guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Suggestion: Healing # > %
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Er, since no attacks are -based, 400 health is 400 health no matter who you are. You get the exact same benefit regardless of your total pool. The only thing affected differently are traits that say things like X happens when you are at 90 or higher health.
Well but I understand his point. Having high health helps you sustain the 1st blow, but then if you don’t heal more, this does not help you at all for a longer fight.
Well but I understand his point. Having high health helps you sustain the 1st blow, but then if you don’t heal more, this does not help you at all for a longer fight.
Personal opinion: high health shouldn’t be what you rely on for sustained fights.
if you want you heals to matter more, use toughness then, to reduce the amount of dmg you take, rather than vit that just give a bigger health pool (or increase your healing power :P)
If the healing numbers changed to a percentage, it won’t hurt anyone. Classes/gears with large health-pools are the main benefiters of this change. I have a necro with Soldier gear ( PVT ), I’m experiencing a low healing even with vampiric build.
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
If the healing numbers changed to a percentage, it won’t hurt anyone. Classes/gears with large health-pools are the main benefiters of this change. I have a necro with Soldier gear ( PVT ), I’m experiencing a low healing even with vampiric build.
depending on what % it could hurt the low health characters yes, and it most certainly would affect (and potentially (and in fact quite likely for a while untill they get the numbers tweaked) hurt) balance.
Too much of a change imo for far too little gain for the amount of work it would take for ANet
You want to double dip on the vitality increase? A bit greedy isn’kitten
Just boost your healing power. That IS a gear stat, just one that nobody uses because they can’t be bothered to give up their own damage.
I use it… I heal peoples …
No but Seriously, I play a Water Elementalist and my Armor set is Heal Main, Toughness Power. I do so enjoy playing support, but I still have enough power to aid in combat too.
If you want to heal yourself more effectively, invest in toughness.
If you want to heal allies more effectively, invest in healing power.
If you want to survive burst damage more effectively, invest in vitality.