[Suggestion]: Improving the Loot-System

[Suggestion]: Improving the Loot-System

in Guild Wars 2 Discussion

Posted by: Shavanna.3758

Shavanna.3758

One think that annoys me since ~ a month after the release of guild wars 2 is that the higher grade materials are often cheaper then the lower grade ones.

The reason for this is, naturally, the loot-system, that gives loot frequently according to the character level instead of the zone/enemy level.
Thus there is much more high-level loot then lower level ones, e.g. more T5 silk then T4 linen available.

If the demand would be accordingly, we wouldnt have a (financial) problem, when we level a profession to a high level. At the moment silk has a value of ~2,11s per silk scrap while linen has a value of ~6,12s per linen scrap. That is almost 3 times the price of a silk scrap.
For me, its a sign that there is a problem in the market, as higher grade items should be more valuable then lower grade ones, as they are – at least in concept – better then lower grade ones.
Therefore there need to be a way to improve the value of higher tier items while lowering the value of lower tier ones. For this i thought of some solutions:

1. Let us Downgrade Materials with the Mystic Forge

With this (and a stable exchange-rate of ~1:2 or an even exchange) the aim could be accomplished. To be honest, this would be the – probably – easiest way to solve the problem, as there would be less work to do for the workers of arenanet.

2. Give us the loot (of green and below rarity) according to the level of the area , we are in

With this there would be more ways for a player with a highlevel character to get lower tier materials and we wouldnt be forced to create a new character just to farm e.g. linen scrap, if the old one simple outlevelt the level-range that gives linen as loot.
With the addition of the new lvl 80 areas of HoT there are enought ways to get t5 and t6 materials while lower level maps would be more populated.

Eventually, its ok for that some items have a higher price then other ones – but at least they should be of a hight tier or be difficult to get – and not just because of the level of the character used to play. A game should be fun.
If a player likes to play a certain character he should be able to do it without artificial limitations, that restrain him from getting items he needs, like a really low droprate items below his own level (as we get most loot according to our own level and not the area one).

[Suggestion]: Improving the Loot-System

in Guild Wars 2 Discussion

Posted by: Shavanna.3758

Shavanna.3758

edit: changed the topic to show the true meaning of my writing.