I created this topic to express some PvE related ideas for balancing. I feel for a game to expand the foundation must be a solid and coherent one. I also know never to come to someone with a problem and not a solution. Please comment below and help spread the word. I feel these ideas could really re-revolutionize the future of GW2 as it expands.
1. Downscaling.
Issue:
Currently if you enter a level 15-25 area, for example, you are downscaled to a level 23 which is nearly the highest “recommended” level for that area. With a level 80 character with level 80 gear you still dominate the area, and it is not near challenging due to how much experience you have playing the game. My perspective: I have a friend who just started playing, and I would like to play with them. I consider myself pretty skilled, but when I’m downscaled I’m still to powerful to help. I often find myself standing and not attacking, so they can learn the game. I want him to learn, him to play, AND me.
Suggestion:
I suggest if you enter a level 15-25 area, for example, you should be downscaled to a level 15, the lowest “recommended” level for the area. This makes the entire area much more challenging. Which, frankly, it should be. If you’ve played the entire game and have appropriate armor, understand combat, dodging, etc. you should have a good deal of experience. Also, with appropriate armor and weapons it should better balance itself.
2. Dungeon levels.
Issue:
This is nothing to do with dungeons or their content but rather their “recommended” level. I don’t see why dungeons that have a “recommended” level of 35, for example still take a team of 80’s to pull it off. I like the fact that they’re challenging, but, seriously, just make dungeons level 80 only. Characters under level 80, usually new players, usually end up being kicked for “not being level 80”, which is rather discouraging for a new player.
Suggestion:
Just make all dungeons level 80, and their corresponding inhabitants the same. Pretty straight forward.
3. Zergs
Issue:
The plague of all MMORPG’s is zergs, and there is nothing really stopping them.
Suggestion:
In WvW there is already an “outmanned” buff which isn’t really a buff, but for the sake of this topic, we’ll call it one. I feel it should be renamed and changed to, something along the lines of, +25-50% to all stats. I understand people don’t want a 1 man team going up against a team of 5 and flattening them, but look at the current situation. If you join a WvW map and it’s outmanned chances are you’re going to say “Well, I’ll come back on later”. With a bonus to all stats you could stand a better chance against small teams and tackle towers and camps quickly with a team.
4. Stacking
Issue:
Another bane of MMORPG existence is stacking. Of course teams stack to quickly accumulate boons to allies, focus dps in one location, and funnel enemies into a single point. Really? Do you want to spend you day stacking in a corner or actually putting up a fight?! I’d rather use that “skill” I’ve accumulated playing actually using it rather than bunching up in a corner. This is what makes FPS multiplayer games more satisfying when you get that kill, and MMORPG less satisfying when you kill 10 a once.
Suggestion:
Give all foes in PvE a boon that starts stacking when teams stack.
For example:
Furious (stackable) gain 1 stack for each foe each second they are bunched in a space less than 100 radius. Gain +2% to all possible stats for each stack. 5 second duration.
This immediately forces teams not to stack, and foes to quickly accumulate “Furious” and force unstacking. Simple, easy, game changing.
Thank you for reading. Please share or comment if you would like to see some of this incorporated into the game, or add me in-game if you would like to chat in-game.