Suggestion: "I'm coming to help you!" button

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Posted by: midnight tea.3681

midnight tea.3681

Sometimes when I see someone downed or defeated in the open world, from a distance but close enough to click on them, I’d like some way to let them know I see them and that they don’t have to warp to a WP to revive — I’ll be right there to pick them up if they can hang tight for a second. Maybe it’d just send a message on their screen like “(player) is coming to help you!”. Would be useful in mass zergs too if you’re planning to pick someone up for strategical reasons.

Just seems like it’d be a nice thing to have. Helping complete strangers and making the experience of playing feel like a warm place is why GW2 is probably my favorite MMO will continue to be.

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Posted by: KestrelGirl.9267

KestrelGirl.9267

Do want!

(15 character length restriction, meh.)

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Posted by: Danikat.8537

Danikat.8537

I agree, this would be very welcome.

Something like the ‘A noble soul is healing you’ message which comes up if you open the map while being revived.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Yes for the fine upstanding members of the community, this would be a nice addition.
However…
For all the Griefers in the game who click on you and say “I’m coming to help you!”, then run the other way giggling, knowing you are just sitting there waiting for them.

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Posted by: Danikat.8537

Danikat.8537

Yes for the fine upstanding members of the community, this would be a nice addition.
However…
For all the Griefers in the game who click on you and say “I’m coming to help you!”, then run the other way giggling, knowing you are just sitting there waiting for them.

Well it’s not as if this option would pin the downed person in place, they could still use a waypoint if they wanted to. I can’t imagine anyone would lie around waiting forever just because they got a message that someone was coming to help.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: midnight tea.3681

midnight tea.3681

Yes for the fine upstanding members of the community, this would be a nice addition.
However…
For all the Griefers in the game who click on you and say “I’m coming to help you!”, then run the other way giggling, knowing you are just sitting there waiting for them.

Yeah I thought of this, but GW2’s not really a game that attracts griefers in the first place. It’s not that our community is necessarily higher quality (though I personally think it is!) but moreso that what opportunities to grief aren’t likely as satisfying or meaty as with other games. Though who really knows what these chuckekittens get out of it in the first place anyway.

In this case, the “victim” might just as easily assume that whatever killed them might’ve gotten their would-be rescuer, so the harvest of lulz already has a large tax before it even gets off the ground. But yeah, I understand where you’re coming from. It’s just kind of inevitable that if you give humans any new means of interacting the worst of us will find ways to abuse it. Comes down to whether it’s worth having anyway or how widespread the griefing would be versus its legitimate use.

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Danikat: Granted, it would not pin you down or force you to wait but after this happened to me a few times I think it would irritate me enough to stop waiting for people. Plus, wouldn’t it be easier to just… Not die in the first place

midnight tea: I almost stopped reading at “GW2’s not really a game that attracts griefers in the first place” but giving you the benefit of the doubt. You see GW2 is the ‘Only’ MMO I have ever played so I don’t have a fair comparison to base it on. As far as I am concerned ‘One Griefer’ is one too many.
I agree that it “Comes down to whether it’s worth having anyway or how widespread the griefing would be versus its legitimate use.”
I am just putting it out there as something the Devs should think about if they would consider implementing this function.

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Posted by: midnight tea.3681

midnight tea.3681

midnight tea: I almost stopped reading at “GW2’s not really a game that attracts griefers in the first place” but giving you the benefit of the doubt. You see GW2 is the ‘Only’ MMO I have ever played so I don’t have a fair comparison to base it on. As far as I am concerned ‘One Griefer’ is one too many.

I can certainly sympathize and ideologically I agree with you in totality. I wish I could live in that world, sincerely. But speaking from experience with various MMOs in the last 20 years or so, GW2 is amazingly griefer-resistant as it is compared to the corpse camping and killstealing of games in eras past. Making a game totally grief-proof is practically impossible, though, because kittenholes are geniuses at finding ways of being kittenholes.
If there was actually a system design of some kind that was able to completely stop kittenholes from abusing or misusing good things and was easy to implement, forget just using it in an MMO. This is some course-of-humanity altering stuff. As it is GW2 already doesn’t get enough credit for what it accomplished, but I digress.

I agree that it “Comes down to whether it’s worth having anyway or how widespread the griefing would be versus its legitimate use.”
I am just putting it out there as something the Devs should think about if they would consider implementing this function.

I definitely understand where you’re coming from, I think. I’m willing to bet that they’ve already considered this idea in some form already earlier in development, but possibly decided to either implement it awesomely or not at all. Either way I’ve lost some people I wanted to pick up because they probably couldn’t see me gliding above them

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Posted by: vesica tempestas.1563

vesica tempestas.1563

This is a great idea imo, and totally buys into the spirit we want in a game. Sure griefers may use it and skitten to themselves, but in this case ultimately they would be showing themselves up for what they are.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

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Posted by: Figlilly.3907

Figlilly.3907

I love this idea. I wonder if we could take it a step or two further and maybe add an emergency beacon or whatever for the downed player to activate. That would alert any would-be rescuers who could respond.

I would also like it if there was an achievement tied to it. I realise we already have combat healer but maybe something a step above that.

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Posted by: Bruno.3812

Bruno.3812

Maybe the downed and dead tags could be made selectable with an option that when accepted, it messages the person that someone else is on their way. It could even then make the persons dot visible to them while they are dead so they can see that the person is moving towards them or not. When revived or if they waypoint out, the dot dissapears.

(edited by Bruno.3812)

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Posted by: Tman.6349

Tman.6349

Yes for the fine upstanding members of the community, this would be a nice addition.
However…
For all the Griefers in the game who click on you and say “I’m coming to help you!”, then run the other way giggling, knowing you are just sitting there waiting for them.

I like to run over to them and drop a Box ’o Fun or Bobblehead table on their corpse.

Mwahaha! J/k

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I’d love this option too. Many’s a time I’ve seen a defeated player and run to their aid… only for them to vanish, sometimes even while I was ressing!

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Posted by: Reverielle.3972

Reverielle.3972

If you’re going to help perhaps your dot can appear on their map, showing where your character is in relation to them and whether you’re moving to or away from them. That would make it fairly simple to identify any griefers.

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Posted by: midnight tea.3681

midnight tea.3681

If you’re going to help perhaps your dot can appear on their map, showing where your character is in relation to them and whether you’re moving to or away from them. That would make it fairly simple to identify any griefers.

Oh, wow, I like that! Good addendum!

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Posted by: Khisanth.2948

Khisanth.2948

I love this idea. I wonder if we could take it a step or two further and maybe add an emergency beacon or whatever for the downed player to activate. That would alert any would-be rescuers who could respond.

I would also like it if there was an achievement tied to it. I realise we already have combat healer but maybe something a step above that.

There is already a map icon for both downed and dead.

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Posted by: Khisanth.2948

Khisanth.2948

There is also a slightly more complicated issue. It is not a very good idea to train people into thinking there will always be someone around to ress them. That is not always possible and sometimes it is a bad idea. Anyone who dies on the electric field at Golem MKII would be an example.

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Posted by: shaquinna.2869

shaquinna.2869

This is a great idea!

About the ‘griefing’..

If a player tells someone he’s comming to help, and he doesn’t show up. The dead player will always be able to just use a waypoint.

If a person get’s trolled too often, and thus refuses to wait when te message pops up that someone is on their way.. Well that’s unfortunate, but it doesn’t really matter in the end because everyone can continue playing witouth any harm.

The person that offered the help and was actually going there to help can continue watever they were doing.

If a person offers actual help, and keeps showing up to people who already waypointed, they might also think twice before offering help a next time.

People will always adjust their playstyle to their own experiences be they good or be they bad. That it just the way it works and it does not make this any less of a nice idea.

People will use it, people won’t use it.. As long as it doesn’t do any ‘harm’ to anyone it will be fine and people shouldn’t worry too much about ‘what if’.

Evanny
[EU] Piken Square
Representing: ‘The Only One’ [One]

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Posted by: midnight tea.3681

midnight tea.3681

There is also a slightly more complicated issue. It is not a very good idea to train people into thinking there will always be someone around to ress them. That is not always possible and sometimes it is a bad idea. Anyone who dies on the electric field at Golem MKII would be an example.

I’m pretty sure that ship has sailed in some ways. This is very much an MMO where being “good” in the open world isn’t as required if you’re in a zerg and your computer isn’t paralyzed by all the particle effects going off.

You do bring up a good point though — ignoring someone who is downed or defeated is still something you can usually do without getting vitriol from a spoiled player. “Usually” because awful, entitled people are always going to be a thing. If you have the ability to send a signal flag that you’re going to help them, you might experience more social pressure to do so.

So here’s another addendum: Maybe make this feature a future core mastery. Not everyone will have it thusly, so you technically have an “out” to not be using it all the time. With this feature being folded into the mastery system, you won’t have to worry as much about giving new players bad training too because newbie zones won’t likely have as many people w/ masteries running around.

(edited by midnight tea.3681)

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Posted by: FlashAhAhh.4307

FlashAhAhh.4307

Look this will never work but hats off to you for such a noble idea!

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Posted by: Zedek.8932

Zedek.8932

That’d be cool.
The guy(s) who accepted should be marked at the map, so you can figure out if they are actually coming closer or abusing it and leaving the map.

When they ask for help in the map chat I use to act the 911 dispatcher to make them sure I am on my way (“You called 911. A paramedic is enroute. I will be there soon”)
;-)

A button would make it easier for me.

Zedexx, sly Asura Thief/Assassin
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”

(edited by Zedek.8932)

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Posted by: Danikat.8537

Danikat.8537

There is also a slightly more complicated issue. It is not a very good idea to train people into thinking there will always be someone around to ress them. That is not always possible and sometimes it is a bad idea. Anyone who dies on the electric field at Golem MKII would be an example.

I don’t think that would be a problem because, the way I interpreted the idea, this is something that would be manually activated by the person who is coming to help when they decide to do so.

So if no one is around, or the people who are around don’t have the time or the inclination to help the downed person won’t get a message and won’t expect anyone to show up (at least no more than they do now).

It’s not really needed in situations like you described because if there are lots of people close by the dead person can see they’re around and see if they’re coming to help or not, and even talk to them about it.

I see this being more for people who die from something like falling damage in an out of the way corner of a less popular map, where you might only see 4 or 5 other people. If the nearest waypoint is a long way off, and especially if you’re halfway through a jumping puzzle or something it could be extremely frustrating to have to start over. But you have no way of knowing if someone else is just behind you and can revive you in a minute or if they’re all on the other side of the map and haven’t even seen the dead player icon.

With this system if someone is making their way through the puzzle behind you they could let you know they’re coming and you can decide if you want to wait or use a waypoint. If you don’t get a message then you just use a waypoint.

(Or revive orb, which makes me think this would be even more useful. There’s been times when I’ve been certain no one was around and I didn’t want to start over on what I was doing so I activate a revive orb just before someone shows up.)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

This has been suggested before a few times and the thread has always gone the same way.

I agree that it is unnecessary and will be used for griefing. The idea is nice, but because there is no certainty that the person will be able to res you (or will choose to) it serves very little benefit over the current system.

A few examples:

Problem: You are dead somewhere, far away from the nearest waypoint and really don’t want to waypoint.
Response: Ask kindly in say chat if anybody could provide a res. Failing that, ask in map chat and ping a location, or wait a few minutes and see if anybody walks close enough for you to whisper or use say chat again.
Advantages/Disadvantages of the suggestion: Here it would be useful- especially if the downed player is not comfortable using chats to ask for help.

Problem: You have died somewhere but it’s not a big deal because the waypoint is only half a minutes’ run away.
Response: Waypoint straight away, unless there is a player very close by and is obviously running towards you. It’s often faster to run in circumstances like this.
Advantages/Disadvantages of the suggestion: Maybe every so often it will save you a couple of seconds, but likely a downed player will feel forced to not waypoint, even if it is faster just to do so.

Think how this would impact events like Tequatl, where dead players are required to waypoint, otherwise risk failing the event. People have to be pushed to waypoint (because they don’t want to run), and getting notified that a person is coming to res them is just another reason to stay on the ground. One person could, theoretically, singlehandedly get the event to fail by falsely “help-buttoning” dead players.

Conclusion/tl;dr: I feel that this button is more to benefit the helper than the person needing help. I can almost assure you that the player running towards the dead player is more disheartened when the dead player waypoints, than the dead player is to have to waypoint. And then it has a strong application to be used by trolls.