Wurm spawned but when my client rendered the Wurm model for me to be able to target, it was already dead, so you had to keep spamming a melee attack w/o target to be able to get credit.
So yeah, just give time and devs will adjust those things, currently those bosses die fast but it is still tolerable.
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