[Suggestion] Improve Ground Targeting system

[Suggestion] Improve Ground Targeting system

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Posted by: Sin.3042

Sin.3042

Well, now is 23 April and still no progress for this option.
Come on guys lets rise this theme more intensively, add link to favorite and comment more frequently.

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Posted by: anonim.5932

anonim.5932

Suggestion highly appreciated! (would be a bit like in league of legends btw.)

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Posted by: YoshI.5812

YoshI.5812

Hell yes!! +100000000
This feature needs to be improved. One of the best suggestions in a long time.

-supporting this suggestion at 100%-

add link to favorite and comment more frequently.

I hope not to get flagged as spam lol

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Posted by: Sin.3042

Sin.3042

We just fight for our point of interest, with the only weapon available.
If we go down – it will be for right things!
So let the brothers and sisters to have their improved targeting system!
You hear us The Great Game Developers!!! Hear our call!

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Posted by: Blude.6812

Blude.6812

Given what’s going on (business model more important than free enhancements, fixes etc), I would suggest that a new cursor model be placed in the TP and they charge 5000 special red gems that could only be bought on the TP with a card/PP transaction.
I think the business part of the company would go for that and would have more of chance of it being implemented.

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Posted by: Sin.3042

Sin.3042

Given what’s going on (business model more important than free enhancements, fixes etc), I would suggest that a new cursor model be placed in the TP and they charge 5000 special red gems that could only be bought on the TP with a card/PP transaction.
I think the business part of the company would go for that and would have more of chance of it being implemented.

It will be frustrating for most part of people that cant pay for in-game things.
If we implement economic part in this option – then it must have drastic changes to complete expectation, but then this thing will create imbalance between gamers like in most sh*ty MMO games, in which Premium account is a great advantage.

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Posted by: Blude.6812

Blude.6812

Given what’s going on (business model more important than free enhancements, fixes etc), I would suggest that a new cursor model be placed in the TP and they charge 5000 special red gems that could only be bought on the TP with a card/PP transaction.
I think the business part of the company would go for that and would have more of chance of it being implemented.

It will be frustrating for most part of people that cant pay for in-game things.
If we implement economic part in this option – then it must have drastic changes to complete expectation, but then this thing will create imbalance between gamers like in most sh*ty MMO games, in which Premium account is a great advantage.

I was being sarcastic(sorry for not being clear), just saying that the bottom line for this company now is $ and that is being reflected in the current state of updates, no new content, nerfing, etc. Bugs and oversights like the cursor and targeting that people have mentioned since day one and virtually ignored( among others).

(edited by Blude.6812)

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Posted by: Sin.3042

Sin.3042

I was being sarcastic(sorry for not being clear), just saying that the bottom line for this company now is $ and that is being reflected in the current state of updates, no new content, nerfing, etc. Bugs and oversites like the cursor and targeting that people have mentioned since day one and virtually ignored( among others).

Agree, but even in that order of things GW2 is beter than most Top MMORPG Like WoW and L2 and I think we still need to fight for our option because they are overloaded.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I would support an improvement like this very much.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Sin.3042

Sin.3042

I would support an improvement like this very much.

Thank you, but we need more and more to have our point viewed by he most.

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Posted by: dagrdagaz.4913

dagrdagaz.4913

The only improvement to ground targeting i like to see is a toggle option added to the Options menu that casts the ground targeting skill right on top of your selected foe (by double clicking the skill).

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

https://forum-en.gw2archive.eu/forum/professions/balance/PvX-OVERRIDE-target-is-out-of-range/3538479

i posted it in the “profession balance” topic 3 months ago.

no replies from them.

perhaps we should try posting them in account issues.

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Posted by: Sin.3042

Sin.3042

I think its right topic, because other suggestions also is here, but we need really good supporting to have it viewed by developers.

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Posted by: Aktarus.5612

Aktarus.5612

I was just thinking about this , and a more simply way for me, is just to let our mouse cursor lock with the ground targeting, until the skill is launched, so when it is in green zone only,…
Its avoid to miss your zone/spell, and have a fail skill when your are trying to aim (specially when you are moving) ,and have to click back again to the ground skill, ect

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Posted by: Sin.3042

Sin.3042

I was just thinking about this , and a more simply way for me, is just to let our mouse cursor lock with the ground targeting, until the skill is launched, so when it is in green zone only,…
Its avoid to miss your zone/spell, and have a fail skill when your are trying to aim (specially when you are moving) ,and have to click back again to the ground skill, ect

Yes, its good Idea but when your target will be out of range it will anyway show out of range screen message error.
It’s still the best idea just to lock on max range at your will.

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Posted by: Sin.3042

Sin.3042

Come on guys, support the Idea please, its really great and will be so much easier during WvW.

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Posted by: cranked.3812

cranked.3812

Nice necro of your old thread!

It doesn’t matter if people support it or not, it only matters what anet will change and they don’t necessarily take every suggestion from the forums and implement them.

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Posted by: Sir Egil The Bull.7869

Sir Egil The Bull.7869

I’ve noticed that the targeting system, when dealing with multiple enemies, is lousy. If an enemy off to my side is attacking me, suddenly I’ll target an enemy far in front of me, & of course, miss. All while my health bar gets lower. It’s very annoying.

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Posted by: Sin.3042

Sin.3042

I’ve noticed that the targeting system, when dealing with multiple enemies, is lousy. If an enemy off to my side is attacking me, suddenly I’ll target an enemy far in front of me, & of course, miss. All while my health bar gets lower. It’s very annoying.

No, you didn’t understand how target lock work. Its not locking at your maximum range, it will lock only at highest range, you can easily make ground target on you, near you and even behind you but your ground targeting mark will not go further than maximum range.

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Posted by: Sin.3042

Sin.3042

The point is to make our life easier, unless you are warrior whithout banners

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Posted by: Tiffany.8576

Tiffany.8576

Sounds like a bit of a crutch to me.

In my eyes, learning your rough “range” of particular abilities and targeting them quickly within that range is part of the player skill required during combat. Making it so that you literally couldn’t fail a cast due to misjudgement and/or having to reposition the target sounds like unnecessary dumbing down to me.

Learn your abilities.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

(edited by Tiffany.8576)

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Posted by: Sin.3042

Sin.3042

Sounds like a bit of a crutch to me.

In my eyes, learning your rough “range” of particular abilities and targeting them quickly within that range is part of the player skill required during combat. Making it so that you literally couldn’t fail a cast due to misjudgement and/or having to reposition the target sounds like unnecessary dumbing down to me.

Learn your abilities.

If you want be more challenging to you, just turn it off

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Posted by: Tiffany.8576

Tiffany.8576

No, that doesn’t work either. People who turn it on will obviously have an advantage over people who don’t in PvP situations. Putting it in makes it mandatory and dumbs down combat.

The game is already pretty simple as it is. I don’t think asking players to use their skill and make judgements as to where to aim spells is too much to ask.

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

(edited by Tiffany.8576)

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Posted by: Sin.3042

Sin.3042

If your skill is high enough to win, the thing like locking ground target, will just make game more interesting by excluding situation when you try to use 3-4 time in row to put your skill right on edge of range and getting annoying fails when its out of range.
And it definitely will not make combat dumb, you will just have more time to focus on action and not on range indicator.

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Posted by: Tiffany.8576

Tiffany.8576

If your skill is high enough to win, the thing like locking ground target, will just make game more interesting by excluding situation when you try to use 3-4 time in row to put your skill right on edge of range and getting annoying fails when its out of range.

If you try 3-4 times in a row and fail at getting it within range, I’d argue your skill isn’t high enough.

But, that’s part of the game. It’s part of being skillful to make the correct judgements. I don’t want a system to make it literally impossible to have the targeting reticule placed somewhere that is out of range. In my opinion, things like this should be left to player skill and judgement and I’d wager that’s probably why the system is as it is now and it doesn’t require changing, imo.

Yeah, it is annoying if you fail a skill or have to reposition the reticule and lose a bit of time. But the answer isn’t implementing a crutch to remove this aspect from the game. It’s to get better as a player. I find dying annoying. Can we remove that too?

Tiff | [TW] Tempest Wolves | WvW Staff Tempest Guide
NA/EU sPvP Elementalist

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Posted by: Sin.3042

Sin.3042

if I was skillful enough to never get that out of range message during WvW when terrain is not plain and all is messed up, then I don’t have to create this post

its not removing nothing, its on/off option and you really should consider not only PvP aspect of game.

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Posted by: vranesteanu.7924

vranesteanu.7924

if I was skillful enough to never get that out of range message during WvW when terrain is not plain and all is messed up, then I don’t have to create this post

its not removing nothing, its on/off option and you really should consider not only PvP aspect of game.

Agree, such improvement would make WvW life much interesting, IMHO there’s a lot of people that get annoyed by Out of range issues.
Beside of all that I read here, an improvement for targeting system already has been done about year ago, like: Normal, Fast with range indicator and Instant.
It cost nothing to add checkbox that will limit range.

I will add this post into my Bookmarks and support you further.

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Posted by: Sin.3042

Sin.3042

Ty for supporting, I hope game designers will also appreciate this idea.

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

Maybe we should see range limit as a line on the ground like in league og legends but we still have to aim where to land a skill

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Posted by: JCROY.5730

JCROY.5730

I would like to add also a “centre target” option . The target selected will then become the centre of the aoe.

“see cow, grab bundle, feed cow?”

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Posted by: Sin.3042

Sin.3042

Yeah… there can be a lot of of improvements, also an option could be to not display error message but those 2 feet that is not enough to be on range, character will autorun them.
Ex: Thief with bow run forward and place Infiltrator’s Arrow in front where he want it to blink and of course its out of range, but instead of getting skill canceled, he will run automatically forward until its on range and shot arrow.

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Posted by: vranesteanu.7924

vranesteanu.7924

Center Target option could be a quite bugged because when target is moving and some mass skills have casting time and if target run out of range it will be messed up.
But thing with two feet is very interesting.

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Posted by: Sin.3042

Sin.3042

It would be great if any of improvement will be done, not exactly those ones, but any, to get rid of Out of range errors and messages.

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Posted by: Raap.9065

Raap.9065

The only improvement I need is an option to make the darn mouse more visible in the particle effect soup that is GW2 large scale combat. The amount of times that I actually have to spend several seconds looking where my cursor is, is plain silly and I do not have this issue in other similar games.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

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Posted by: Valento.9852

Valento.9852

When I first played GW2 in first beta weekend, I also thought this would be default behavior…

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Sin.3042

Sin.3042

yeah… indeed, things like fogs of war, really messing up everything, at least should be done an option like in Windows when press Ctrl its showing up where your cursor is.

P.S. I’ve already tried it in-game does not working.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

This kind of starts to make it far TOO easy to cast / use skills that should require some skill to place. The entire ground targeted skills thing came from getting AWAY from being able to fairly effectively perform combat in GW1 without even thinking (or looking). You could run into a mob and TAB > # SKILL with your eyes closed and be only marginally less effective than if you were viewing the combat unfold (sans using any interrupt based build).

I support ANYTHING that would allow the mouse to remain more visible in a Zerg situation, but I don’t support making effective use of ground targeting a mindless button mash / mouse combo.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: vranesteanu.7924

vranesteanu.7924

This kind of starts to make it far TOO easy to cast / use skills that should require some skill to place. The entire ground targeted skills thing came from getting AWAY from being able to fairly effectively perform combat in GW1 without even thinking (or looking). You could run into a mob and TAB > # SKILL with your eyes closed and be only marginally less effective than if you were viewing the combat unfold (sans using any interrupt based build).

I support ANYTHING that would allow the mouse to remain more visible in a Zerg situation, but I don’t support making effective use of ground targeting a mindless button mash / mouse combo.

For people like you that want to feel more challenging game, the option was proposed to be on/off.

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Posted by: petrocksteve.8653

petrocksteve.8653

I too would like this option.

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Posted by: Kasima.8143

Kasima.8143

The only improvement I need is an option to make the darn mouse more visible in the particle effect soup that is GW2 large scale combat. The amount of times that I actually have to spend several seconds looking where my cursor is, is plain silly and I do not have this issue in other similar games.

Yes yes yes yes yes yes yes yes yes yes please.

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Posted by: Sin.3042

Sin.3042

And Commanders tag also will be great to be more visible and over all players name.
But Out of range message kitten me of more than all other things

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Posted by: vranesteanu.7924

vranesteanu.7924

that would be very awesome if Commander tag will go more visible on all that mess during blobs clash.

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Posted by: Sin.3042

Sin.3042

OMG!!! Do I really read this on today’s Update?!?!

“BALANCE, BUG-FIXING, POLISH
General
Added an option to lock the ground-target marker at maximum skill range, preventing the marker from being placed out of range.”

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Posted by: Majic.4801

Majic.4801

Yup. It’s in the game now, and it works great!

Thanks for suggesting it and campaigning for it.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka