Suggestion: Guild Vehicles.

Suggestion: Guild Vehicles.

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Posted by: Kartel.2561

Kartel.2561

In this post I will try to describe, in an itemized way, what I envision for Guild Vehicles. I don’t have any reason to think Anet would make this happen, but I think it sure would be sweet if they did. My hope is that if I paint a good enough picture they’ll find the idea irresistible, or at least share some thoughts on the subject. So here goes.

Guild Panel: Vehicles section
— 3 sub-sections. Ships. Airships. Tanks.
— Each sub-section starts with a small basic vehicle. Subsequent upgrades can include bigger and fancier versions, as well as added weapons and accessories.
— A guild can eventually unlock all upgrades for all vehicles if they choose (and they are encouraged to do so).
— A small guild or a large one are equal in the number of vehicles they can deploy, regardless of what’s unlocked. Only one vehicle of any type can exist per guild per zone at any time.
— All vehicles travel at default run speed, possibly up to +10%
— All vehicles display the guild banner.
— The vehicle is spawned by an officer or above (or anyone with permissions I guess). It may be unsummoned if it hasn’t been in combat recently.
— If it is destroyed, there is a long cool down (say 30-60 minutes) before it can be deployed again. It will also show increasing damage the more it takes.
— Otherwise, it despawns after 10 minutes if it has had no activity from a guild member. If it despawns from time out, there is no cool down (or not much).
— Vehicles can be destroyed in WvW or PVE by any hostile mob, weapon, vehicle, player or anything else that causes damage.
— All vehicles can be deployed in open world PVE or WvW so long as the area physically supports it (and no jump puzzles or “inside” areas).
— Vehicles need one player to pilot, others to man weapons or other features. Not a solo thing unless you’re just cruising.
— In WvW, if all enemy players are dead/gone from the vehicle, you can steal and use it. It will however despawn as usual with no activity from the guild that owns it. (or you can destroy it for the cool down. maybe a little of both)

AIRSHIPS
— The weakest hit points and firepower. But most freedom of movement.
— 2 weapon placements plus a Bomb.
— Altitude limited to no higher than weapons range from ground level.
— Extra feature: Extendable platform for boarding enemy airships or other things.

TANKS
— Medium hit points and firepower.
— 4 weapon placements. 2 per side. As well as a strong short-range forward gun.
— Imagine those huge Charr tanks in Ascalon. Similar to that size when upgraded.
— Extra feature: Extendable platform on the top for scaling castle walls.

SHIPS
— The largest vehicle when upgraded (perhaps similar in size to an Orrian barge, with as many decks).
— Most hit points and most firepower. But also most limited in where it can go.
— 8 weapon placements. 4 per side.
— Extra feature: Possibly a loading platform and area to transport a tank.
— Extra feature: Deep Pressure Suit for being able to go very deep underwater.

This allows you to sink down and walk on an ocean floor. So deep you start dying if you try without a suit. The suit works like a mining node ..everyone can get one. It has a water-jet pack activated by SPACE. You otherwise have your normal water skills. Ships do not despawn as long as pressure suits are in use by guild members, as they are part of the ship) There should be new content for this, perhaps DSD/Largos-related.

(Bonus!!!)
SUBMARINES
— A Guild Sub should basically be like an underwater airship.
— 2 weapon placements (torpedoes of course).
— Extra feature: Deep Pressure Suit along with being able to go deep itself.

Imagine how different a lot of existing content would be. And imagine the types of new content that could be created to further make use of it. Because you’re limited to one per guild, you’re not going to have a guild fleet. BUT it would be a great way for guilds to collaborate on big operations. Alliance Fleets anyone? So much cool and useful stuff to spend Influence on. More ways for guilds to show off and also bring something meaningful to the table for the benefit of everyone (except enemies. not such a benefit for them). I think it would breath so much new life into the game and guilds. I’d really like to know what Anet thinks about the concept.

Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast

Suggestion: Guild Vehicles.

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Posted by: Legionnaire.1586

Legionnaire.1586

This isn’t World of Tanks. Go play Battlefield or something.

Suggestion: Guild Vehicles.

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Posted by: Kartel.2561

Kartel.2561

This isn’t World of Tanks. Go play Battlefield or something.

Thank you for your enlightened and well thought out response. That’s just the sort of attitude that will keep this game ahead of the pack for years to come.

Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast

Suggestion: Guild Vehicles.

in Guild Wars 2 Discussion

Posted by: Kartel.2561

Kartel.2561

Also, ..World of Tanks? Really? You should have at least made the more obvious comparison to Archeage. Though I’ve actually been interested in ships in Tyria since GW1. More so with GW2, and more so still with AA. I think the guild panel upgrade system would fit very well for this sort of thing, and Tyria a great world for it.

Guild Panel + upgrades already exist in GW2.
Tanks already exist in GW2.
Ships already exist in GW2.
Airships already exist in GW2.
Submarines already exist in GW2.

This is hardly game-breaking insanity I’m suggesting. I’m just asking for some of them to actually be usable and provide more ways for players to experience the world and work together. And who better to make use of them than guilds? I’m trying to spark a constructive discussion here about improving the game. About enhancing the types of experiences and content we can have. Instead of being rude, maybe you could explain why this wouldn’t be a good thing.

Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast

Suggestion: Guild Vehicles.

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Posted by: DarkWasp.7291

DarkWasp.7291

+1 if we’re able to throw “jeep stuff” to them!

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Suggestion: Guild Vehicles.

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Posted by: Olvendred.3027

Olvendred.3027

This is hardly game-breaking insanity I’m suggesting.

Actually, it kinda is. To implement vehicles like this, you have to have them in mind from the design phase. GW2 and its zones just aren’t set up for vehicles; notice how there are almost no moving platforms you can stand on in game at all – the only ones I can think of are the airships in Arah story, where they’re completely scripted and very circumscribed in what they do (in fact, they may even be set up to stay still, while everything else moves around them).

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

don’t we have a guild golem already?

And -before- this would be considered I’d prefer guild halls opened to the public….

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Suggestion: Guild Vehicles.

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Posted by: Kartel.2561

Kartel.2561

Actually, it kinda is. To implement vehicles like this, you have to have them in mind from the design phase. GW2 and its zones just aren’t set up for vehicles; notice how there are almost no moving platforms you can stand on in game at all – the only ones I can think of are the airships in Arah story, where they’re completely scripted and very circumscribed in what they do (in fact, they may even be set up to stay still, while everything else moves around them).

I’ve considered that, yes. And if Anet came out and said that this really was just beyond their ability, like the engine can’t support it. Then fine, I’d have to accept that. But until the say that, I’d rather give their talent the benefit of the doubt than assume they simply absolutely can’t do something.

And PAX, I don’t know if I want Halls more or less than this, but that’s definitely one of the things hovering around the top of my list. I’ve posted about Halls before though and that’s not what this topic is about. And yes we have golems, but they have extremely limited application and only for WvW. Just a fancy costume really.

Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast