[Suggestion] Hungry Cats Achievement

[Suggestion] Hungry Cats Achievement

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Posted by: celticdragon.9370

celticdragon.9370

I saw in the recent AMA that devs don’t want to make an achievement for feeding hungry cats because they don’t want to put off achievement hunters who don’t want cats in their home instance.

I thought of a way to get around this problem. In the dialog during which you feed the cat, give players a choice whether or not to take the cat home. Basically, you feed the cat its preferred food, and then you get two options: “I think I’ll take you home with me” or something like “Pet the cat and walk away.” If you choose to take the cat home, it shows up in your home instance; if not, you still get the achievement but no cat in your house. Since the game remembers which cats you already fed, players could also be able to go back to the cat and take it home later if they change their mind.

This option works within the existing framework while avoiding difficult (or perhaps impossible) implementations like a toggle to hide or show cats in the home instance.

[Suggestion] Hungry Cats Achievement

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Posted by: Djinn.9245

Djinn.9245

I agree with the devs that I don’t want a million cats in my Home Instance. But I think your idea is a good one. You also should be able to change your mind and come back to the cat and take it home.

I also hope that we get more customization for our Home Instance. It would be nice to turn off the cats for a while if you get sick of them. And to add decorations. Of course being able to put your nodes in better locations would be great also.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

[Suggestion] Hungry Cats Achievement

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I agree with the devs that I don’t want a million cats in my Home Instance. But I think your idea is a good one. You also should be able to change your mind and come back to the cat and take it home.

The OP’s idea makes sense and I agree with Djinn’s embellishment of the idea. Or alternatively, we could have an NPC in the home instance that toggles on|of what we see in our home instance, e.g.

  • Hide cats: yes|no
  • Hide personal story NPCs: yes|no
  • Hide living world NPCs: yes|no

That said, I’d rather that ANet add different achievements to the game. I think this is probably a lot more work than it sounds and I’d prefer to see more new stuff rather than attaching achievements to existing things.

I prefer a game that has a good selection of things that people can do that aren’t tied to tangible rewards or achievements. We don’t need a carrot for everything.

John Smith: “you should kill monsters, because killing monsters is awesome.”

[Suggestion] Hungry Cats Achievement

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Posted by: celticdragon.9370

celticdragon.9370

I prefer a game that has a good selection of things that people can do that aren’t tied to tangible rewards or achievements. We don’t need a carrot for everything.

For a completionist like me, the achievements are less of a carrot and more of an easy way to find things I haven’t done / see what I’ve missed. It’s a lot easier to discover new things added to the game when you have an in-game list telling you which ones you have and haven’t found.

[Suggestion] Hungry Cats Achievement

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Posted by: notebene.3190

notebene.3190

While the original idea makes sense, it wouldn’t help all the people who already have the cat, plus you’d be locked into your choice if you made a mistake.

The OP’s idea makes sense and I agree with Djinn’s embellishment of the idea. Or alternatively, we could have an NPC in the home instance that toggles on|of what we see in our home instance, e.g.

  • Hide cats: yes|no
  • Hide personal story NPCs: yes|no
  • Hide living world NPCs: yes|no

I like this idea better, seems like it would be easier for them to put it all in one place anyways, and it would be something that would be easy to expand on.

Hopefully he or she is someone you can give books to so they can put them in your personal library.