[Suggestion] Greater build diversity

[Suggestion] Greater build diversity

in Guild Wars 2 Discussion

Posted by: mazut.4296

mazut.4296

I had that idea recently that can increase the build diversity a lot and it wont need to reinvent anything or change much. Still can’t avoid balancing.
I’ll take Necromancer as an example, because I know it best.
So for instance we pick “Rending Shroud” trair, because its easier to modify in theory crafting. Right now the trait read: Constantly apply vulnerability to nearby foes while in shroud.
What if this and all other traits (even minor) change slightly their effects depending on player stats.
We can have a simple system that can calculate a stat threshold and modify the traits based on main and secondary stat values.
Lets pick berserker gear, meaning Power/Precision/Ferocity. Power as main stats, if the power is below 1500 the trait read as it is, but if the power is above 1500 the trait gain additional effect or change slightly.
“Example variant over 1500 power: Constantly apply vulnerability to nearby foes while in shroud and give 1 stack of Fury for 5sec every 10sec.”
But if the same trait is used with completely different gear, for instance with Viper stats:
“Example variant over 1500 condition damage: Constantly apply vulnerability to nearby foes while in shroud and apply 1 stack of 4sec Torment up to 5 foes every 8sec”

All this are just examples, but it shows the idea behind it. The stats threshold need to be precise so people don’t get all the benefits, but create more diverse and highly specialized builds .