[Suggestion] Guild bonuses for all members
I am also missing these bonuses because my home server is different and tbh, I was expecting that such feature is already implemented within megaserver system. Hope this will change quickly and any influence that we get while playing on different server than guild was created on will be accumulated into one cross-server one.
Here’s the problem. Since a guild could have upgrades on every server they are on, your suggestion would allow a guild to have multiple bonuses in effect if they have upgrades running on multiple servers. You would counter that they could just “merge” all the same ones to determine which one will last the longest and then only reward one but may not be as easy to do as it sounds.
So until they can come up with a solution to unify all guild upgrades across all individual servers, which they do in China but since China was new, they didn’t have the opportunity to create multiple copies of guilds across servers.
Guild Vault is the biggest problem in a merge. Upward limits on a vault is 250 slots. I imagine there are more than a few of the large guilds that have that many slots on multiple servers. Everything else is just a big logical or with only the question if influence from the now duplicated upgrades would be credited or not.
RIP City of Heroes
That might be quite some work but I believe it’s within the trends of the game. We have united cross-server trading post, cross-server megaservers and then this thing of the past, which is server-specific guilds. Sort of not logical.
When megaservers just released they said they want to fix this, but they hadn’t come up with a solution yet. Due to the megaserver’s success (and I think it’s good aswell, although some world bosses do lag alot for me now) they released it faster than they first planned to. I think it’s just a matter of time before they will sort this out, they have to do alot of things and figure out their priorities.
I am pretty sure they were talking about server independent guild influence during the April’s feature pack p/review
But the cross-server trading post was designed into the game day one. Guilds were designed to allow multiple instances on each server on day one. The megaserver was an offshoot of guesting which already allowed a player from one server to co-mingle with players from other servers, but they still had their home server guild restrictions.
Not saying it can’t eventually be done but they were clear when they were outlining the megaserver changes back in April that guilds still had their server restrictions.
Currently, a single guild with members from different home worlds has a unique chapter on each of those worlds. While members from all worlds share a common guild, these chapters unlock upgrades and earn influence and merits independently of one another, which can lead to a splintered guild community. With the new megaserver system, you’ll find it infinitely easier to play with all of your guildmates—and better yet, someday you’ll simply have one guild!
Because worlds no longer separate players, we’ll eventually make sure that guilds are no longer separated either, that every guild member will be contributing to and benefitting from the same unified guild chapter. Until this system is in place, your home-world guild chapter will continue to be the chapter where any influence your character earns is sent and is the chapter visible to you in the guild panel.
Knowing that many guilds stretch across multiple home worlds, we’ll be working to be as fair as possible when combining multiple chapters into one single guild for all members. All members of the guild will remain members when this happens, regardless of what world they called home. Please note that this will not affect the guild cap of 500, and we will not be able to combine separate guilds. This change will simply address how one single guild has a different copy on every home world.
https://www.guildwars2.com/en/news/the-megaserver-system-guilds-and-the-future/
Emphasis mine. Now since there has yet to be an announcement about how there plans are coming along or patch notes that said, “tada it’s done”, why the OP thought this was a done deal already when the overview says it’s one of the outstanding issues with the megaserver.
RIP City of Heroes
I also noticed i can’t even do guild-missions if i’m in a guild that is on another server
Best MMOs are the ones that never make it. Therefore Stargate Online wins.
Yes. Influence spent on one server’s guild for anything, only applies to members from that server. How guilds work haven’t changed because of MegaServers underflow maps.
RIP City of Heroes
They are working on making this global.
Just hope they will make it anytime soon.
So if I transfer servers my guild bonuses wont work anymore? So if a guild swaps, they have to abandon their old guild and create a new one? Is this accurate?