[Suggestion] Fixing Unidentified Items

[Suggestion] Fixing Unidentified Items

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Posted by: Cloesd.3025

Cloesd.3025

1) Change the unidentified items such that the rolls on their stats are in an extremely wide range. The stats on these weapons should be able to be rolled from extremely low, to possibly higher than legendary (with the probability of each end being tiny like 0.001%).

2) Make them auction-housable as unidentified.

This will create an entire economy around buying/selling unidentified pieces in the hopes of being about to ‘roll’ it extremely high. If you make the resulting weapons also auctionable, then it might even become profitable to mass-buy unidentified items, ID them all and hope to sell any extremely high rolled pieces for more than the Unidentified ones cost…

This is much better than just being ‘another gold sink’ with no real purpose.

[Suggestion] Fixing Unidentified Items

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Posted by: Linken.6345

Linken.6345

Yea no this aint a fix mate the point of a legendary is that its always best in slot.

[Suggestion] Fixing Unidentified Items

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Posted by: Cloesd.3025

Cloesd.3025

Yea no this aint a fix mate the point of a legendary is that its always best in slot.

If they put in these unidentified items to try to go for Path of Exile’s ‘exciting’ loot system where when a mob dies it’s like opening a suprise box…

They need to make the actual unidentified items actually surprising. To do this, they need to make it such that almost EVERY player from the fresh level 80s, or even level 1s.. to the highest level 80s… will still respect unidentified items if not to actually equip them, to at least sell them for a lot of currency.

If not for this unidentified items will become exactly what you guys are afraid of, a boring lootsink that who’s only change is that it conceals the items name as your vendoring it.

[Suggestion] Fixing Unidentified Items

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Posted by: Cloesd.3025

Cloesd.3025

Yea no this aint a fix mate the point of a legendary is that its always best in slot.

The chance of getting a Legendary will be so low that 1 in 10 players will ever encounter them in their entire playtime of guild wars 2.

[Suggestion] Fixing Unidentified Items

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Posted by: TexZero.7910

TexZero.7910

Yea no this aint a fix mate the point of a legendary is that its always best in slot.

The chance of getting a Legendary will be so low that 1 in 10 players will ever encounter them in their entire playtime of guild wars 2.

That defeats the entire purpose of the redesigned systems for legendaries in the first place.

Also, at no point has the game just given out a “Random” Legendary to anyone, nor should it start now.

You want a legendary, you should craft one like everyone before you has or dig out that wallet and exchange gems to gold for gen 1 legendaries.

As an addition the proposed solution doesn’t solve the problem of Unids.

The problem most people have with unids is the fact that they contain all rarity types and thus force you to use a system that is designed as a gold sink on a daily cooldown.
There’s several ways to solve this including any of the following….
1) Specific Quality for Unids that matches gear quality (White, Blue, Green, Yellow, Orange)
2) A Right click Identify all option that is independent of the repeatable Renown Hearts
3) Removing Rare (yellow) and above from the Unid System

etc…

[Suggestion] Fixing Unidentified Items

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Yea no this aint a fix mate the point of a legendary is that its always best in slot.

The chance of getting a Legendary will be so low that 1 in 10 players will ever encounter them in their entire playtime of guild wars 2.

Even that is 1000 times higher drop rate than it should be. I’ve had 2 precusors drop out of millions of items, you can’t make a legendary drop more than that.

The whole idea of a legendary dropping is abhorrent anyway. People spend a LOT of time making them and for someone else to get one as a lucky drop will just shatter people. I remember when they introduced Arachnophobia and I crafted it the same day, spent everything I had saved, like 300g or something I can’t remember) to make it. Two days later they added it to the drop table for the Mad King’s Chest and they were selling for 25g on the TP. I was devastated.

Bad ideas are bad.

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Posted by: warbignime.4610

warbignime.4610

What you mean a gold-sink without purpose? You get rares and exotic from them and the rate is not even that bad, it’s almost always better to id them.

Also can we stop assuming what the id system does before getting the full picture, this is so ridiculous.

Some must fight so that all may be free.

[Suggestion] Fixing Unidentified Items

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Posted by: Cloesd.3025

Cloesd.3025

Yea no this aint a fix mate the point of a legendary is that its always best in slot.

The chance of getting a Legendary will be so low that 1 in 10 players will ever encounter them in their entire playtime of guild wars 2.

Even that is 1000 times higher drop rate than it should be. I’ve had 2 precusors drop out of millions of items, you can’t make a legendary drop more than that.

The whole idea of a legendary dropping is abhorrent anyway. People spend a LOT of time making them and for someone else to get one as a lucky drop will just shatter people. I remember when they introduced Arachnophobia and I crafted it the same day, spent everything I had saved, like 300g or something I can’t remember) to make it. Two days later they added it to the drop table for the Mad King’s Chest and they were selling for 25g on the TP. I was devastated.

Bad ideas are bad.

I think we’ve gotta think about what would actually be more ‘fun’ for the game. If we measure fun by things like adrenaline rushes and giddy moments… a very low chance for a mega-drop is a LOT more like that.. then a slow grind.

Ofcourse there will be people who grind mobs hoping for a legendary drop for their whole GW2 careers without getting one, and there will be the noob that kills his first mob, gets one.. realises he can’t equip it and vendors it.