[Suggestion] Finish totally dead players.

[Suggestion] Finish totally dead players.

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Posted by: Elrey.5472

Elrey.5472

Today i was in a silverwastes map where the vinewraith failed. Why it failed? Same old story, a lot of people were completely dead in the center room, upscaling the event and making it hard for everyone else. Some people told them in map chat to do it and they still didn’t waypoint back. It was frustrating and we eventually failed with a map full of players. I couldn’t believe it.

However, speaking with another player about that, he told me “i wish i could kill them again” and a smile crossed my face. Why not? I believe that we, as players, should be able to “finish” totally dead players and send them back to the nearest Waypoint. That should be enough.

Of course it would not be the usual thing to do, but it wouldn’t either be a big problem because you can actively avoid being warped to WP, all you need to do is not to die.
We often see players that are AFK, they die, you revive them but they stay AFK and die again. That player it’s upscaling the event and making it worse for us. I understand why the game allows that. The computers scripts can’t accurately know when are we going to revive someone or it’s a problem for us, however, we as players can decide that. We make our battlefield choices and we could efficiently move out of the fight someone that is not welcome because it’s not helping.

As final though, I believe that it would encourage players to play better and improve, because they would not want to die. That’s the main goal in the game, but right now dying is so mainstream and unpunishing that it’s getting too much common.

To avoid potential trolling, maybe the “finish him” option should only be availible to commanders. They can easily waypoint back 3-4 players (I hope with no long induction time) and fix a fight that otherwise could be lost.

What do you think?

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)

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Posted by: Xbon.9086

Xbon.9086

this would be heavily abused by trolls, no. and commanders? you can buy your way into commander position, I know I did.

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Posted by: Azrael.4960

Azrael.4960

There could be a system whereby a certain number of waypoints act as “check points”. These points function as normal waypoints but should you die in during combat or fall to your death, you’ll be automatically ported to the nearest checkpoint. Waypoints are meant to be in safe regions anyway so having a magical tether to it makes sense.

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Posted by: LothiaVela.6789

LothiaVela.6789

being the one with who you had the discussion, I can only suppport the idea

(edited by LothiaVela.6789)

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Posted by: Electro.4173

Electro.4173

Way too easily abuseable, I think. Even if its restricted to commanders, there are still plenty of people with lots of money and commander tags who would be thrilled at the chance to go around griefing other players by sending them back to waypoints just for fun.

Oh, you slipped off a ledge in a jumping puzzle and are hoping someone will come by and revive you so you don’t have to restart all over? Sorry, commander Mckittenpants found you first, back to the start you go.

Standing around in a hostile area fighting agro mobs when someone runs by with another 3-4 mobs following them and gets them to attack and kill you? Yay, now they can go ahead and finish the deed by forcing you to WP to boot.

Died in the last seconds of a boss fight and hoping you get revived so you can claim your reward? Sorry, Mr. kittenpants is there again, hope you can run fast to get back there after you WP.

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Posted by: Elrey.5472

Elrey.5472

Abuseable? yeah… only if you play bad and you die. As i said, you can actively avoid being warped just by not dying. Yes, i understand that not everyone is a good player, but i feel that we should encourage them to improve instead of making the game “easier” for them so much that they don’t even try to improve.

Alternatively, this “feature” could be added to specific areas. As example the vinewraith above, or tequatl. In both scenarios you can dodge/block every attack, believe me, i usually command Tequatl and even at his claw it’s easy to telegraph what he’s gonna do and how to avoid getting damage. The same thing applies to vinewraith bosses. And even if you do a little bit bad, you can be rezzed when you get Downed. But if you completely die after the downed phase, then it’s time for you to waypoint in those 2 places.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)

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Posted by: Galphar.3901

Galphar.3901

Easiest thing for A-Net to do is make “totally” dead players not count. Once someone is res’d, then they are added back into the mix.

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Posted by: Xbon.9086

Xbon.9086

Abuseable? yeah… only if you play bad and you die. As i said, you can actively avoid being warped just by not dying ^^

no… I stay because I want to get the reward, because I also participated in the fight, if I make a mistake and die… well I still want to get the reward

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Posted by: Morsus.5106

Morsus.5106

this would be heavily abused by trolls, no. and commanders? you can buy your way into commander position, I know I did.

I got all my money from dungeons, and my badges from levelling alts in the EotM train, but now I’m a commander and people listen to me. I love buying respect

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Posted by: BladeRain.6543

BladeRain.6543

OR just implement a forced-respawn timer for certain events that is inversely proportional to the player population at the event. If most of the map is at said event, the timer is really short (say 15-30 seconds) while if only a few players are participating, the timer is longer (2 minutes sounds reasonable, but it could go up to 5 like in WvW). Once the timer hits 0, the player automatically respawns at the nearest waypoint.

Alternately, the timer could be based on the number of other nearby dead players. The more people that are dead, the shorter the timer.

=-= 80 of every class | Bad at all of them =-=
Hyperbole is the absolute worst thing in the universe.

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Posted by: Astral Projections.7320

Astral Projections.7320

The question is, are dead players actually up scaling events are is this just “common knowledge” being put out, but not actually true. If they aren’t, the event will descale whether they are lying there or are waypointed back.

http://wiki.guildwars2.com/wiki/Dynamic_event
“To keep a consistent level of difficulty along with increased participation, an event will scale dynamically based on the number of active participants.”
“And
Events scale both up and down according to the number of players who are currently participating.”
And
“Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly”

Which could imply that it descales if people are dead and not participating and that waypointing or staying doesn’t change the outcome of the scaling.

(edited by Astral Projections.7320)

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Posted by: LothiaVela.6789

LothiaVela.6789

we can also imagine that its only became usable during special big event and only by commander (like the vinewraith or during tequalt ). This events are sort or raid and it could make sense that afk/dead player could be “eject” or “send to the nearest WP” (for many good reason).
At this moment, the player could come back in battle (to fight again or to claim his reward which are big chest on the map).

So yes there are lot of troll, and commander can be one of them but afk/dead people are worth imo during this events (take a place on the map, upscal event, take place on the ground etc…). And keep in mind that lot of commander during this events aim to succes the event.

I’m pretty sur that a system like this can be introduced with good limitations to avoid abuse.
(just see that you edit your last reply with same idea Elrey^^ )

@Astral Even if he not upscall the event, a dead player is useless than a player alive. if the dead player stay here waiting for a rez because he is lazy instead of coming back trought WP, the group becomes less effective.
@Wbon, even if you WP, you got your reward.

(edited by LothiaVela.6789)

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Posted by: Louveepine.7630

Louveepine.7630

-_-
no, I will not say anything as I find this idea absurd .

# Asura because I’m worth it!

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Posted by: Hamfast.8719

Hamfast.8719

Abuseable? yeah… only if you play bad and you die. As i said, you can actively avoid being warped just by not dying.

Wow… Elitist much? You never die? (Bows before the god of all players!)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Gnat.9405

Gnat.9405

Event scaling[edit]

Events scale both up and down according to the number of players who are currently participating. 3 Events can scale in a number of ways:
Enemy stats can be increased
Enemies can gain new abilities
New enemy types may appear, including veterans or even champion versions
Enemy count can be increased
Objective requirements may increase
Most events scale for up to 10 players.4 Group events and large scale events such as the finale for meta events will scale much higher. For example, The Shatterer scales up to 100 players.5 Events can detect that players have not performed any actions relating to the event within a period of time and will scale down the event accordingly.

http://wiki.guildwars2.com/wiki/Dynamic_event

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Posted by: Astral Projections.7320

Astral Projections.7320

we can also imagine that its only became usable during special big event and only by commander (like the vinewraith or during tequalt ). This events are sort or raid and it could make sense that afk/dead player could be “eject” or “send to the nearest WP” (for many good reason).
At this moment, the player could come back in battle (to fight again or to claim his reward which are big chest on the map).

So yes there are lot of troll, and commander can be one of them but afk/dead people are worth imo during this events (take a place on the map, upscal event, take place on the ground etc…). And keep in mind that lot of commander during this events aim to succes the event.

I’m pretty sur that a system like this can be introduced with good limitations to avoid abuse.
(just see that you edit your last reply with same idea Elrey^^ )

@Astral Even if he not upscall the event, a dead player is useless than a player alive. if the dead player stay here waiting for a rez because he is lazy instead of coming back trought WP, the group becomes less effective.
@Wbon, even if you WP, you got your reward.

In the Vinewrath, the path back into the fight area is blocked (the vines grow back during the fight) so if he is not upscaling the event it hardly matters if he wps out and runs back. Either way he can not contribute, either he is dead or he is unable to enter.

For the player there is an advantage in staying there, he doesn’t have to pay for a wp. He doesn’t have to spend time running back. If the event wins, people rez him. If the event fails and everyone is kicked out, people rez him and again, he doesn’t have to pay for a wp or run back.

So, if it’s not being upscaled and there are no advantages to wp’ing out for this event but there are advantages to staying, he might as well stay.

The whole premise of OP’s argument is that staying while dead upscales the fight. If untrue, and it is according to wiki, his argument falls apart.

(edited by Astral Projections.7320)

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Posted by: Vayne.8563

Vayne.8563

I find it frustrating when people don’t waypoint back as well. I waypoint myself unless the fight is just about over and I think I can’t make it in time. However, I still get rewards, even if I waypoint, because if you stay on the map, and you’ve still participated you still get the reward. Lying there isn’t going to get your more reward.

The one thing though is that if the south waypoint is contested, the run back from the first waypoint in the zone is somewhat longer and I think I’m less likely to waypoint if that’s the only waypoint available to me.

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Posted by: naiasonod.9265

naiasonod.9265

Abuseable? yeah… only if you play bad and you die. As i said, you can actively avoid being warped just by not dying. Yes, i understand that not everyone is a good player, but i feel that we should encourage them to improve instead of making the game “easier” for them so much that they don’t even try to improve.

Alternatively, this “feature” could be added to specific areas. As example the vinewraith above, or tequatl. In both scenarios you can dodge/block every attack, believe me, i usually command Tequatl and even at his claw it’s easy to telegraph what he’s gonna do and how to avoid getting damage. The same thing applies to vinewraith bosses. And even if you do a little bit bad, you can be rezzed when you get Downed. But if you completely die after the downed phase, then it’s time for you to waypoint in those 2 places.

I vote that you be the guinea pig, so people can do this to just you for oh, a year or so.

We’ll get the next round of feedback this time next year, Kay?

One is only the smartest person in the room if they are alone.

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Posted by: Hammerguard.9834

Hammerguard.9834

Didn’t Anet already say a million and 3 years ago that dead players don’t scale anything already?

… I still want tengu.

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Posted by: Neural.1824

Neural.1824

Easiest thing for A-Net to do is make “totally” dead players not count. Once someone is res’d, then they are added back into the mix.

This is the cleanest fix by far to this issue. Make dead players not count against scaling.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

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Posted by: Elrey.5472

Elrey.5472

Abuseable? yeah… only if you play bad and you die. As i said, you can actively avoid being warped just by not dying ^^

no… I stay because I want to get the reward, because I also participated in the fight, if I make a mistake and die… well I still want to get the reward

But you get the same reward if you go to WP. That’s what people never understands, and also what i don’t get when someone tries to say why they don’t WP back. You only get no reward if you disconnects or change maps, but if you are in the same map, you get reward no matter where you are.

I vote that you be the guinea pig, so people can do this to just you for oh, a year or so.
We’ll get the next round of feedback this time next year, Kay?

I’m ok with that. I don’t see any issue with the suggestion and i’d like to help.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

You failed the event because you were just a bunch of bad players, it had nothing to do with those that were dead, because the event (as previously mentioned several times) eventually de-scales to accommodate for them not actually contributing to the event.

Also no, this is a terrible idea, it’s not needed, the event failed because you and apparently many other people were not performing up-to-par, it had nothing to do with the people that refused to respawn.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: draxynnic.3719

draxynnic.3719

Easiest thing for A-Net to do is make “totally” dead players not count. Once someone is res’d, then they are added back into the mix.

This is the cleanest fix by far to this issue. Make dead players not count against scaling.

I’m pretty sure they’ve come out and said this is already the case. There’s a delay before the event rescales, but people waypointing – voluntary or otherwise – won’t help that. The benefit to waypointing is that depending on the distance to the nearest active waypoint, you might be able to get back into the fray before the event is over, one way or the other.

(Also, you get the rewards that appear in the corner of your screen regardless, but waypointing can mean missing out on the big chest if something holds you up on the way back.)

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Pockets.3201

Pockets.3201

Being a commander shouldn’t give you anything of the sort. The ablility to spend gold on a tag that shows up on the map does not make your judgement particularly worthwhile regarding your fellow players in the area.

Tired of so many dead people around? Be a lot less of them if people made an effort to help each other instead of tunnelvisioning on doing damage.

(edited by Pockets.3201)

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Posted by: josiahpapaya.6210

josiahpapaya.6210

lol even if i didn’t already have a tag, i’d buy one just to finish others off. honestly, though, i doubt this change would make anet much money.

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Posted by: Azhure.1857

Azhure.1857

I would like a 30sec-1min respawn timer on the dead that are within an active event circle.

Isle of Janthir Megaserver

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Posted by: Elrey.5472

Elrey.5472

It’s discouraging how people is assuming that we failed because me or other players were bad. Let’s say you have 20 players in the room and 15 goes afk. The 5 of you remaining do your best and try to kill the boss, maybe deal a 40% damage but in the end you fail. It’s fault of those 5 that were alive and fighting? Apparently from this forums answers, yes it’s. Can’t you see how wrong that statement is? The other 15 afk players upscaled the event and made it harder for the ones actually fighting. Keep reading to see why i can confirm that.

And ok, I accept that make that option availible only to commanders might be a bad idea, i was naive enough to think that there is good commanders trying to lead the events to suceed instead of trolling and trying to break it down to bother others.

Besides that, and here comes the tricky part of the post, and why i’m suggesting such thing: I’m not making this suggestion out of the blind area of the doubt “it’s upscaled or not?” where almost everyone seems to live. I’ve seen lot of data from reddit, youtube and other places about experiments with illegal dpsmeters. Most of you probably knows about them but most players refuses to talk about it. Well, in such experiments they use 3rd party tools like dpsmeters and trackers to see how much health the enemies have. Those programas don’t make up those numbers, they actually access the game data to extract the exact number of the enemies health, as shown for example in https://www.youtube.com/watch?v=hJND8fN7beU
If you understand that so far, you need to understand that there’s also some trackers that shows exactly how many players are in a range of 10.000 (game metric) in the fight and how much health the enemy got at the same time, making easy to check when an event upscales or downscales.
Tequatl upscales and gets 510.000 more health for each player joining the fight. You can also check how the event downscales when the number of players is less than that. If there is 50 players, Tequatl gots 25 millions of health more or less, if there is 128 players, he gots 64 millions. After watching over and over some videos I noticed that it DON’T downscales with people totally dead around, hence some of the points that you guys posted are sadly not valid (I encourage you to find solid data that proves me wrong). The event, at least Tequatl health, only downscales when those that were dead did port to Waypoint. I guess this is a gray area and that’s why it isn’t in the wiki.

Notice that this post information is based on what i’ve seen in youtube so far. Can’t 100% confirm that the displayed information in those videos it’s true or false.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)

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Posted by: Pockets.3201

Pockets.3201

It’s funny how people is assuming that we failed because me or other players were bad. As example, let’s say you have 20 players in the room and 15 goes afk. The 5 of you remaining do your best and try to kill the boss, maybe deal a 40% damage but in the end you fail. It’s fault of those 5 that were alive and fighting? Apparently from this forums answers, yes it’s. Can’t you see how wrong that statement is?

And ok, I accept that make that option availible only to commanders might be a bad idea, i was naive enough to think that there is good commanders trying to lead the events to suceed instead of trolling and trying to break it down to bother others.

Besides that, and here comes the tricky part of the post, and why i’m suggesting such thing: I’m not making this suggestion out of the blind area of the doubt “it’s upscaled or not?” where almost everyone seems to live. I’ve seen lot of data from reddit, youtube and other places about experiments with illegal dpsmeters. Most of you probably knows about them but most players refuses to talk about it. Well, in such experiments they use 3rd party tools like dpsmeters and trackers to see how much health the enemies have. Those programas don’t make up those numbers, they actually access the game data to extract the exact number of the enemies health, as shown for example in https://www.youtube.com/watch?v=hJND8fN7beU
If you understand that so far, you need to understand now that Tequatl upscales and gets 510.000 more health for each player joining the fight. You can also check how the event downscales when the number of players is less than that. After watching over and over some videos I noticed that it DON’T downscales with people totally dead around, hence your point is not valid. It only downscales when those did port to Waypoint. I guess this is a gray area and that’s why it isn’t in the wiki.

Notice that this post information is based on what i’ve seen in youtube so far. Can’t 100% confirm that the displayed information in those videos it’s true or false.

If you ever put that kind over power over other players in reach of people there will always be plenty that are more than happy to abuse it, especially with the comfy shield of the internet to protect them from any consequences.

And if that is truly how it works, then they simply need to change it so that dead people don’t count towards scaling. A far easier thing to do.

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Posted by: draxynnic.3719

draxynnic.3719

Like I said, there’s a delay. The game doesn’t check how many players are around every second.

Whatever the mechanic actually is, the flaw in the argument is the assumption that forcing players to waypoint will actually speed up the downscaling. Likely, the downscaling for a character that waypoints is just as delayed as for a character who’s defeated and continues to lie there.

EDIT: The delay may even be deliberate – in order to encourage players to help keep other players alive and even res them from defeated if reasonably practical.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

(edited by draxynnic.3719)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Nah. That would be exploitable by griefers.

I’d do these things instead:

1. Add a timer like in WvW. If you waypoint and run back, you keep participation. If you let the timer end, you are considered AFK and forfeit the rewards of the event.
2. Make the scaling kick in faster when it comes to defeated players, so they stop counting for scaling sooner.
3. For certain events that involve a lots of players and a lot of danger that prevents anyone from reviving anyone, forcefully teleport and revive people away from the main danger areas, since they won’t get revived there anyway.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Electro.4173

Electro.4173

Also, something worth mentioning for the Vinewrath specifically is that the lack of a waypoint anywhere remotely close to the event itself sucks.

I’m usually one who waypoints the instant I die in most any event. But even I’ll wait around if I die during the Vinewrath, because the alternative is having to run the entire length of the map past some rather annoying enemies to get back to the fight (unless the skritt tunnels happen to be open). Its not a huge map, but its still a hassle to have to run all the way back if you die.

It’d help a lot if there was a WP near where the battle takes place. They could just have it contested at all times except during the Vinewrath battle if they wanted to make sure and keep the limited waypoint aspect of the map.

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Posted by: Devildoc.6721

Devildoc.6721

Today i was in a silverwastes map where the vinewraith failed. Why it failed? Same old story, a lot of people were completely dead in the center room, upscaling the event and making it hard for everyone else. Some people told them in map chat to do it and they still didn’t waypoint back. It was frustrating and we eventually failed with a map full of players. I couldn’t believe it.

However, speaking with another player about that, he told me “i wish i could kill them again” and a smile crossed my face. Why not? I believe that we, as players, should be able to “finish” totally dead players and send them back to the nearest Waypoint. That should be enough.

Of course it would not be the usual thing to do, but it wouldn’t either be a big problem because you can actively avoid being warped to WP, all you need to do is not to die.
We often see players that are AFK, they die, you revive them but they stay AFK and die again. That player it’s upscaling the event and making it worse for us. I understand why the game allows that. The computers scripts can’t accurately know when are we going to revive someone or it’s a problem for us, however, we as players can decide that. We make our battlefield choices and we could efficiently move out of the fight someone that is not welcome because it’s not helping.

As final though, I believe that it would encourage players to play better and improve, because they would not want to die. That’s the main goal in the game, but right now dying is so mainstream and unpunishing that it’s getting too much common.

To avoid potential trolling, maybe the “finish him” option should only be availible to commanders. They can easily waypoint back 3-4 players (I hope with no long induction time) and fix a fight that otherwise could be lost.

What do you think?

Make it take as long as ressing the player and you got a deal

Zapp – 80 Asura Afromancer

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Posted by: LothiaVela.6789

LothiaVela.6789

Even if dead not upscale the event…they’re still useless. it’s a lake of power, groupe synergy, dps…..

For exemple : if dead payer on Vinewrath boss WP, they still can help defending Carriers, pick-up ammo…and get anyway their reward. Same for Tequatl and any other megaevent.

And just to say : Keep player alive is very different than rez them.

So maybe this idea of finisher for dead player is totally crazy (but funny at all imo) but there is a real issues with dead player (and don’t tell me its because of contest WP and run througth the map, i do it every time i was kill and it take like 30sec to 1 minute maximum to come back).
Where it come from? I don’t know, maybe because player are lazy, maybe because of a lake of understanding event / rewards mechanic, maybe because of trolling.
Now imagine you are in instance like donjon, with 5 players and someone was afk/dead for a long time without inform the other…..in most of case other player kick him. This idea is something equivalent but in openworld big event.
To be honest i think stay dead waiting for rez in megaevent and especially when its impossible to be rez instead of WP, it’s a sort of disrespect against other player. Against those who try hard to finish the event, against those who want to join the map and can’t and against those who organizes the run and against any other who join the battle.

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Posted by: X T D.6458

X T D.6458

hmm maybe some realistic solutions…

-better placement of waypoints to reduce running times

-removing wp fees, because I dont know why for the life of me some players would rather keep 1-2 silver and fail an event….

-take an idea from wvw and implement a forced wp timer countdown to get rid of dead players in events.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

[Suggestion] Finish totally dead players.

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Posted by: maddoctor.2738

maddoctor.2738

My only problem with dead players not waypointing, is that they make it a lot more difficult to find downed people to rez them during big events. So, instead of anything drastic like auto waypointing dead people, I’d rather they remove the ability to rez dead people in big events. When you press F next to a bunch of people you actually rez only downed ones instead of playing the “let’s pres F til I get the person I want” game.

I don’t care much about dead players upscaling the event, according to the wiki, they don’t, and besides a couple dead people won’t upscale the event too much. Players love to put the blame on someone/something when they fail!

But yeah, making it a lot easier to find downed people and rez them would go a long way in helping those big events. Maybe, players will start paying more attention and actually HELP their downed allies, if they know they will get them up among the sea of useless dead corpses.

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Posted by: Azhure.1857

Azhure.1857

hmm maybe some realistic solutions…

-better placement of waypoints to reduce running times

-removing wp fees, because I dont know why for the life of me some players would rather keep 1-2 silver and fail an event….

Realistic solutions?! Taking away the only penalty there is in dying in a game that doesn’t have enough penalty for it to begin with? * facepalm *

-take an idea from wvw and implement a forced wp timer countdown to get rid of dead players in events.

I can at least agree with this. I’d say something like 1min if the player lays dead within an event perimeter.

Isle of Janthir Megaserver

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Posted by: ProtoGunner.4953

ProtoGunner.4953

Sorry, walking all the way to the event again, just sucks. There are of course big events like Tequatl where I always run. But if there is no Waypoint near and I had to walk for about 2-3 mintes there is no way I run that. Especially if the event takes not more than a couple of minutes.

I am pretty sure that the event scales only with active players, this is checked at certain intervals. So the death of a player doesn’t immediatley reduce the health of an enemy.

So to point it out: that’s why we want mounts. With a 100% speed boost I am sure people would much more run there instead.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: Traveller.7496

Traveller.7496

You don’t have to be near the boss to get the reward, even if you WP back and are on your way back when it ends, you get the credit if you did enough before you died. So don’t stay just because you want to get the reward.

It does suck that the WP is so far in this case but I personally feel like a mooch if I just lie there on my lazy kitten waiting for others to drop the fight and get me up (because I was stupid and died), ergo, I run back every time I die, unless there’s a huge zerg that can rez a fully-dead person in seconds. Which is not the case in SW.

Although I sure would like some confirmation from ANet how scaling & being dead actually works. What’s the timer on the downscale/upscale? Can we stop shaming deads who refuse to WP or keep pressuring them?

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Posted by: Crovax.7854

Crovax.7854

I already made a thread about that a couple of weeks ago
(with response from Gaile Gray)

I agree that there is a problem but not with the solution. Increasing the intervals for the servers to check how many players are still alive probably would put too much additional strain on them so I’d say forced wp after 30 seconds would be ideal.
1 minute is too long since one bossphase only lasts 4 minutes anyway.

30 seconds is more than enough to res a dead player if people want to, especially in a zerg where you have 3-4 others always in your immediate vicinity.

Plus people don’t lose out on the shaky chest since it’s accoundbound. Forcing players to realize that by removing them while still giving rewards might be a good idea.

(edited by Crovax.7854)

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Posted by: Olvendred.3027

Olvendred.3027

As others have mentioned above, dead players cease to count for the scaling. After a period of time, the event will detect this and downscale accordingly. The event will do the same if the player WPs and is outside the event radius. For the purposes of scaling, therefore, it makes absolutely no difference if a player stays dead or WPs.

There are only 2 ways in which it does matter. First, respawning. A player kittenpawns and runs back may be able to continue contributing to the event. Obviously, this only works if the WP is close enough that they can get back in time. Second, ressing. If other players stop to res the dead player, those players cease to contribute DPS for the time of reviving. They may also die themselves, if they get caught in damage while reviving.

Do either of these matter? On the first way… Well, more players contributing to DPS is good, but they also are contributing to upscaling. If a player respawns and runs back before the event does its downscaling, then they will have been absent and not contributing, but the event will not downscale. Moreover, a player who goes down a lot, even if not dying, is bad for the event. They’re upscaling, they’re not contributing DPS, and they’re distracting people by making them res them from downed state.

As for the second way… it’s not the fault of the dead player, is it? If 1-5 players stop contributing to revive someone who is dead, then that’s their decision. I frequently see dead players saying “don’t res me yet” if they die near the end of an event.

The OP’s suggestion will never be accepted anyway, as it would simply lead to anger and toxicity when it is used.

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Posted by: Subutex.2416

Subutex.2416

Players love to put the blame on someone/something when they fail!

This is actually what this thread is all about.

Vinewrath lanes with 10 players is <3

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Posted by: naiasonod.9265

naiasonod.9265

I vote that you be the guinea pig, so people can do this to just you for oh, a year or so.
We’ll get the next round of feedback this time next year, Kay?

I’m ok with that. I don’t see any issue with the suggestion and i’d like to help.

I don’t question your intent to come up with something that might help what is (and I’d agree!) an annoying situation, though I don’t think this particular suggestion would really be it, mate.

In the Silverwastes especially, they could encourage respawning by putting a waypoint close to the worldboss location. As it is, I’d bet a shiny nickel on that people sit there hoping for a rez because they don’t want to take the 3 minute race back there and quite possibly miss out on the chest.

I dunno, I’m not one that lays there dead for anything and I haven’t yet missed anything good for running back when I did die, but I’d suspect it to be so anyway.

One is only the smartest person in the room if they are alone.

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Posted by: Fhaeris.9237

Fhaeris.9237

Is OP serious?
15char

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Posted by: kylwilson.9137

kylwilson.9137

Or you can resurrect downed players and work as a group as the game had intended you to, you colossal kitten.

\o/

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Posted by: Crovax.7854

Crovax.7854

Or you can resurrect downed players and work as a group as the game had intended you to, you colossal kitten.

Timed bosses are a dps race. One dead person leads to multiple others stopping what they are supposed to do and attemp to ress, more often than not getting them cought up in aoe and dying themselves.

Think, then post, before calling others ‘colossal kitten’. The problem is far more complex than ‘ress dead players and all is well’.

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Posted by: Carighan.6758

Carighan.6758

Way too easily abuseable, I think.

Exactly this.

If anything it should be an automated system restricted to certain sub-areas.

Die in the lanes or the central area, do not get rezzed within ~1 minute => auto-released.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: kylwilson.9137

kylwilson.9137

Or you can resurrect downed players and work as a group as the game had intended you to, you colossal kitten.

Timed bosses are a dps race. One dead person leads to multiple others stopping what they are supposed to do and attemp to ress, more often than not getting them cought up in aoe and dying themselves.

Think, then post, before calling others ‘colossal kitten’. The problem is far more complex than ‘ress dead players and all is well’.

No, it is not as complex as you suggest. With the amount of people in each lane by the time of an encounter, it takes all of a second to resurrect a downed player if more than one person is nearby, and oh lookie here; fancy each encounter encouraging groups of players to stick close together via the mechanics built into said encounters.

Cut off the source of your issues and they cease to exist. Be proactive rather than watch someone bleed out on the floor.

Think, then post, or even -attempt- to point out why a ‘dps race’ like this is so complex, since there’s is absolutely nothing complex about a dps race. Use the god kitten built in game mechanics to help each other through an encounter.

100% agree with suggestions on auto-release within a minute.

\o/

(edited by kylwilson.9137)

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Posted by: LothiaVela.6789

LothiaVela.6789

Or you can resurrect downed players and work as a group as the game had intended you to, you colossal kitten.

Timed bosses are a dps race. One dead person leads to multiple others stopping what they are supposed to do and attemp to ress, more often than not getting them cought up in aoe and dying themselves.

Think, then post, before calling others ‘colossal kitten’. The problem is far more complex than ‘ress dead players and all is well’.

No, it is not as complex as you suggest. With the amount of people in each lane by the time of an encounter, it takes all of a second to resurrect a downed player if more than one person is nearby, and oh lookie here; fancy each encounter encouraging groups of players to stick close together via the mechanics built into said encounters.

Cut off the source of your issues and they cease to exist. Be proactive rather than watch someone bleed out on the floor.

Think, then post, or even -attempt- to point out why a ‘dps race’ like this is so complex, since there’s is absolutely nothing complex about a dps race. Use the god kitten built in game mechanics to help each other through an encounter.

100% agree with suggestions on auto-release within a minute.

have you ever try to rez dead people in poison aoe on the second boss ? i try sometime and die realy fast. So yes it is complex depending of the boss and the mechanic of him. If you dont kill pustule then they explose in large poison aoe and kill poeple but you need people to kill pustule and die because of rez dead player lead to more dead player and less pustule killed …

That we said from the begin is that depending of the event, boss mechanic and other situation rez is not even possible

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Posted by: aspirine.6852

aspirine.6852

I think Anet said that dead players do not scale the event?

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Posted by: Crovax.7854

Crovax.7854

Or you can resurrect downed players and work as a group as the game had intended you to, you colossal kitten.

Timed bosses are a dps race. One dead person leads to multiple others stopping what they are supposed to do and attemp to ress, more often than not getting them cought up in aoe and dying themselves.

Think, then post, before calling others ‘colossal kitten’. The problem is far more complex than ‘ress dead players and all is well’.

No, it is not as complex as you suggest. With the amount of people in each lane by the time of an encounter, it takes all of a second to resurrect a downed player if more than one person is nearby, and oh lookie here; fancy each encounter encouraging groups of players to stick close together via the mechanics built into said encounters.

Cut off the source of your issues and they cease to exist. Be proactive rather than watch someone bleed out on the floor.

Think, then post, or even -attempt- to point out why a ‘dps race’ like this is so complex, since there’s is absolutely nothing complex about a dps race. Use the god kitten built in game mechanics to help each other through an encounter.

100% agree with suggestions on auto-release within a minute.

I will always attemp to ress a deowned player if possible. But this thread is about dead players. It’s not always possible to save someone and in cases we need something to prevent people from running in and 1) wasting time ressing the fully dead and 2) probably die in the process to aoe.

Glad we agree on the auto release though since that was the solution I proposed in my original post/thread too.

I think Anet said that dead players do not scale the event?

They said that dead player stop to count after a certain amount of time. Nobody knows how long that is. One bossphase is 4 minutes, breach lasts 5 minutes. If the server checks every 2 minutes for example, that’s half of the time we have for the boss and not nearly enough.

(edited by Crovax.7854)