[Suggestion] Impactful Guild vs Guild
No. This is complete a not.
Impactful argument. Good job.
I really like the idea. This idea is pretty similar to Guild Battles in Runes of Magic, and I thoroughly enjoyed it. The one thing I would change is the “Debuff” concept for guilds that lose a guild battle. I really don’t like the idea of being punished so harshly that it transfers over to other guild battles.
Instead, I think any stored resources (meaning stored in the guild bank) can be available in the guild hall, and when that guild hall is defeated, a small portion of the mats (gold, ore, wood, fibers, raw mats) would be given to the guild that wins.
I also think these “Guild Wars” should be a mutual agreement. If I had a small guild and Guild Hall Invasions happened without a mutual agreement, I would be ticked because I keep getting slammed by guilds that are 50 times the size of mine. When a mutual agreement to stage a “Guild War” is formed, that makes it so guilds with 400 members don’t take advantage of smaller guilds, and both guilds are in it for the resources.
I do like the buffs to magic find, gold find, etc. But how about making it a win-streak reward? Competing for ranks is nice, but there’s not much incentive for the smaller guilds to compete in GvG. As a win-streak reward, the buffs would make the guild leaders think twice about going against a guild, if it meant losing their buffs.
Sorry, my writing is a little scatter-brained, but I think you’ll get most of what I said.
The mutual agreement is more like a duel system imo. What I think I didn’t make clear was that you could participate in the guild wars and then your guild would be open to fight and be attacked. If your guild isn’t ready to fight, then they just don’t switch over.
I thought maybe people could steal resources, but wars would be more for glory and being the best.
That would work very decently but now how the actual WvW works, that would lead wvw being more guild centric. and WvW is ment to get the common player almost as valuable as a guild member.
Tho, a guild centric WvW could lead to a better experience of no guild players, i just dont see that being the vision that Anet has on WvW.
Gw2 is ment to be farmable(in everything) and not competitive, even competitive is farmable in this game.
It sounds fun. It also sounds like it’s meant for some other game. Those who love GvG are passionate about it, but look at how many people are having trouble getting into raids because of the difficulty of finding a group of 10. It’s hard to imagine ANet being interested in spending huge amounts of time conceptualizing (never mind creating the mechanics) to make this possible.
It could drive people away from WvW but fighting for your guild only seems more personal to me than fighting for a whole server. Bringing your guild to the top would give it more value than a community of people.