Taking a break from GW2 to play various
Nintendo games..
I like megaservers, I think they’re a nice addition to the pve aspect of the game, but they have certain inherent problems.
If you’re trying to get into a full a megaserver, whether for doing the Crown Pavllion boss blitz or an organized tequatl or wurm run, queues would be an extremely helpful feature to people trying to get the most out of content like that. Spamming join on a random party member is frustrating and impractical and often ineffective, and has gotten to the point where people ask for tips for people to spend 20 minutes spamming join on them to get into an event.
One person I talked to in a party, who had no trouble getting into one of these megaservers told me that he/she used a code written by his/her guildmates that spams join automatically for you, so that you can get into these servers more easily. I think that example right there is a testament to how great this problem is.
When WvW maps get full, they have a queue, so the people that get in line first can get in as soon as people leave, with spam join, this principle of fairness is thrown away to luck or whoever exploits the game with codes.
I don’t see why queues weren’t implemented with megaservers originally came out, like how they were automatically implemented for those in overflow maps in the first iteration of the game. Adding queue’s would make events like the boss blitz a much less painful experience to those wishing to participate efficiently, and I believe they would be a crucial measure of convenience as the game moves forward with LS season 2, as we can expect lots of events will create full megaservers that can efficiently do those events, and the demand to get in to them will be very high.
tldr: queues would make playing this game’s LS/open world content more fun and less stressful.
Exactly this! ^^^^^^^^^^^^^
And shorted Afk Kicks for people in a active event, AfkRewarding there!
Yes, and +1 for spelling queue right, seen many posts with the same suggestion, but this is the first to spell it right.
I’d love if I could queue for the map with my friends on it, and continue to contribute to the map I’m on until I get the pop up to join the other map. Sure I might forfeit the rewards I was working on but that’s a decision I can make and live with.
Fully agree. Much better to have a queue than a “Join In” click lottery.
Suggestion: post your suggestions on Megaservers on the Megaserver feedback thread.
Creating your own is short lived and doesn’t make it any more or less valid.
Suggestion: post your suggestions on Megaservers on the Megaserver feedback thread.
Creating your own is short lived and doesn’t make it any more or less valid.
What an awesome idea Azhure! I’m sure everyone would love to sift through over 2000 posts just to read this one, because seeing a giant title on its own thread is clearly an awful way to get anyone to read it when they can just read each and every megaserver post on the feedback thread as bedtime reading!
I’ll be sure to get on that. (Note: I am in a bad mood due to recent forum incidents in another thread, so I’m sorry if I took it out on you, because I just did).
YES! YES! YEESSS~!
In GW1 you could see the number of instances of a map (city) when trying to move to a another instance. Something like that would help as it would give a name to the map your guildies/mates are on.
I’ve also suggested this earlier, to add optional queue system that must be activated by the player, with choices like world, guild and etc., which would create a new map copy with the demanded choices when enough players queue for it.
Otherwise it just mixes players together.
Hi there,
please make sure to post your feedback about “Feedback/Questions: MegaServer” in the dedicated main thread:
“https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer”
Thank you!
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