Suggestion: Heroic Mode Dungeons

Suggestion: Heroic Mode Dungeons

in Guild Wars 2 Discussion

Posted by: XPilo.5862

XPilo.5862

Hi, fisrt, sorry for my bad english, please don’t judge the post for the grammar but the content.

Well i have this crazy: a extra dificult option for each dungeon, I don’t mean remake the paths, just add some extra difficult. Lest take AC, in heroic mode the spider would do extra damage, will aoe always (no stack option), summon little spiders. Kholler couldn’t be skipped and have more hp, troll will appear always and must be killed, things like that.

The reward can be extra tokens (80-100), 2-3 gold and the chance of get so special items: skins,armors,consumables (yeah like fractals but in dungeons) and of course new achievements and a new tittle.

You only could get reward from a heroic mode dungeon one time at day. So is no like you can do 6 paths, you will do the 3 regular’s path and 1 heroic mode path.

We know some people don’t like do hard stuff, but other want try themselves, so this idea is for made all happy. People could do they regulars dungeons and others persons can do the hard paths, for the extra reward and of curse the extra fun.

Well is just an idea, just hope someone in ANET read it and think about it.

See you in game.

Note: Arah don’t need a extra difficult.

Suggestion: Heroic Mode Dungeons

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Posted by: Dante.8456

Dante.8456

I think this is a good idea. It would be nice to have heroic modes for dungeons (maybe requiring a larger group of people?) with some cosmetic rewards for the increased difficulty. Maybe even (and dare I say it) some armour drops that you might actually want to use and can only be obtained as drops (I appreciate that goes against the GW2 philosophy on obtaining armour). Still, a heroic mode, if for nothing else other than to test players a bit more, would certainly get my vote

Desolation EU
Guardian / WvW Enthusiast

Suggestion: Heroic Mode Dungeons

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Posted by: Zaxares.5419

Zaxares.5419

Hmm…

If there were “Elite Dungeons”, which are basically the existing dungeons with a twist, that give no additional rewards save for putting your name on a Leaderboard, would people be interested in doing them? The scoring system might work as follows:

- Every party entering the dungeon gets a base score of 1000.
- You get +5 points for each enemy killed in the dungeon (respawning enemies don’t count)
- You get +100 points for each boss (defined as Champions or Legendary foes) killed in the dungeon.
- You get +200 points for each additional objective completed in the dungeon. (So a boss like Kholer would grant +300 points, +100 for being a Legendary enemy, and +200 for beating his objective.)
- You lose 10 points for each minute you spend in the dungeon.
- You lose 10 points each time a party member is downed.
- You lose 100 points each time a party member dies.

You can choose to apply a Mistlock Instability to the dungeon before entering, which applies a multiplier to the final score. Easier ones just award x1, but extremely difficult ones might apply up to x10.

Successful parties are added to the Leaderboard, which can be viewed both via the Leaderboards here and in-game. The names of the party members who took part in the run are also displayed, so if someone managed to solo a dungeon, others would be able to see that they did it solo.

(edited by Zaxares.5419)

Suggestion: Heroic Mode Dungeons

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Posted by: runeblade.7514

runeblade.7514

So difficult content has been boiled down to more HP and more damage?

It shouldn’t be. Instead it should focus on the control role. This means a cc should feel as useful as in PvP.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Suggestion: Heroic Mode Dungeons

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Posted by: TexZero.7910

TexZero.7910

I’m against more HP and Damage as a solution to making things harder. That doesn’t solve the problem with the experience being so mundane that tactics are utterly irrelevant.

Fights need to have interesting mechanics, Control and Support builds need to be equally as viable as DPS and the Rewards for completing said content need to be much better than what they currently are.