[Suggestion] Idea: Solution to "trenchcoats"

[Suggestion] Idea: Solution to "trenchcoats"

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Posted by: Ashantara.8731

Ashantara.8731

How about all chest armor pieces, whose length goes beyond the waist, have an option added where you can cut off (i.e., deactivate) the lower part of the armor piece?

Example: see screenshot #1, Aetherblade Medium Jerkin
.

I know that the “cutting-off” mechanic already exists, as many boots that are worn with certain pieces of leg armor are cut off from the ankle upward.

Example: see screenshot #2, Stately Footwear boots
.

P.S. I am aware that this is not doable with every “trenchcoat” model, but there are plenty with whom it would work.

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(edited by Ashantara.8731)

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Posted by: Ashantara.8731

Ashantara.8731

Here is another example (you have to excuse the suboptimal color composition, as you cannot select colors in the preview and I didn’t want to waste transmutation charges on this outfit).

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(edited by Ashantara.8731)

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Posted by: Bunnytown.7801

Bunnytown.7801

If they can actually do something like this, that would be great, as it would open up so many options for Fashion Wars. It could potentially be done with all armors, not just medium. Heavy has it’s own share of skirt/buttcapes. It doesn’t even need to be perfect, as in every top goes perfectly and doesn’t clip with every bottom, as that problem already exists to some extent on current armor.

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Posted by: Irreverent.3594

Irreverent.3594

Would be nice. It would certainly fix some clipping between some tops and mini skirt for example.

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Posted by: Ashantara.8731

Ashantara.8731

It certainly won’t work with every coat (for instance the wider coats that aren’t tight on top), but still with many. Hope some dev sees this thread.

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Posted by: OriOri.8724

OriOri.8724

I doubt it will happen. I think that this is more complicated to implement than we imagine. But even if it is dead simple, they stated with the leg armor release that they want to give each armor weight a distinct profile. And part of mediums profile is trenchcoats. So ANet wants medium armor to have trenchcoats for some reason :/

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Posted by: Ashantara.8731

Ashantara.8731

I doubt it will happen. I think that this is more complicated to implement than we imagine. But even if it is dead simple, they stated with the leg armor release that they want to give each armor weight a distinct profile. And part of mediums profile is trenchcoats. So ANet wants medium armor to have trenchcoats for some reason :/

Those are all excuses from ANet, as you can wear an outfit that will completely cover your visual profession identity in PvP and everywhere.

Frankly, I have a feeling that some designer at ANet is getting a kick out of angering us with trenchcoats, because they know a majority of players hate them.

Look at the ranger profession in GW1 and then tell me that trenchcoats are a necessity to identify that profession. It’s a shameless lie.

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Posted by: OriOri.8724

OriOri.8724

I’m not saying that they aren’t excuses, but its what ANet is standing by.

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Posted by: Corax.7381

Corax.7381

I doubt it will happen. I think that this is more complicated to implement than we imagine. But even if it is dead simple, they stated with the leg armor release that they want to give each armor weight a distinct profile. And part of mediums profile is trenchcoats. So ANet wants medium armor to have trenchcoats for some reason :/

Those are all excuses from ANet, as you can wear an outfit that will completely cover your visual profession identity in PvP and everywhere.

Frankly, I have a feeling that some designer at ANet is getting a kick out of angering us with trenchcoats, because they know a majority of players hate them.

Look at the ranger profession in GW1 and then tell me that trenchcoats are a necessity to identify that profession. It’s a shameless lie.

Where’d you get profession from? Ori said armor weights, not professions. They’re right. ANet’s art style says Light armor is typically some combination of graceful, flowing, or elegant; Medium armor is rugged, durable, or versatile; and Heavy armor is solid, bulky, or intimidating. There are exceptions and other adjectives for each weight, of course, but those are the first attributes that come to mind.

Trenchcoats, as ugly as they may be sometimes, are definitely rugged, durable, or versatile. Buttcapes specifically serve as a half-measure replacement for actual capes, which can’t be added because clipping or some other technical reason.

My fashion pet peeve is asymmetrical armor – typically with pauldrons, but honestly with any part of an outfit (see the new Tyrian outfit’s half-skirt for a good example). If ANet makes trenchcoats/buttcapes toggleable, I hope they do the same for asymmetry.

“Quaggan will kick your tail so hard it slaps you in the face!” – Willoo

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Posted by: Ashantara.8731

Ashantara.8731

Where’d you get profession from? Ori said armor weights, not professions. They’re right.

Potatoes, potatos.

My point still stands: With outfits you can cover every armor weight, hence the argument is nonsense. As for the rest, read my previous posts again, I am not in the mood of repeating myself over and over. ^^

P.S. Please stop making this thread yet another discussion about taste. It’s a suggestion for a new mechanic to be added, and that’s that.

(edited by Ashantara.8731)

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Posted by: Sylanna.1947

Sylanna.1947

This would make me so happy, and I bet a lot of others. Your images really make me wish this could happen

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Posted by: Ardid.7203

Ardid.7203

I wonder why they designed the back of all the trousers if they were never meant to be seen.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: lorddavito.2395

lorddavito.2395

upvoting this, because its ridiculous that the community can bring such amazing ideas/improvements and anet doesn’t do a thing, nor even takes time to reply to it.

-Sâmbu

-Sâmbuca

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Posted by: lorddavito.2395

lorddavito.2395

U P V O T E (15charrs)

-Sâmbuca

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Posted by: Ramoth.5162

Ramoth.5162

I am tired as a ranger of pants and trenchcoats. I would love something a bit more diverse.

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Posted by: shadowpass.4236

shadowpass.4236

I support this 100%.

I don’t understand why Anet continues to add armors with trenchcoats when a massive amount of the playerbase has told them numerous times to stop. It’s pretty much “screw the players, we’re going to do what we want.”

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I wish they would just open up the armour weights (yes, I said it) so we could mix and match across any weight and clipping be kitten ed. My mes wants a gunslinger hat.

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Posted by: Ralkuth.1456

Ralkuth.1456

Indeed, so far we only have the Glorious PvP Chest, maybe the gem-bought BLTC Viper Chest, and Ascended armor that doesn’t have a long piece of leather hiding everything below the waist.

You can only make so many different trenchcoats, and yes, some are pretty cool, but I think after 5 years the Adventurer classes got maybe, perhaps, slightly tired of them.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)

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Posted by: Samnang.1879

Samnang.1879

I support this idea 100%.

Anet’s obsession with trenchcoats is beyond creepy at this point. I mean it’s ok to have 2 or 3 armor with trenchcoat, but almost 90% is trenchcoat… Idk about you, but i do not live in the 1950’s New York, and neither does my hero character.

Please nerf bag types instead of class skills!

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Posted by: starlinvf.1358

starlinvf.1358

Its so they can sell more outfits obviously. :P

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I believe that it’s more on lines to keep with a certain visual look while maintaining an actual function. A can’t imagine an adventurer choosing a short tail jacket over a trench-coat. A trench-coat is beyond godly for an adventurer to have, just like the traveler’s cloak.

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Posted by: Tekoneiric.6817

Tekoneiric.6817

I’d rather see them make all skins available across all professions. Under the wardrobe panel where it has the word “Collection” they could put sub tabs for light, medium and heavy to keep them separated but allow any armor to be transmuted to any other weight’s skin. Doing it this way would allow them keep making different weight style skins. Mixing them all up in one list would just make it confusing.

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Posted by: Auralae.7482

Auralae.7482

It certainly would be nice to have more options that aren’t trenchcoats. I just have lost hope that Anet will do it. It’s been an ongoing request from the community for years.

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Posted by: Ardid.7203

Ardid.7203

I believe that it’s more on lines to keep with a certain visual look while maintaining an actual function. A can’t imagine an adventurer choosing a short tail jacket over a trench-coat. A trench-coat is beyond godly for an adventurer to have, just like the traveler’s cloak.

Most rogue, thief, archer and ranger designs from widely known sources of fantasy stories disagree with you.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

I believe that it’s more on lines to keep with a certain visual look while maintaining an actual function. A can’t imagine an adventurer choosing a short tail jacket over a trench-coat. A trench-coat is beyond godly for an adventurer to have, just like the traveler’s cloak.

Most rogue, thief, archer and ranger designs from widely known sources of fantasy stories disagree with you.

Disagree with what, A trench coat or a traveler’s cloak?

I never said a thief, ranger, vegabond, or murder hobo would take a trench coat. I just said I’d see them rather take a trench coat than a short cut coat.

The traveler’s cloak is popular for a number of reasons in real life back then, and to adventurers in the fantasy world. A cloak is to an adventurer like a towel is to a hitch hiker of the galaxy.

A. You can get them waterproof.
B. Stupidly cheap. They are basically a large thick blanket with a clasp or buckle.
C. Warm in the winter, and can just be left open during the summer.
D. Used to keep the sun off of you.
E. Used to hold things.
F. Hide. While it looks suspicious for somoene to be wearing a cloak to us, because movies and junk will often have only one person wear a cloak in this massive city… it’s actually INCREDIBLY common, and a lot of Forgotten Realms books did this pretty well.
etc…

For a Trench coat? Almost all the above with the addition of a bunch of useful pockets, and the ability to armor the coat if you need it. And while you can do the same with a short cut jacket, armored skirts are also popular because a common place to be struck was the upper legs, crotch, hips, and kidneys. armored Skirts were also easier to make and fit.

(edited by Leo Schrodingers Cat.2497)

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Posted by: Einlanzer.1627

Einlanzer.1627

I doubt it will happen. I think that this is more complicated to implement than we imagine. But even if it is dead simple, they stated with the leg armor release that they want to give each armor weight a distinct profile. And part of mediums profile is trenchcoats. So ANet wants medium armor to have trenchcoats for some reason :/

Those are all excuses from ANet, as you can wear an outfit that will completely cover your visual profession identity in PvP and everywhere.

Frankly, I have a feeling that some designer at ANet is getting a kick out of angering us with trenchcoats, because they know a majority of players hate them.

Look at the ranger profession in GW1 and then tell me that trenchcoats are a necessity to identify that profession. It’s a shameless lie.

Agreed. They’re good at making excuses for things they don’t want to prioritize.

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Posted by: Einlanzer.1627

Einlanzer.1627

I kind of feel like they need to get rid of the idea that classes are tied to a specific armor weight, and give all classes access to all weights, giving each their own advantages (i.e. faster endurance regen or something).

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Posted by: Havok.6073

Havok.6073

I concur with the OP. There is a thread like this one every week, if that’s not a sign that things need to change i don’t know what it is.
I hate the fact that we are limited in how we want our characters to look. Transmutation should go beyond armor weight. If i want my character to be a clipping nightmare so be it, it’s MY choice. Can’t be more immersion breaking than Neon pink charr with butterfly wings a disco ball as a mace and a Quaggan in a tank as a shield. If they wanted classes to be recongizable by their silhouette, they shouldn’t have used the Outfit system. Give people what they want, especially when it doesn’t involve a ton of new work, just tweaks on existing assets.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

If the issue was an actual artistic decision, then I would say that’s nonsense. First off they already break that with a handful of tops for female adventurers. I have a ranger and a daredevil without any butt capes.

This is a mechanical question. Can they put in a mask that cuts off everything at the join between torso and legs without breaking the look of any of the tops, and I’m pretty sure the answer is no. There are definitely some tops that would be messed up as a result, my main uses one of them.

I’m not interested in the argument, if it wouldn’t look good don’t use it. Obviously I’m not interested in using this feature on that character. ANet, though, is not going to implement a feature that actively breaks some of their art. It has to be all or nothing. they can all be changed in the same one shot method without messing up any of them, or none of them get the change at all.

I really like the idea, but I don’t think it’s feasible.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
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