Now that it’s almost full, i can give some feedback about SilverWastes, and there’s a problem. There’s so much things to do that people have issues to complete the meta events.
The issue
It happened twice already that even with the maps capped at maximum population, the events couldn’t be done because of people not doing them. Why? Because they are doing something else.
- It happened once on the first update. The defending castles + bandit chests mechanics were added to the same map, so people farming chests didn’t care about the defense of the castles. That was fixed but it wasn’t cool.
- It happened again now when the jumping puzzle is added. Most players don’t do the defense of the castles anymore because they’re busy in the caves beneath.
So… what?
Well, the map is great, the mechanics are great, the events are nice and I love everything about Silverwastes! But it’s all on the same place. As long as you need most of the map population to complete the meta-events, i’d suggest to Anet to not add a system that can break down the players interest with another system on the same map. They are nice, but they deserved a map for themselves or another kind of fix.
The labyrinth was great because you can’t do defense of castles while the labyrinth is up, and you can’t do the labyrinth while defense is up. Those 2 don’t break down the other system because they don’t happen at same time.
TL;DR
Please don’t add systems that can break down another system or divide the population’s focus on the same map.