[Suggestion] Heart quest range indicator
That might be handy. On the other hand you can always tell if you’re in heart range — even before you finish exploring to the heart — because when you are there is a UI entry in the upper right listing the tasks that will fill that heart, and you get a bwomp sound when that activates. If you step out of bounds, the UI entry vanishes.
That might be handy. On the other hand you can always tell if you’re in heart range — even before you finish exploring to the heart — because when you are there is a UI entry in the upper right listing the tasks that will fill that heart, and you get a bwomp sound when that activates. If you step out of bounds, the UI entry vanishes.
hm; yeah, that helps. still, there’s no universal “heart is here, this is radius” type thing, some hearts all around the radius you’ll have quest, others, you can be right near it but still need to go further to get quest, etc.
If they add this, it better be optional because map clutter is already high given the merchant icons, event radii, etc. I don’t have a problem with using the heart description text as my indicator of if I’ve gone out of the range of a heart.
But I understand that different people notice different things on quick glance, and you may notice things on the minimap a lot more than the text UI where the heart descriptions are.
Just as long as the color isn’t orange and is optional, I don’t have a problem with it being added one day in the future.
I’d prefer there be less things on my screen, especially my minimap. As stated we already have a system where the heart pops up while in range and away when out of it.
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.
If they add this, it better be optional because map clutter is already high given the merchant icons, event radii, etc. I don’t have a problem with using the heart description text as my indicator of if I’ve gone out of the range of a heart.
But I understand that different people notice different things on quick glance, and you may notice things on the minimap a lot more than the text UI where the heart descriptions are.
Just as long as the color isn’t orange and is optional, I don’t have a problem with it being added one day in the future.
I always like more options, I never intended it to be mandatory but, I think it would help a lot of people imo.
as for the color; it’s kinda funny you mention that because when I was making the topic I was thinking orange, anything wrong with orange? :P… I do like how fo4 lets you customize the ui how you like though, maybe you could choose different colors because some colors would clash with some regions.
If they add this, it better be optional because map clutter is already high given the merchant icons, event radii, etc. I don’t have a problem with using the heart description text as my indicator of if I’ve gone out of the range of a heart.
But I understand that different people notice different things on quick glance, and you may notice things on the minimap a lot more than the text UI where the heart descriptions are.
Just as long as the color isn’t orange and is optional, I don’t have a problem with it being added one day in the future.
I always like more options, I never intended it to be mandatory but, I think it would help a lot of people imo.
as for the color; it’s kinda funny you mention that because when I was making the topic I was thinking orange, anything wrong with orange? :P… I do like how fo4 lets you customize the ui how you like though, maybe you could choose different colors because some colors would clash with some regions.
Orange happens to the color of events so it would need to be another color to not confuse people. Especially considering that hearts are placed specifically to happen in areas where events occur. It’s the only reason we have hearts. To guide players to common event locations.