[Suggestion] Fix utility of Legendaries
Actually the reason they changed it is that before then it was pretty much standard practice for people to make a legendary and then immediately transmute it’s skin onto another exotic weapon in order to get the stats they wanted.
Since ascended was deliberately designed to be much more time consuming and expensive to made (it was described as an intermediate step between exotics and legendaries) that was no longer seen as a practical option, so stat swapping was added as an alternative.
I think Anet still intended most people to choose one stat combination for their legendary and stick with it, not keep changing depending on what they were doing.
“Life’s a journey, not a destination.”
Actually the reason they changed it is that before then it was pretty much standard practice for people to make a legendary and then immediately transmute it’s skin onto another exotic weapon in order to get the stats they wanted.
Since ascended was deliberately designed to be much more time consuming and expensive to made (it was described as an intermediate step between exotics and legendaries) that was no longer seen as a practical option, so stat swapping was added as an alternative.
I think Anet still intended most people to choose one stat combination for their legendary and stick with it, not keep changing depending on what they were doing.
I’m pretty sure that if you were correct about Anet intending choice of stats for a Legendary to be a one shot choice it actually would have been a one shot choice, like all the other items in the game that actually are one time choices.
Since that isn’t the case, and the Ready Up that previewed the legendaries made a point of swapping the weapon stats more than once, that you are incorrect on this.
I support this suggestion of a “sigil library”, like every time it comes up. Which happened frequently since the stats swap was introduced.
Unfortunately we got never blessed with any kind of official reaction.
Pet project: Outfit overhaul.
Won’t a Sigil and Rune Library devalue Sigils and Runes even more then they already are?
Considering you can easily make every useful ascended weapon stat combo for much less that a legendary, ascended is a much better value and has more utility because you can slot each weapon individually with sigils that revolve around weapon stat and use.
Won’t a Sigil and Rune Library devalue Sigils and Runes even more then they already are?
I don’t think so, you would use/consume just as many sigils, merely on one legendary weapon instead of on several ascended ones.
Pet project: Outfit overhaul.
I completely agree with OPs suggestion, and how this is a serious issue if nothing is done.