[Suggestion] Inspiration for Anet level 7

[Suggestion] Inspiration for Anet level 7

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

I am going to continue my mad suggestion spree, following up on the Commander. as always, this is just ideas and thought spin. It is things I think could be cool or give good functionality and it is something I have been thinking of. It is however, not a request of any kind, nor is it any kind of ranting. If Anet chose to be inspired by these things, I’ll be happy, if not, I’ll settle for being happy with just having written it.

So here is a few thoughts about the commander
We have a commander which have a few chat commands and he can be seen on the map. Here are my thoughts for the commander, expanding its possibilities:

Commanders User Interface(CUI)
The CUI should be a long box at the side of the screen where a party is usually located. It should contain a squad list, a number indicating the amount of allies on the map, a number indicating the amount of supplies, total, in the squad and a number indicating the amount of supplies total in the general vicinity. (Within a range of 2000).

The squad list
In front of each player on the squad should be a few small icons.

Party status
The first icon, should be a number and a + or -, indicating party number x and weather it is expanded or not. When it is expanded the commander should be able to see the whole party, when its not expanded, the commander should only be able to see the number, and the +/- sign. Or possibly one player name from the party.
Double tapping on a party number, the commander should then be able to write, with blue text, underlined by yellow, as to show it’s a ”Party order”. The commander should not be able to see that party’s chat, unless he is already in that party.
None squad party members of a party in a CUI, should be shown with gray text, as with offline members in the guild. Such members should still be able to see the “order”.

Party functions
A commander should be able to move one player from one party to another. This should pop up on the players screen with “The commander’s request” and the ability to accept or reject the move. This should also enable the commander to put none partied people into parties, for better maneuvering.
The commander should be able to see supplies for the party, total, and for each member in that party.

Generals Party
A new layer of command could then be implemented and a General Commander added. A General’s party should have the size of 10, and only commanders with organized squads should be able to join it, the Generals CUI should have the same functionality as the Commanders, but it should show ALL allies on the map. As they would all be part of the General’s team. The general should be able to move one person from one commander’s squad to another commander’s squad, as a request, the same way the commander could move people into parties.
The general should be able to see if a player can tag up. In addition, the general commander should be able to make a commander request, by clicking a none active commander icon. If the player accept, he automatically tags up, with the color chosen by the general.

Generals CUI
When hitting M, the general should be able to see an expanded CUI, with an icon for each of his commanders. These icons, he should be able to put on the map, as to order a commander and his squad to a specific location, while ordering a different commander to a different location, at the same time giving them an attack, defend, or rally order.
While on the map, the general should be able to see the General’s Party Chat. Each commander in that chat writing with his/her specific commander color.

General Rally Command
The general should have a Generals Rally Command function summoning a whole squad, to the General’s location, so long as he is inside of a Keep or castle, which his world own. This command should not function, if the keep or castle, is under siege.

In game Voice Communication
In game voice communication mechanics would be awesome. It should be something easily accessible and a simple “turn on my microphone” in the party UI.
The commander should be able to turn his voice on/off in the squad, he should also be able to turn it on in specific parties. The general should however only be able to turn on his voice in the Generals Party. When a commander speak in the generals party, his commander tag should light up on the generals screen.

I like to link to my other suggestion levels, here is it for level 6

When commenting on a suggestion:
Leave it to A-net to decide whether the suggestion is possible or not.

[Suggestion] Inspiration for Anet level 7

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

so almost like the raid UI in other games?

[Suggestion] Inspiration for Anet level 7

in Guild Wars 2 Discussion

Posted by: kaeru.7196

kaeru.7196

I am not a commander myself, so perhaps my feedback on this idea isn’t worth much. Despite that I have to say this sounds REALLY cool and makes me want to get in on it and get started in WvW !! Very cool ideas.

[Suggestion] Inspiration for Anet level 7

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

so almost like the raid UI in other games?

I don’t know how other games does it. But I am Imagining the General almost being in an Real Time Strategy mode.

When commenting on a suggestion:
Leave it to A-net to decide whether the suggestion is possible or not.

[Suggestion] Inspiration for Anet level 7

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

so almost like the raid UI in other games?

I don’t know how other games does it. But I am Imagining the General almost being in an Real Time Strategy mode.

oh not quite what i was thinking , don’t know if i’d like that from being the general as i’m playing a mmo not a rts i’d go play SC2 or something if i wanted that kind of gameplay

bascially the raid UI gives people the ability to see the health bars of (at least in vanilla WoW) hp /mp whatever of however many groups of 5 there are (in vanilla wow it was 8 for 40 man raids) and they could be collapsed and expanded as necessary

[Suggestion] Inspiration for Anet level 7

in Guild Wars 2 Discussion

Posted by: Zelanard.5806

Zelanard.5806

so almost like the raid UI in other games?

I don’t know how other games does it. But I am Imagining the General almost being in an Real Time Strategy mode.

oh not quite what i was thinking , don’t know if i’d like that from being the general as i’m playing a mmo not a rts i’d go play SC2 or something if i wanted that kind of gameplay

bascially the raid UI gives people the ability to see the health bars of (at least in vanilla WoW) hp /mp whatever of however many groups of 5 there are (in vanilla wow it was 8 for 40 man raids) and they could be collapsed and expanded as necessary

What you said would be the main functionality of the CUI, kinda. yes.
The Generals CUI would be slightly larger though, while on the world Map, allowing some additional features. (Since he’d be commanding up to 500 players or up to 10 squads)

EDIT: What i said about “RTS” mode, was mainly thinking about the world map while he is there.

When commenting on a suggestion:
Leave it to A-net to decide whether the suggestion is possible or not.