Suggestion: Guild Arena upgrade

Suggestion: Guild Arena upgrade

in Guild Wars 2 Discussion

Posted by: Eirian Direstorm.9748

Eirian Direstorm.9748

While it’s fun to bash away at friends in the guild arena, and it can be good practice for PvP or WvW, I think the arena can offer another fun mode.

I suggest an upgrade, or tiered upgrades that let you spawn creatures to fight; ideally certain kinds of bosses. I think this could be especially good for people trying to learn how to raid, so they could learn some of the mechanics.

Right now, if you don’t have a guild with some experienced raiders who are willing to teach you, getting into raids is pretty hard, and not just because of the equipment needed. So this might help people test it out.

But even if you don’t want to go that far, spawning diff kinds of creatures would just be fun. Maybe bandit bosses, or spider champs, or eyes of zhaitan, or maybe historic bosses for nostalgia, or special upgrades around holidays for mummies, toy soldiers, etc.. :-)

Suggestion: Guild Arena upgrade

in Guild Wars 2 Discussion

Posted by: Randulf.7614

Randulf.7614

I have no objection to the idea, but I’d like to see it as a separate building and upgrade queue list. Technically we have something similar in the Aerodrome, but something like you suggest, with waves of mobs or elites etc, would be a nice addition to the GH.

It’s not like there isn’t a massive abundance of space in the GH for more buildings after all!

Suggestion: Guild Arena upgrade

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Sure, that sounds fun; I’d rather see foes than things like turrets etc.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion: Guild Arena upgrade

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

I’d like to see in GW2 some kind of “Collisseum” (could be connected to this Idea of a “Training Arena”), where players are able to spawn customized amounts and mixted together enemies of all sorts.

That way you could for example fight also agaisnt monsters there in a scenario, that you would normally never find this way in normal PvE maps.
Guilds could make through the Collisseum also then prsonal “Tournaments”

You think you are good, you can beat everything?

Stand your ground in 100 (or more) rounds of Bash the Monsters in the Guild Collisseum!!! Get the Popcorn, as long its hot xD

Together with the customizable traps ect. from the Guild Arena, that would surley be interesting, when every Xth rounds not only the monsters become more and stronge,r but also the general difficulty could become harder by added Arena Traps.

The potential is absolutely there to make alot more interesting stuff out of this feature, than it is right now

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Suggestion: Guild Arena upgrade

in Guild Wars 2 Discussion

Posted by: Hevoskuuri.3891

Hevoskuuri.3891

This would be absolutely great for build testing. Much like the training golems, but with a variety of enemies to realistically show you what your build can do.

They could even add an experiment mode; when you enter the arena, you can set your character level (great for those who want to see how their class plays before leveling it to 80), choose your stats/runes/sigils etc. much like the PvP system. After you exit the arena, your character would be reset back to normal. I would personally love to see a feature like this to try out different builds and stat combos, to see how much survivability and damage each build has etc.

Something to think about, but sadly I don’t think a feature like this will be high in the priorization queue.

(edited by Hevoskuuri.3891)